~hangman8086-devs/hangman8086/competition-mode

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;      __   __  _______  __    _  _______  __   __  _______  __    _       ;;
;;     |  | |  ||   _   ||  |  | ||       ||  |_|  ||   _   ||  |  | |      ;;
;;     |  |_|  ||  |_|  ||   |_| ||    ___||       ||  |_|  ||   |_| |      ;;
;;     |       ||       ||       ||   | __ |       ||       ||       |      ;;
;;     |       ||       ||  _    ||   ||  ||       ||       ||  _    |      ;;
;;     |   _   ||   _   || | |   ||   |_| || ||_|| ||   _   || | |   |      ;;
;;     |__| |__||__| |__||_|  |__||_______||_|   |_||__| |__||_|  |__|      ;;
;;                                                                          ;;
;;                                                                          ;;
;;  HANGMAN - An implementation of the Hang Man game in assembly (Emu8086)  ;;
;;                                                                          ;;
;;  Copyright (C) 2011  Fabien LOISON                                       ;;
;;  Copyright (C) 2011  Mathilde BOUTIGNY                                   ;;
;;  Copyright (C) 2011  Vincent PEYROUSE                                    ;;
;;  Copyright (C) 2011  Germain CARRÉ                                       ;;
;;  Copyright (C) 2011  Matthis FRENAY                                      ;;
;;                                                                          ;;
;;  HangMan is free software: you can redistribute it and/or modify         ;;
;;  it under the terms of the GNU General Public License as published by    ;;
;;  the Free Software Foundation, either version 3 of the License, or       ;;
;;  (at your option) any later version.                                     ;;
;;                                                                          ;;
;;  This program is distributed in the hope that it will be useful,         ;;
;;  but WITHOUT ANY WARRANTY; without even the implied warranty of          ;;
;;  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the           ;;
;;  GNU General Public License for more details.                            ;;
;;                                                                          ;;
;;  You should have received a copy of the GNU General Public License       ;;
;;  along with this program.  If not, see <http://www.gnu.org/licenses/>.   ;;
;;                                                                          ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;;
;; Contains the functions of the main menu.
;;
;; Index:
;;     _main_menu()       -- Displays the main menu.
;;     _draw_main_menu()  -- (Re)draws the main menu on the screen.
;;



;=========================================================== _main_menu() ====
;; Displays the main menu.

;; Using:
;; call _main_menu


_main_menu:

;Flush the input buffer
mov ah, 0x0C
mov al, 0
int 0x21

;Draw the UI
call _draw_ui

;Print the help message
mov HELP_STR, offset main_menu_help
call _print_help

jmp main_menu_st_refresh

;Play a sound when the item change
main_menu_st_snd:
    mov SOUND, offset SND_MENU_CH_ITEM
    call _clear_working
    call _draw_main_menu
    call _play_sound
    jmp main_menu_st

main_menu_st_refresh:
    call _clear_working
    call _draw_main_menu

;The main menu
main_menu_st:
    ;Wait for input
    mov ax, 0x0000
    int 0x16

    ;Test the input
    cmp al, ' '         ;Space
    je main_menu_validate
    cmp al, 0x0D        ;Enter
    je main_menu_validate
    cmp ah, 0x50        ;Down arrow
    je main_menu_movedown
    cmp ah, 0x48        ;Up arrow
    je main_menu_moveup
    cmp ax, 0x011B      ;Escape
    je main_menu_end

    ;Not a valid input... try again ! :p
    jmp main_menu_st

    ;Move down in the menu
    main_menu_movedown:
        inc main_menu_selected

        cmp main_menu_selected, main_menu_items_numb
        jne main_menu_st_snd

        mov main_menu_selected, 0

        jmp main_menu_st_snd

    ;Move up in the menu
    main_menu_moveup:
        dec main_menu_selected

        cmp main_menu_selected, -1
        jne main_menu_st_snd

        mov main_menu_selected, main_menu_items_numb
        dec main_menu_selected

        jmp main_menu_st_snd

    ;Validate the selected item
    main_menu_validate:
        mov SOUND, offset SND_MENU_VALID
        call _play_sound

        ;Single player
        cmp main_menu_selected, MAIN_MENU_SINGLE_PLAYER
        jne main_menu_sp_end
        call _single_player
        jmp _main_menu
        main_menu_sp_end:

        ;Options
        cmp main_menu_selected, MAIN_MENU_OPTIONS
        jne main_menu_option_end
        call _option_menu
        jmp _main_menu
        main_menu_option_end:

        ;Quit
        cmp main_menu_selected, MAIN_MENU_QUIT
        je main_menu_end

        jmp main_menu_st_refresh

main_menu_end:
mov SOUND, offset SND_MENU_VALID
call _play_sound

ret



;=================================================== _draw_main_menu() ====
;; (Re)draws the main menu on the screen.

;; Using:
;; call _draw_main_menu


_draw_main_menu:

;Center the menu
mov pos_x, (COLS-main_menu_items_len)/2
mov pos_y, header_height
add pos_y, 4

;Prepare the print
mov ah, 0x09
mov dx, offset main_menu_items

mov cx, main_menu_items_numb

;Draw items
draw_menu_loop:
    call _move_cursor
    int 0x21
    add pos_y, 2
    add dx, main_menu_items_len
    dec cx
    cmp cx, 0
    jne draw_menu_loop


;Display the cursor on the selected item
mov pos_y, header_height
add pos_y, 4
mov ah, 0x00
mov al, main_menu_selected
mov bl, 2
mul bl
add pos_y, al

call _move_cursor

mov ah, 0x09
mov al, 0x10
mov bh, 0
mov bl, COLOR_CURSOR ; color
mov cx, 1
int 0x10

ret



;============================ Vars for _main_menu() and _draw_main_menu() ====
main_menu_selected db 1  ;The selected item of the menu



;=========================== Datas for _main_menu() and _draw_main_menu() ====
main_menu_help  db 0xDA,0x18,0x19,0xBF," Navigate   ",0xDA,"Enter",0xBF
                db " Validate                                    ",0xDA
                db "Esc",0xBF, " Quit$"
main_menu_items db "  Single Player$"
                db "  Two players  $"
                db "  Options      $"
                db "  Scores       $"
                db "  Quit         $"
main_menu_items_len  equ 16
main_menu_items_numb equ 5

MAIN_MENU_SINGLE_PLAYER equ 0
MAIN_MENU_TWO_PLAYER    equ 1
MAIN_MENU_OPTIONS       equ 2
MAIN_MENU_SCORES        equ 3
MAIN_MENU_QUIT          equ 4