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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; __ __ _______ __ _ _______ __ __ _______ __ _ ;;
;; | | | || _ || | | || || |_| || _ || | | | ;;
;; | |_| || |_| || |_| || ___|| || |_| || |_| | ;;
;; | || || || | __ | || || | ;;
;; | || || _ || || || || || _ | ;;
;; | _ || _ || | | || |_| || ||_|| || _ || | | | ;;
;; |__| |__||__| |__||_| |__||_______||_| |_||__| |__||_| |__| ;;
;; ;;
;; ;;
;; HANGMAN - An implementation of the Hang Man game in assembly (Emu8086) ;;
;; ;;
;; Copyright (C) 2011 Fabien LOISON ;;
;; Copyright (C) 2011 Mathilde BOUTIGNY ;;
;; Copyright (C) 2011 Vincent PEYROUSE ;;
;; Copyright (C) 2011 Germain CARRÉ ;;
;; Copyright (C) 2011 Matthis FRENAY ;;
;; ;;
;; HangMan is free software: you can redistribute it and/or modify ;;
;; it under the terms of the GNU General Public License as published by ;;
;; the Free Software Foundation, either version 3 of the License, or ;;
;; (at your option) any later version. ;;
;; ;;
;; This program is distributed in the hope that it will be useful, ;;
;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;
;; GNU General Public License for more details. ;;
;; ;;
;; You should have received a copy of the GNU General Public License ;;
;; along with this program. If not, see <http://www.gnu.org/licenses/>. ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Contains the sounds ressources.
;;
;========================================================== Startup music ====
; Sound, duration
SND_START dw 1046, 12
dw 1175, 04
dw 1328, 04
dw 1046, 08
dw 1175, 04
dw 1328, 04
dw 1046, 08
dw 1175, 04
dw 1328, 04
dw 1480, 08
dw 0, 0
;================================================================== Menus ====
; Sound, duration
SND_MENU_CH_ITEM dw 4000, 01
dw 0, 0
; Sound, duration
SND_MENU_VALID dw 2000, 01
dw 0800, 02
dw 0, 0
;=================================================================== Game ====
; Sound, duration
SND_GAME_GOOD_LTTR dw 4000, 01
dw 2000, 01
dw 1000, 01
dw 0, 0
; Sound, duration
SND_GAME_BAD_LTTR dw 9000, 01
dw 0, 0
; Sound, duration
SND_GAME_DIE dw 7000, 02
dw 8000, 02
dw 9000, 02
dw 9999, 08
dw 0, 0
; Sound, duration
SND_GAME_GG dw 3000, 02
dw 2500, 02
dw 2000, 02
dw 20000, 01
dw 2500, 02
dw 2000, 02
dw 1500, 02
dw 20000, 01
dw 2000, 02
dw 1500, 02
dw 1000, 03
dw 0, 0
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