5.1.4
by Fabien LOISON
* Bug fix in _main_menu() |
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;; __ __ _______ __ _ _______ __ __ _______ __ _ ;;
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;; | |_| || |_| || |_| || ___|| || |_| || |_| | ;;
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;; |__| |__||__| |__||_| |__||_______||_| |_||__| |__||_| |__| ;;
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;; ;;
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;; ;;
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;; HANGMAN - An implementation of the Hang Man game in assembly (Emu8086) ;;
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;; ;;
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;; Copyright (C) 2011 Fabien LOISON ;;
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;; Copyright (C) 2011 Mathilde BOUTIGNY ;;
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;; Copyright (C) 2011 Vincent PEYROUSE ;;
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;; Copyright (C) 2011 Germain CARRÉ ;;
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;; Copyright (C) 2011 Matthis FRENAY ;;
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;; ;;
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;; HangMan is free software: you can redistribute it and/or modify ;;
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;; it under the terms of the GNU General Public License as published by ;;
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;; the Free Software Foundation, either version 3 of the License, or ;;
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;; (at your option) any later version. ;;
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;; ;;
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;; This program is distributed in the hope that it will be useful, ;;
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;
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;; GNU General Public License for more details. ;;
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;; ;;
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;; You should have received a copy of the GNU General Public License ;;
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;; along with this program. If not, see <http://www.gnu.org/licenses/>. ;;
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;; ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;
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;; Contains the single player mode.
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;;
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;; Index:
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10.1.3
by Fabien LOISON
* _new_sp_score() implemented |
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;; _single_player() -- Play in single player mode.
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;; _sp_gameover() -- Prints the game over screen
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5.1.4
by Fabien LOISON
* Bug fix in _main_menu() |
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;;
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;======================================================= _single_player() ====
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;; Play in single player mode.
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;; Usage:
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;; call _single_player
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_single_player:
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;Backup registers
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push ax |
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push bx |
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push cx |
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push dx |
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7.2.2
by Fabien LOISON
* Mode selection menu implemented |
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;Get the mode
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call _mode_menu |
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7.2.3
by Fabien LOISON
* Get the player name for practice mode |
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;Back to the main menu if necessary
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7.2.2
by Fabien LOISON
* Mode selection menu implemented |
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cmp MODE, -1 |
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je sp_end |
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7.2.7
by Fabien LOISON
* score implemented in sp mode |
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;Ask the players name if the competition mode is selected
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7.2.3
by Fabien LOISON
* Get the player name for practice mode |
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cmp MODE, MODE_COMPETITION |
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jne sp_plname_end |
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mov IF_MSG, offset sp_msg_plname |
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mov IF_MAXLEN, 8 |
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mov IF_EWD, 0 |
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call _input_field |
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mov MEMCPY_SRC, offset IF_WORD |
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7.2.7
by Fabien LOISON
* score implemented in sp mode |
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mov MEMCPY_DEST, offset PLAYER |
7.2.3
by Fabien LOISON
* Get the player name for practice mode |
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mov MEMCPY_LEN, 8 |
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call _memcpy |
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7.2.7
by Fabien LOISON
* score implemented in sp mode |
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;Set the score to 0
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mov SCORE, 0 |
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7.2.3
by Fabien LOISON
* Get the player name for practice mode |
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sp_plname_end:
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nop
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5.1.11
by Fabien LOISON
* Help added in the animation screen |
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sp_start:
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5.1.8
by Fabien LOISON
* The word is now choosen "randomly" in a word list |
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;Get a random word from the dict
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;"Random" number
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5.1.12
by Fabien LOISON
* Some code/comment improvement... |
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mov ah, 0x2C ; Get system time |
5.1.8
by Fabien LOISON
* The word is now choosen "randomly" in a word list |
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int 0x21 ; |
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mov ah, 0 |
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5.1.12
by Fabien LOISON
* Some code/comment improvement... |
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mov al, dh ; Seconds |
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mov bl, cl ; Minutes |
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5.1.8
by Fabien LOISON
* The word is now choosen "randomly" in a word list |
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mul bl |
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mov ah, 0 |
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mov bl, WORD_LIST_LEN |
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idiv bl |
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;RAND * WORD_LEN
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mov al, ah |
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mov ah, 0 |
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mov bl, WORD_LEN |
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mul bl |
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;Adress of the word
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6.1.4
by Fabien LOISON
* French dict added |
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cmp OPTION_DICT, OPTION_DICT_FR |
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je sp_dict_fr |
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mov bx, offset WORD_LIST_EN |
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jmp sp_dict_end |
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sp_dict_fr:
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mov bx, offset WORD_LIST_FR |
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sp_dict_end:
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5.1.8
by Fabien LOISON
* The word is now choosen "randomly" in a word list |
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add bx, ax |
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mov WORD, bx |
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5.1.4
by Fabien LOISON
* Bug fix in _main_menu() |
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call _play |
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5.1.11
by Fabien LOISON
* Help added in the animation screen |
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;Check the game status
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7.2.7
by Fabien LOISON
* score implemented in sp mode |
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cmp GAME_STATUS, GAME_STATUS_ABORT ;Abort ? |
5.1.11
by Fabien LOISON
* Help added in the animation screen |
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je sp_end |
7.2.7
by Fabien LOISON
* score implemented in sp mode |
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cmp GAME_STATUS, GAME_STATUS_WIN ; Win && competition ? |
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jnz sp_win_end |
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cmp MODE, MODE_COMPETITION |
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jnz sp_start |
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mov ah, 0 |
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mov al, play_lives |
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cmp OPTION_GIBBET, OPTION_GIBBET_OFF |
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jnz sp_gibbet_end |
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add ax, 6 ;bonus |
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sp_gibbet_end:
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add SCORE, ax |
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sp_win_end:
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cmp GAME_STATUS, GAME_STATUS_LOOSE ; Loose && competition ? |
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jnz sp_start |
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cmp MODE, MODE_COMPETITION |
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jnz sp_start |
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5.1.11
by Fabien LOISON
* Help added in the animation screen |
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10.1.4
by Fabien LOISON
* Score insertion implemented for sp mode |
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mov NSPS_NAME, offset PLAYER |
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mov ax, SCORE |
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mov NSPS_SCORE, ax |
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call _new_sp_score |
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7.2.8
by Fabien LOISON
* Game Over screen implemented in sp mode |
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call _sp_gameover |
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5.1.11
by Fabien LOISON
* Help added in the animation screen |
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sp_end:
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5.1.4
by Fabien LOISON
* Bug fix in _main_menu() |
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;Restore registers
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pop dx |
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pop cx |
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pop bx |
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pop ax |
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ret
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7.2.3
by Fabien LOISON
* Get the player name for practice mode |
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;Datas
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sp_msg_plname db "Please enter your name:$" |
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7.2.8
by Fabien LOISON
* Game Over screen implemented in sp mode |
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;========================================================= _sp_gameover() ====
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;; Prints the game over screen
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;; Usage:
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;; call _sp_gameover
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_sp_gameover:
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call _draw_ui |
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mov POS_X, (COLS-gameover_len)/2 |
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mov POS_Y, header_height + 3 |
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mov ah, 0x09 |
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mov dx, offset gameover |
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sp_gameover_loop:
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call _move_cursor |
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int 0x21 |
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inc POS_Y |
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add dx, gameover_len |
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cmp POS_Y, gameover_height + header_height + 3 |
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jne sp_gameover_loop |
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add POS_Y, 2 |
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mov POS_X, (COLS-sp_go_score_len)/2 |
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call _move_cursor |
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mov ax, SCORE |
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mov I2S_INT, ax |
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call _inttostr |
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mov MEMCPY_SRC, offset I2S_STR |
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mov MEMCPY_DEST, offset sp_go_score |
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add MEMCPY_DEST, 15 |
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mov MEMCPY_LEN, 4 |
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call _memcpy |
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mov ah, 0x09 |
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mov dx, offset sp_go_score |
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int 0x21 |
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;wait
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mov ah, 0x86 |
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mov cx, 64 |
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int 0x15 |
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ret
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;datas
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sp_go_score db "Your score is: 1234$" |
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sp_go_score_len equ 20 |
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