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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; __ __ _______ __ _ _______ __ __ _______ __ _ ;;
;; | | | || _ || | | || || |_| || _ || | | | ;;
;; | |_| || |_| || |_| || ___|| || |_| || |_| | ;;
;; | || || || | __ | || || | ;;
;; | || || _ || || || || || _ | ;;
;; | _ || _ || | | || |_| || ||_|| || _ || | | | ;;
;; |__| |__||__| |__||_| |__||_______||_| |_||__| |__||_| |__| ;;
;; ;;
;; ;;
;; HANGMAN - An implementation of the Hang Man game in assembly (Emu8086) ;;
;; ;;
;; Copyright (C) 2011 Fabien LOISON ;;
;; Copyright (C) 2011 Mathilde BOUTIGNY ;;
;; Copyright (C) 2011 Vincent PEYROUSE ;;
;; Copyright (C) 2011 Germain CARRÉ ;;
;; Copyright (C) 2011 Matthis FRENAY ;;
;; ;;
;; HangMan is free software: you can redistribute it and/or modify ;;
;; it under the terms of the GNU General Public License as published by ;;
;; the Free Software Foundation, either version 3 of the License, or ;;
;; (at your option) any later version. ;;
;; ;;
;; This program is distributed in the hope that it will be useful, ;;
;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;
;; GNU General Public License for more details. ;;
;; ;;
;; You should have received a copy of the GNU General Public License ;;
;; along with this program. If not, see <http://www.gnu.org/licenses/>. ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; This is the main file of the program, contain the initialisation of the
;; program, the includes, and the _main() function.
;;
;=================================================================== Init ====
name "HANGMAN" ;Output file name
org 0x100 ;Set location counter to 0x100
jmp _main ;Jump to _main
;============================================================== Constants ====
COLS equ 80 ;Terminal width
ROWS equ 25 ;Terminal height
COLOR_HEADER equ 00101111b ;Color of the Header an help area
COLOR_ACTIVE equ 00001111b ;Color of the Menu/Game/Animation area
COLOR_CURSOR equ 00000010b ;Color of the menu cursor
COLOR_FIELD equ 00101111b ;Color of the input fields
COLOR_SCORE equ 00000010b ;Color of the score bar
;=============================================================== Includes ====
;CODE
include "mainfunc.asm" ;Contains the functions used everywhere in the program.
include "mainmenu.asm" ;Contains the functions of the main menu.
include "playsnd.asm" ;Contains the function for playing sounds.
include "stscreen.asm" ;Contains the function that print the startup screen.
include "game.asm" ;Contains the game functions.
include "singlepl.asm" ;Contains the single player mode.
include "twopl.asm" ;Contains the two player mode.
include "options.asm" ;Contains the options menu.
include "modesel.asm" ;Contains the mode selection menu.
include "scores.asm" ;Contains the functions for displaying and managing
;scores.
;RESOURCE
include "asciiart.res" ;Contains the ASCII art of the game.
include "sounds.res" ;Contains the sounds.
include "words.res" ;Contains the word list for the single player mode.
;================================================================ _main() ====
;; The main function.
_main:
;Set the video mode to 80x25, 16 colors, 8 pages
mov ah, 0x00
mov al, 0x03
int 0x10
;Hide the cursor
mov ah, 0x01
mov ch, 32
int 0x10
;Disable consol blinking and enable intensive colors
mov ax, 0x1003
mov bx, 0
int 0x10
;Let's go !
call _print_startup_screen
mov SOUND, offset SND_START
call _play_sound
call _main_menu
call _clear_screen
;Exit
mov ah, 0x4C
int 0x21
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