1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; __ __ _______ __ _ _______ __ __ _______ __ _ ;;
;; | | | || _ || | | || || |_| || _ || | | | ;;
;; | |_| || |_| || |_| || ___|| || |_| || |_| | ;;
;; | || || || | __ | || || | ;;
;; | || || _ || || || || || _ | ;;
;; | _ || _ || | | || |_| || ||_|| || _ || | | | ;;
;; |__| |__||__| |__||_| |__||_______||_| |_||__| |__||_| |__| ;;
;; ;;
;; ;;
;; HANGMAN - An implementation of the Hang Man game in assembly (Emu8086) ;;
;; ;;
;; Copyright (C) 2011 Fabien LOISON ;;
;; Copyright (C) 2011 Mathilde BOUTIGNY ;;
;; Copyright (C) 2011 Vincent PEYROUSE ;;
;; Copyright (C) 2011 Germain CARRÉ ;;
;; Copyright (C) 2011 Matthis FRENAY ;;
;; ;;
;; HangMan is free software: you can redistribute it and/or modify ;;
;; it under the terms of the GNU General Public License as published by ;;
;; the Free Software Foundation, either version 3 of the License, or ;;
;; (at your option) any later version. ;;
;; ;;
;; This program is distributed in the hope that it will be useful, ;;
;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;
;; GNU General Public License for more details. ;;
;; ;;
;; You should have received a copy of the GNU General Public License ;;
;; along with this program. If not, see <http://www.gnu.org/licenses/>. ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Contains the function for playing sounds.
;;
;; Index:
;; _play_sound(SOUND) -- Plays a sound.
;;
;===================================================== _play_sound(SOUND) ====
;; Plays a sound.
;; Usage:
;; mov SOUND, offset <mysound>
;; call _play_sound
;; Function arg:
SOUND dw 0 ;The adress of the sound to play.
_play_sound:
;Backup registers
push ax
push bx
push cx
push dx
;Turn speaker on
mov dx, 0x61
in al, dx
or al, 0x03
out dx, al
;Sound loop
mov bx, SOUND
mov dx, 0
sound_loop:
;Play sound
mov ax, [bx]
or ax, 3
out 0x42, al ;output low
xchg ah, al
out 0x42, al ;output high
;Point to the next field (duration)
inc bx
inc bx
;Sleep during the given duration
push ax
mov cx, [bx]
mov ah, 0x86
int 0x15
pop ax
;Point to the next field (sound)
inc bx
inc bx
;Check if it is finished or not
cmp [bx], 0
jne sound_loop
;Turn speaker off
mov dx, 0x61
in al, dx
and al, 0xfc
out dx, al
;Restore registers
pop dx
pop cx
pop bx
pop ax
ret
|