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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; __ __ _______ __ _ _______ __ __ _______ __ _ ;;
;; | | | || _ || | | || || |_| || _ || | | | ;;
;; | |_| || |_| || |_| || ___|| || |_| || |_| | ;;
;; | || || || | __ | || || | ;;
;; | || || _ || || || || || _ | ;;
;; | _ || _ || | | || |_| || ||_|| || _ || | | | ;;
;; |__| |__||__| |__||_| |__||_______||_| |_||__| |__||_| |__| ;;
;; ;;
;; ;;
;; HANGMAN - An implementation of the Hang Man game in assembly (Emu8086) ;;
;; ;;
;; Copyright (C) 2011 Fabien LOISON ;;
;; Copyright (C) 2011 Mathilde BOUTIGNY ;;
;; Copyright (C) 2011 Vincent PEYROUSE ;;
;; Copyright (C) 2011 Germain CARRÉ ;;
;; Copyright (C) 2011 Matthis FRENAY ;;
;; ;;
;; HangMan is free software: you can redistribute it and/or modify ;;
;; it under the terms of the GNU General Public License as published by ;;
;; the Free Software Foundation, either version 3 of the License, or ;;
;; (at your option) any later version. ;;
;; ;;
;; This program is distributed in the hope that it will be useful, ;;
;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;
;; GNU General Public License for more details. ;;
;; ;;
;; You should have received a copy of the GNU General Public License ;;
;; along with this program. If not, see <http://www.gnu.org/licenses/>. ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Contains the two players mode.
;;
;; Index:
;; _two_players() -- Play in two players mode.
;;
;======================================================= _two_players() ====
;; Play in two players mode.
;; Usage:
;; call _two_players
_two_players:
;Backup registers
push ax
push bx
push cx
push dx
;Get the mode
call _mode_menu
;Back to the main menu if necessary
cmp MODE, -1
je tp_end
;Ask the first player's name
mov IF_MSG, offset tp_msg_fplname
mov IF_MAXLEN, 8
mov IF_EWD, 0
call _input_field
mov MEMCPY_SRC, offset IF_WORD
mov MEMCPY_DEST, offset tp_fplname
mov MEMCPY_LEN, 8
call _memcpy
nop
;Ask the second player's name
mov IF_MSG, offset tp_msg_splname
mov IF_MAXLEN, 8
mov IF_EWD, 0
call _input_field
mov MEMCPY_SRC, offset IF_WORD
mov MEMCPY_DEST, offset tp_splname
mov MEMCPY_LEN, 8
call _memcpy
nop
;Game loop.
mov cx, 3
tp_game_loop:
;Ask the first player's secret word.
mov MEMCPY_SRC, offset tp_fplname
mov MEMCPY_DEST, offset tp_msg_fplword
mov MEMCPY_LEN, 8
call _memcpy
mov IF_MSG, offset tp_msg_fplword
mov IF_MAXLEN, 26
mov IF_EWD, 1
call _input_field
mov MEMCPY_SRC, offset IF_WORD
mov MEMCPY_DEST, offset tp_fplword
mov MEMCPY_LEN, 26
call _memcpy
nop
;Let's play with the second player !
mov WORD, offset tp_fplword
;SET PLAYER
mov MEMCPY_SRC, offset tp_splname
mov MEMCPY_DEST, offset PLAYER
mov MEMCPY_LEN, 8
call _memcpy
;SET SCORE
mov ah, 0
mov al, play_sp_lives
mov SCORE, ax
call _play
;Count the second player's lives.
mov ax, 0
mov al, play_lives
add play_sp_lives, al
;Test if play whith gibbets, add 6 points if yes.
cmp OPTION_GIBBET, OPTION_GIBBET_ON
jnz tp_gibbet_end_sp:
add play_sp_lives, 6
tp_gibbet_end_sp:
;Abort game.
cmp GAME_STATUS, GAME_STATUS_ABORT
je tp_end
;Ask the second player's secret word.
mov MEMCPY_SRC, offset tp_splname
mov MEMCPY_DEST, offset tp_msg_splword
mov MEMCPY_LEN, 8
call _memcpy
mov IF_MSG, offset tp_msg_splword
mov IF_MAXLEN, 26
mov IF_EWD, 1
call _input_field
mov MEMCPY_SRC, offset IF_WORD
mov MEMCPY_DEST, offset tp_splword
mov MEMCPY_LEN, 26
call _memcpy
nop
;Let's play with the first player !
mov WORD, offset tp_splword
;SET PLAYER
mov MEMCPY_SRC, offset tp_fplname
mov MEMCPY_DEST, offset PLAYER
mov MEMCPY_LEN, 8
call _memcpy
;SET SCORE
mov ah, 0
mov al, play_fp_lives
mov SCORE, ax
call _play
;Count the first player's lives.
mov ax, 0
mov al, play_lives
add play_fp_lives, al
;Test if play whith gibbets, add 6 points if yes.
cmp OPTION_GIBBET, OPTION_GIBBET_ON
jnz tp_gibbet_end2:
add play_fp_lives, 6
tp_gibbet_end2:
;Abort game.
cmp GAME_STATUS, GAME_STATUS_ABORT
je tp_end
;Game loop.
dec cx
cmp cx, 0
jne tp_game_loop
;Put the number of lives of the second player in ax.
mov ax, 0
mov al, play_sp_lives
;Jump to fp_win if the first player win.
call _draw_ui
cmp play_fp_lives, al
jg fp_win
;Display message if second player win.
;check if competition mode is set.
cmp MODE, MODE_COMPETITION
jne norm_sp_win
;SCORE
mov NTPS_NAME, offset tp_splname
mov ah, 0
mov al, play_sp_lives
mov NTPS_SCORE, ax
call _new_tp_score
norm_sp_win:
mov POS_X, (COLS-24)/2
mov POS_Y, header_height + 4
call _move_cursor
mov MEMCPY_SRC, offset tp_splname
mov MEMCPY_DEST, offset tp_msg_win
mov MEMCPY_LEN, 8
call _memcpy
mov ah, 0x09
mov dx, offset tp_msg_win
int 0x21
cmp MODE, MODE_COMPETITION
jnz norm_sp_win_end
add POS_Y, 2
call _move_cursor
mov ah, 0
mov al, play_sp_lives
mov I2S_INT, ax
call _inttostr
mov MEMCPY_SRC, offset I2S_STR
mov MEMCPY_DEST, offset tp_msg_score
add MEMCPY_DEST, 7
mov MEMCPY_LEN, 4
call _memcpy
mov ah, 0x09
mov dx, offset tp_msg_score
int 0x21
norm_sp_win_end:
;wait
mov ah, 0x86
mov cx, 96
int 0x15
jmp tp_end
;Display message if first player win.
fp_win:
;Check if competition mode is set.
cmp MODE, MODE_COMPETITION
jne norm_fp_win
;SCORE
mov NTPS_NAME, offset tp_fplname
mov ah, 0
mov al, play_sp_lives
mov NTPS_SCORE, ax
call _new_tp_score
norm_fp_win:
mov POS_X, (COLS-24)/2
mov POS_Y, header_height + 4
call _move_cursor
mov MEMCPY_SRC, offset tp_fplname
mov MEMCPY_DEST, offset tp_msg_win
mov MEMCPY_LEN, 8
call _memcpy
mov ah, 0x09
mov dx, offset tp_msg_win
int 0x21
cmp MODE, MODE_COMPETITION
jnz norm_fp_win_end
add POS_Y, 2
call _move_cursor
mov ah, 0
mov al, play_fp_lives
mov I2S_INT, ax
call _inttostr
mov MEMCPY_SRC, offset I2S_STR
mov MEMCPY_DEST, offset tp_msg_score
add MEMCPY_DEST, 7
mov MEMCPY_LEN, 4
call _memcpy
mov ah, 0x09
mov dx, offset tp_msg_score
int 0x21
norm_fp_win_end:
;wait
mov ah, 0x86
mov cx, 96
int 0x15
tp_end:
;Restore registers
pop dx
pop cx
pop bx
pop ax
ret
;Datas
tp_msg_fplname db "Please enter the first player's name:$"
tp_fplname db "--------"
tp_msg_splname db "Please enter the second player's name:$"
tp_splname db "--------"
tp_msg_fplword db "******** enter your secret word:$"
tp_fplword db "-------------------------"
tp_msg_splword db "******** enter your secret word:$"
tp_splword db "-------------------------"
tp_msg_win db "******** is the winner !$"
tp_msg_score db "Score: 0000$"
play_fp_lives db 0
play_sp_lives db 0
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