/*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see
*
* Authored by: Jay Taoko
*
*/
#ifndef GLDEVICEOBJECT_H
#define GLDEVICEOBJECT_H
#include "GLResource.h"
#include "NuxGraphics.h"
#include "GLDeviceFrameBufferObject.h"
#include "GLShaderParameter.h"
#include "GLTextureStates.h"
#include "IOpenGLResource.h"
#include "IOpenGLVertexBuffer.h"
#include "IOpenGLIndexBuffer.h"
#include "IOpenGLPixelBufferOject.h"
#include "IOpenGLBaseTexture.h"
#include "IOpenGLSurface.h"
#include "IOpenGLVolume.h"
#include "IOpenGLVolumeTexture.h"
#include "IOpenGLCubeTexture.h"
#include "IOpenGLRectangleTexture.h"
#include "IOpenGLTexture2D.h"
#include "IOpenGLAnimatedTexture.h"
#include "IOpenGLGLSLShader.h"
#include "IOpenGLAsmShader.h"
#include "IOpenGLQuery.h"
#include "IOpenGLVertexDeclaration.h"
#include "IOpenGLFrameBufferObject.h"
#if (NUX_ENABLE_CG_SHADERS)
#include "IOpenGLCgShader.h"
#endif
#endif // GLDEVICEOBJECT_H