/* * Copyright 2010 Inalogic® Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see * * Authored by: Jay Taoko * */ #ifndef GLSH_FILL_H #define GLSH_FILL_H #include "IOpenGLGLSLShader.h" #include "GLShaderParameter.h" #include "GLDeviceObjects.h" namespace nux { class TemplateQuadBuffer; class GLSh_Fill { public: GLShaderParameter *Color; GLShaderParameter *ViewProjectionMatrix; GLShaderParameter *Scale; GLShaderParameter *Offset; GLSh_Fill(); ~GLSh_Fill(); void CacheShader(); void SetColor(FLOAT R, FLOAT G, FLOAT B, FLOAT A); void Render(INT x, INT y, INT z, INT width, INT height); void SetTransformMatrix(const Matrix4 &TransformMatrix); private: FLOAT _R, _G, _B, _A; ObjectPtr vs; ObjectPtr ps; ObjectPtr sprog; Matrix4 m_TransformMatrix; TemplateQuadBuffer *m_QuadBuffer; }; } #endif // GLSH_FILL_H