/* * Copyright 2010 Inalogic® Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see * * Authored by: Jay Taoko * */ #ifndef IOPENGLVOLUMETEXTURE_H #define IOPENGLVOLUMETEXTURE_H namespace nux { class IOpenGLBaseTexture; class IOpenGLVolumeTexture: public IOpenGLBaseTexture { NUX_DECLARE_OBJECT_TYPE(IOpenGLVolumeTexture, IOpenGLBaseTexture); public: virtual ~IOpenGLVolumeTexture(); int GetVolumeLevel( int Level, IOpenGLVolume **ppVolumeLevel ); int LockRect( int Slice, int Level, SURFACE_LOCKED_RECT *pLockedRect, const SURFACE_RECT *pRect); int UnlockRect( int Slice, int Level ); int LockBox( int Level, VOLUME_LOCKED_BOX *pLockedVolume, const VOLUME_BOX *pBox); int UnlockBox( int Level ); int GetLevelDepth(int MipLevel) const { return ImageSurface::GetLevelDim(_PixelFormat, _Depth, MipLevel); } int GetLevelDesc( int Level, VOLUME_DESC *pDesc ) { nuxAssert(Level >= 0 ); nuxAssert(Level < _NumMipLevel); if ((Level < 0) || (Level > _NumMipLevel)) { pDesc->Width = 0; pDesc->Height = 0; pDesc->Depth = 0; pDesc->PixelFormat = BITFMT_UNKNOWN; pDesc->Type = _ResourceType; } else { pDesc->Width = Max (1, _Width >> Level); pDesc->Height = Max (1, _Height >> Level); pDesc->Depth = _Depth; pDesc->PixelFormat = _PixelFormat; pDesc->Type = _ResourceType; } return OGL_OK; } private: IOpenGLVolumeTexture( int Width , int Height , int Depth , int Levels , BitmapFormat PixelFormat); std::vector< ObjectPtr > *_VolumeSurfaceArray; std::vector< ObjectPtr > _VolumeArray; friend class GpuDevice; friend class IOpenGLSurface; }; } #endif // IOPENGLVOLUMETEXTURE_H