/* * Copyright 2010 Inalogic® Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see * * Authored by: Jay Taoko * */ #ifndef RUNTIMESTATS_H #define RUNTIMESTATS_H namespace nux { class RenderingStats { NUX_DECLARE_GLOBAL_OBJECT(RenderingStats, NuxGraphicsGlobalSingletonInitializer); public: static unsigned int m_NumTex2D; static unsigned int m_GPUSizeTex2D; static unsigned int m_NumTexRectangle; static unsigned int m_GPUSizeTexRectangle; static unsigned int m_NumTexCube; static unsigned int m_GPUSizeTexCube; static unsigned int m_NumTexVolume; static unsigned int m_GPUSizeTexVolume; static unsigned int m_NumTexAnimated; static unsigned int m_GPUSizeTexAnimated; static unsigned int m_NumPBO; static unsigned int m_GPUSizePBO; static unsigned int m_NumFrameBufferObject; static unsigned int m_NumQueryObject; static unsigned int m_NumVertexBuffer; static unsigned int m_GPUSizeVertexBuffer; static unsigned int m_NumIndexBuffer; static unsigned int m_GPUSizeIndexBuffer; static unsigned int m_NumVertexShader; static unsigned int m_NumPixelShader; static unsigned int m_NumShaderProgram; static unsigned int m_TotalGPUSize; void Register(IOpenGLResource *GraphicsObject); void UnRegister(IOpenGLResource *GraphicsObject); std::vector _texture_2d_array; std::vector _texture_rect_array; }; } #define GRunTimeStats NUX_GLOBAL_OBJECT_INSTANCE(nux::RenderingStats) #endif // RUNTIMESTATS_H