/* * Copyright 2010 Inalogic® Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see * * Authored by: Jay Taoko * */ #ifndef IOPENGLBASETEXTURE_H #define IOPENGLBASETEXTURE_H #include "GLResource.h" #include "IOpenGLResource.h" #include "GLShaderParameter.h" #include "GLTextureStates.h" namespace nux { class IOpenGLResource; class IOpenGLBaseTexture; int GetTextureSize(IOpenGLBaseTexture *pTexture); // todo: It should not be possible to create an object of type IOpenGLBaseTexture directly. class IOpenGLBaseTexture: public IOpenGLResource { NUX_DECLARE_OBJECT_TYPE(IOpenGLBaseTexture, IOpenGLResource); public: IOpenGLBaseTexture(OpenGLResourceType ResourceType, unsigned int Width, unsigned int Height, unsigned int Depth, unsigned int NumMipLevel, BitmapFormat PixelFormat, NUX_FILE_LINE_PROTO); virtual ~IOpenGLBaseTexture(); BitmapFormat GetPixelFormat() const { return _PixelFormat; } int GetNumMipLevel() const { return _NumMipLevel; } bool IsPowerOfTwo() const { return _IsPOT; } int GetWidth() const { if (_ResourceType == RTTEXTURE) return _Width; if (_ResourceType == RTTEXTURERECTANGLE) return _Width; if (_ResourceType == RTCUBETEXTURE) return _Width; return 0; } int GetHeight() const { if (_ResourceType == RTTEXTURE) return _Height; if (_ResourceType == RTTEXTURERECTANGLE) return _Height; if (_ResourceType == RTCUBETEXTURE) return _Width; return 0; } int GetDepth() const { if (_ResourceType == RTTEXTURE) return 1; if (_ResourceType == RTTEXTURERECTANGLE) return 1; if (_ResourceType == RTCUBETEXTURE) return 1; if (_ResourceType == RTVOLUMETEXTURE) return _Depth; if (_ResourceType == RTANIMATEDTEXTURE) return _Depth; return 0; } int GetFormatRowMemoryAlignment() const { return _RowMemoryAlignment; } //GLTextureStates& GetTextureStates() {return _TextureStates;} void SetRenderStates(); void SetFiltering(unsigned int MIN = GL_NEAREST, unsigned int MAG = GL_NEAREST/*, unsigned int MIP = GL_NEAREST*/); void SetWrap(unsigned int U = GL_REPEAT, unsigned int V = GL_REPEAT, unsigned int W = GL_REPEAT); void SetLOD(float MinLod = -1000.0f, float MaxLod = +1000.0f); void SetMipLevel(unsigned int MinMip = 0, unsigned int MaxMip = 1000); void SetBorderColor(float R, float G, float B, float A); int BindTexture(); int BindTextureToUnit(int TextureUnitIndex); virtual void GetSurfaceLevel(int Level, ObjectPtr& surface); virtual ObjectPtr GetSurfaceLevel(int Level); virtual int LockRect( int Level, SURFACE_LOCKED_RECT *pLockedRect, const SURFACE_RECT *pRect); virtual int UnlockRect(int Level); //! Return a pointer to a mipmap level data. /*! Return a pointer to a mipmap level data. The data is in the RGBA format.\n @param level The requested texture mipmap level data. @param width Returns the width in pixel of the image data. @param height Returns the height in pixel of the image data. @param stride Returns the row stride of the image data. @return A pointer to RGBA data. The caller must delete the data by calling delete []. */ virtual unsigned char* GetSurfaceData(int level, int &width, int &height, int &stride); protected: GLTextureStates _TextureStates; bool _IsPOT; // is power of two? int _NumMipLevel; BitmapFormat _PixelFormat; // These parameters are scalable across textures, cube textures and volume textures. // For texture and cube texture _Depth is equal to 1. // For cube texture, _Width = _Height int _Width; int _Height; int _Depth; int _RowMemoryAlignment; friend class IOpenGLSurface; friend class IOpenGLVolume; friend void GetTextureDesc( IOpenGLBaseTexture *pTexture, unsigned int Level, TEXTURE_DESC *pDesc ); friend int GetTextureSize(IOpenGLBaseTexture *pTexture); }; } #endif // IOPENGLBASETEXTURE_H