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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2014 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: William Hua <william.hua@canonical.com>
*/
#ifndef UNITY_LOCKSCREEN_ACCELERATOR_CONTROLLER
#define UNITY_LOCKSCREEN_ACCELERATOR_CONTROLLER
#include <UnityCore/SessionManager.h>
#include "LockScreenAccelerators.h"
namespace unity
{
namespace lockscreen
{
class AcceleratorController
{
public:
typedef std::shared_ptr<AcceleratorController> Ptr;
AcceleratorController(session::Manager::Ptr const&);
Accelerators::Ptr const& GetAccelerators() const;
private:
Accelerators::Ptr accelerators_;
};
} // lockscreen namespace
} // unity namespace
#endif // UNITY_LOCKSCREEN_ACCELERATOR_CONTROLLER
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