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/* -*- Mode: JavaScript; coding: utf-8; tab-width: 3; indent-tabs-mode: tab; c-basic-offset: 3 -*-
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*******************************************************************************
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011.
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* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
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* The copyright notice above does not evidence any actual of intended
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* publication of such source code, and is an unpublished work by create3000.
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* This material contains CONFIDENTIAL INFORMATION that is the property of
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* No permission is granted to copy, distribute, or create derivative works from
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* the contents of this software, in whole or in part, without the prior written
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* permission of create3000.
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* NON-MILITARY USE ONLY
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* All create3000 software are effectively free software with a non-military use
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* restriction. It is free. Well commented source is provided. You may reuse the
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* source in any way you please with the exception anything that uses it must be
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* marked to indicate is contains 'non-military use only' components.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* Copyright 2015, 2016 Holger Seelig <holger.seelig@yahoo.de>.
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* This file is part of the Cobweb Project.
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* Cobweb is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License version 3 only, as published by the
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* Free Software Foundation.
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* Cobweb is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
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* details (a copy is included in the LICENSE file that accompanied this code).
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* You should have received a copy of the GNU General Public License version 3
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* along with Cobweb. If not, see <http://www.gnu.org/licenses/gpl.html> for a
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* copy of the GPLv3 License.
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* For Silvio, Joy and Adi.
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******************************************************************************/
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function X3DSoundContext ()
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this .addChildObjects ("volume", new Fields .SFFloat (1),
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"mute", new Fields .SFBool ());
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X3DSoundContext .prototype =
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initialize: function ()
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this .volume_ .addInterest ("set_volume__", this);
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this .mute_ .addInterest ("set_mute__", this);
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volume = this .getDataStorage () ["X3DSoundContext.volume"],
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mute = this .getDataStorage () ["X3DSoundContext.mute"];
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if (volume !== undefined) this .volume_ = volume;
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if (mute !== undefined) this .mute_ = mute;
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set_volume__: function (volume)
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this .getDataStorage () ["X3DSoundContext.volume"] = volume .getValue ();
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set_mute__: function (mute)
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this .getDataStorage () ["X3DSoundContext.mute"] = mute .getValue ();
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return X3DSoundContext;