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/* -*- Mode: JavaScript; coding: utf-8; tab-width: 3; indent-tabs-mode: tab; c-basic-offset: 3 -*-
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*******************************************************************************
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011.
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* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
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* The copyright notice above does not evidence any actual of intended
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* publication of such source code, and is an unpublished work by create3000.
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* This material contains CONFIDENTIAL INFORMATION that is the property of
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* No permission is granted to copy, distribute, or create derivative works from
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* the contents of this software, in whole or in part, without the prior written
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* permission of create3000.
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* NON-MILITARY USE ONLY
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* All create3000 software are effectively free software with a non-military use
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* restriction. It is free. Well commented source is provided. You may reuse the
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* source in any way you please with the exception anything that uses it must be
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* marked to indicate is contains 'non-military use only' components.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* Copyright 2015, 2016 Holger Seelig <holger.seelig@yahoo.de>.
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* This file is part of the Cobweb Project.
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* Cobweb is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License version 3 only, as published by the
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* Free Software Foundation.
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* Cobweb is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
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* details (a copy is included in the LICENSE file that accompanied this code).
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* You should have received a copy of the GNU General Public License version 3
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* along with Cobweb. If not, see <http://www.gnu.org/licenses/gpl.html> for a
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* copy of the GPLv3 License.
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* For Silvio, Joy and Adi.
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******************************************************************************/
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"cobweb/Basic/X3DFieldDefinition",
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"cobweb/Basic/FieldDefinitionArray",
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"cobweb/Components/Rendering/X3DComposedGeometryNode",
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"cobweb/Bits/X3DConstants",
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X3DComposedGeometryNode,
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function TriangleStripSet (executionContext)
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X3DComposedGeometryNode .call (this, executionContext);
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this .addType (X3DConstants .TriangleStripSet);
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this .triangleIndex = [ ];
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TriangleStripSet .prototype = $.extend (Object .create (X3DComposedGeometryNode .prototype),
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constructor: TriangleStripSet,
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fieldDefinitions: new FieldDefinitionArray ([
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new X3DFieldDefinition (X3DConstants .inputOutput, "metadata", new Fields .SFNode ()),
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new X3DFieldDefinition (X3DConstants .initializeOnly, "solid", new Fields .SFBool (true)),
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new X3DFieldDefinition (X3DConstants .initializeOnly, "ccw", new Fields .SFBool (true)),
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new X3DFieldDefinition (X3DConstants .initializeOnly, "colorPerVertex", new Fields .SFBool (true)),
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new X3DFieldDefinition (X3DConstants .initializeOnly, "normalPerVertex", new Fields .SFBool (true)),
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new X3DFieldDefinition (X3DConstants .inputOutput, "stripCount", new Fields .MFInt32 ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "attrib", new Fields .MFNode ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "fogCoord", new Fields .SFNode ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "color", new Fields .SFNode ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "texCoord", new Fields .SFNode ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "normal", new Fields .SFNode ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "coord", new Fields .SFNode ()),
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getTypeName: function ()
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return "TriangleStripSet";
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getComponentName: function ()
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getContainerField: function ()
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initialize: function ()
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X3DComposedGeometryNode .prototype .initialize .call (this);
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this .stripCount_ .addInterest ("set_stripCount__", this);
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this .set_stripCount__ ();
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set_stripCount__: function ()
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stripCount = this .stripCount_ .getValue (),
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triangleIndex = this .triangleIndex;
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triangleIndex .length = 0;
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for (var s = 0, strips = stripCount .length, index = 0; s < strips; ++ s)
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var vertexCount = stripCount [s] .getValue ()
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for (var i = 0, count = vertexCount - 2; i < count; ++ i)
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triangleIndex .push (index + (is_odd ? i + 1 : i),
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index + (is_odd ? i : i + 1),
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index += vertexCount;
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getPolygonIndex: function (index)
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return this .triangleIndex [index];
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X3DComposedGeometryNode .prototype .build .call (this, 3, this .triangleIndex .length, 3, this .triangleIndex .length);
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return TriangleStripSet;