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/* -*- Mode: JavaScript; coding: utf-8; tab-width: 3; indent-tabs-mode: tab; c-basic-offset: 3 -*-
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*******************************************************************************
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011.
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* All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
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* The copyright notice above does not evidence any actual of intended
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* publication of such source code, and is an unpublished work by create3000.
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* This material contains CONFIDENTIAL INFORMATION that is the property of
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* No permission is granted to copy, distribute, or create derivative works from
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* the contents of this software, in whole or in part, without the prior written
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* permission of create3000.
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* NON-MILITARY USE ONLY
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* All create3000 software are effectively free software with a non-military use
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* restriction. It is free. Well commented source is provided. You may reuse the
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* source in any way you please with the exception anything that uses it must be
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* marked to indicate is contains 'non-military use only' components.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* Copyright 2015, 2016 Holger Seelig <holger.seelig@yahoo.de>.
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* This file is part of the Cobweb Project.
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* Cobweb is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License version 3 only, as published by the
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* Free Software Foundation.
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* Cobweb is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
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* details (a copy is included in the LICENSE file that accompanied this code).
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* You should have received a copy of the GNU General Public License version 3
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* along with Cobweb. If not, see <http://www.gnu.org/licenses/gpl.html> for a
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* copy of the GPLv3 License.
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* For Silvio, Joy and Adi.
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******************************************************************************/
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"cobweb/Basic/X3DFieldDefinition",
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"cobweb/Basic/FieldDefinitionArray",
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"cobweb/Components/Texturing/X3DTextureCoordinateNode",
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"cobweb/Bits/X3DConstants",
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"standard/Math/Numbers/Vector4",
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X3DTextureCoordinateNode,
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function TextureCoordinate (executionContext)
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X3DTextureCoordinateNode .call (this, executionContext);
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this .addType (X3DConstants .TextureCoordinate);
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TextureCoordinate .prototype = $.extend (Object .create (X3DTextureCoordinateNode .prototype),
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constructor: TextureCoordinate,
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fieldDefinitions: new FieldDefinitionArray ([
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new X3DFieldDefinition (X3DConstants .inputOutput, "metadata", new Fields .SFNode ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "point", new Fields .MFVec2f ()),
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getTypeName: function ()
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return "TextureCoordinate";
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getComponentName: function ()
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getContainerField: function ()
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addTexCoordToChannel: function (texCoords, index)
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if (index >= 0 && index < this .point_ .length)
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var point = this .point_ [index];
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texCoords .push (point .x, point .y, 0, 1);
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texCoords .push (0, 0, 0, 1);
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getTexCoord: function (array)
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var point = this .point_ .getValue ();
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for (var i = 0, length = point .length; i < length; ++ i)
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var p = point[i] .getValue ();
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array [i] = new Vector4 (p .x, p .y, 0, 1);
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array .length = length;
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return TextureCoordinate;