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Committer:
Daniel Bell
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Date:
2010-04-05 11:27:20 UTC
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Revision ID:
daniel.bell@saraclan.com-20100405112720-95qrreka96uc9s5n
Level 2 improvements: Traps are now deadly, and animate.
Traps raise and lower on a set timer, however the time inbetween lower and raising of the traps is linked to difficulty.