~hwkrus/f03gl/trunk

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!
! This module provides facilities to modify the view in an OpenGL window.
! The mouse buttons and keyboard arrow keys can be used to zoom, pan,
! rotate and change the scale.  A menu or submenu can be used to select which
! buttons perform which function and to reset the view to the initial settings.
! This is limited to one window.
!
! William F. Mitchell
! william.mitchell@nist.gov
! Mathematical and Computational Sciences Division
! National Institute of Standards and Technology
! April, 1998

! To use this module:
!
! 1) put a USE view_modifier statement in any program unit that calls a
!    procedure in this module
!
! 2) set the initial operation assignments, view and scale below the
!    "Initial configuration" comment below
!
! 3) call view_modifier_init after glutCreateWindow
!    This is a function that returns integer(kind=glcint) menuid.  The menuid
!    is the ID returned by glutCreateMenu.  You can either use the view_modifier
!    menu as your menu by calling glutAttachMenu immediately after
!    view_modifier_init, as in
!       menuid = view_modifier_init()
!       call glutAttachMenu(GLUT_RIGHT_BUTTON)
!    or by using the menuid to attach a submenu to your own menu, as in
!       call glutAddSubMenu("View Modifier",menuid)
!
! 4) in any callback functions that update the display, put
!       call reset_view
!    as the first executable statement
!
! Note that view_modifier_init sets the callback functions for glutMouseFunc,
! glutMotionFunc and glutSpecialFunc, so don't call these yourself
!
! The menu allows you to select what operation is attached to the left and
! middle mouse buttons and arrow keys, reset to the initial view, and quit.
! The right mouse button should be used for the menu.
!
module modview

  use opengl_gl
  use opengl_glu
  use opengl_glut

  implicit none

  private

  public :: view_modifier_init, reset_view
  private :: ZOOM, PAN, ROTATE, SCALEX, SCALEY, SCALEZ, RESET, QUIT, &
             PI, &
             left_button_func, middle_button_func, arrow_key_func, &
             init_lookat, init_lookfrom, &
             init_xscale_factor, init_yscale_factor, init_zscale_factor, &
             angle, shift, xscale_factor, yscale_factor, zscale_factor, &
             moving_left, moving_middle, begin_left, begin_middle, &
             cart2sphere, sphere2cart, cart3D_plus_cart3D, cart3D_minus_cart3D, &
             reset_to_init, mouse, motion, arrows, &
             menu_handler, set_left_button, set_middle_button, set_arrow_keys

  integer(kind=glcint), parameter :: ZOOM = 1, PAN = 2, ROTATE = 3, SCALEX = 4, &
                        SCALEY = 5, SCALEZ = 6
  integer(kind=glcint), parameter :: RESET = 10, QUIT = 11
  real(kind=gldouble), parameter :: PI = 3.141592653589793_gldouble

  type, private :: cart2D ! 2D cartesian coordinates
    real(kind=gldouble) :: x, y
  end type cart2D

  type, private :: cart3D ! 3D cartesian coordinates
    real(kind=gldouble) :: x, y, z
  end type cart3D

  type, private :: sphere3D ! 3D spherical coordinates
    real(kind=gldouble) :: theta, phi, rho
  end type sphere3D

  type(cart2D), save :: angle
  type(cart3D), save :: shift

  real(kind=gldouble), save :: xscale_factor, yscale_factor, zscale_factor
  logical, save :: moving_left, moving_middle
  type(cart2D), save :: begin_left, begin_middle

  interface operator(+)
    module procedure cart3D_plus_cart3D
  end interface
  interface operator(-)
    module procedure cart3D_minus_cart3D
  end interface
  !
  ! ------- Initial configuration -------
  !
  ! Set the initial operation performed by each button and the arrow keys.
  ! The operations are ZOOM, PAN, ROTATE, SCALEX, SCALEY, and SCALEZ
  !
  integer, save ::   left_button_func = ROTATE, &
                   middle_button_func = ZOOM, &
                       arrow_key_func = PAN

  !
  ! Set the initial view as the point you are looking at, the point you are
  ! looking from, and the scale factors
  !
  type(cart3D), parameter :: &
       init_lookat = cart3D(0.0_gldouble, 0.0_gldouble, 0.0_gldouble), &
     init_lookfrom = cart3D(10.0_gldouble, -20.0_gldouble, 5.0_gldouble)

  real(kind=gldouble), parameter :: &
     init_xscale_factor = 1.0_gldouble, &
     init_yscale_factor = 1.0_gldouble, &
     init_zscale_factor = 1.0_gldouble

  !
  ! -------- end of Initial configuration ------
  !
  contains

  subroutine reset_to_init
  !
  ! This resets the view to the initial configuration
  !
    type(sphere3D) :: slookfrom

    slookfrom = cart2sphere(init_lookfrom-init_lookat)
    angle%x = -180.0_gldouble*slookfrom%theta/PI - 90.0_gldouble
    angle%y = -180.0_gldouble*slookfrom%phi/PI
    shift%x = 0.0_gldouble
    shift%y = 0.0_gldouble
    shift%z = -slookfrom%rho
    xscale_factor = init_xscale_factor
    yscale_factor = init_yscale_factor
    zscale_factor = init_zscale_factor

    call glutPostRedisplay

  end subroutine reset_to_init

  subroutine reset_view
  !
  ! This routine resets the view to the current orientation and scale
  !
    call glMatrixMode(GL_MODELVIEW)
    call glPopMatrix
    call glPushMatrix
    call glTranslated(shift%x, shift%y, shift%z)
    call glRotated(angle%x, 0.0_gldouble, 0.0_gldouble, 1.0_gldouble)
    call glRotated(angle%y, cos(PI*angle%x/180.0_gldouble), &
                   -sin(PI*angle%x/180.0_gldouble), 0.0_gldouble)
    call glTranslated(-init_lookat%x, -init_lookat%y, -init_lookat%z)
    call glScaled(xscale_factor,yscale_factor,zscale_factor)

  end subroutine reset_view

  subroutine mouse(button, state, x, y) bind(C)
  !
  ! This gets called when a mouse button changes
  !
    integer(kind=glcint), value :: button, state, x, y
    
    if( button == GLUT_LEFT_BUTTON .and. state == GLUT_DOWN )then
      moving_left = .true.
      begin_left = cart2D(x,y)
    endif
    if( button == GLUT_LEFT_BUTTON .and. state == GLUT_UP )then
      moving_left = .false.
    endif
    if( button == GLUT_MIDDLE_BUTTON .and. state == GLUT_DOWN )then
      moving_middle = .true.
      begin_middle = cart2D(x,y)
    endif
    if( button == GLUT_MIDDLE_BUTTON .and. state == GLUT_UP )then
      moving_middle = .false.
    endif
  end subroutine mouse

  subroutine motion(x, y) bind(C)
  !
  ! This gets called when the mouse moves
  !
    integer(kind=glcint), value :: x, y
    integer :: button_function
    type(cart2D) :: begin
    real(kind=gldouble) :: factor
    !
    ! Determine and apply the button function
    !
    if( moving_left )then
      button_function = left_button_func
      begin = begin_left
    elseif( moving_middle )then
      button_function = middle_button_func
      begin = begin_middle
    endif

    select case(button_function)
    case(ZOOM)
      if( y < begin%y )then
        factor = 1.0_gldouble/(1.0_gldouble + .002_gldouble*(begin%y-y))
      elseif( y > begin%y )then
        factor = 1.0_gldouble + .002_gldouble*(y-begin%y)
      else
        factor = 1.0_gldouble
      endif
      shift%z = factor*shift%z
    case(PAN)
      shift%x = shift%x + .01*(x - begin%x)
      shift%y = shift%y - .01*(y - begin%y)
    case(ROTATE)
      angle%x = angle%x + (x - begin%x)
      angle%y = angle%y + (y - begin%y)
    case(SCALEX)
      if( y < begin%y )then
        factor = 1.0_gldouble + .002_gldouble*(begin%y-y)
      elseif( y > begin%y )then
        factor = 1.0_gldouble/(1.0_gldouble + .002_gldouble*(y-begin%y))
      else
        factor = 1.0_gldouble
      endif
      xscale_factor = xscale_factor * factor
    case(SCALEY)
      if( y < begin%y )then
        factor = 1.0_gldouble + .002_gldouble*(begin%y-y)
      elseif( y > begin%y )then
        factor = 1.0_gldouble/(1.0_gldouble + .002_gldouble*(y-begin%y))
      else
        factor = 1.0_gldouble
      endif
      yscale_factor = yscale_factor * factor
    case(SCALEZ)
      if( y < begin%y )then
        factor = 1.0_gldouble + .002_gldouble*(begin%y-y)
      elseif( y > begin%y )then
        factor = 1.0_gldouble/(1.0_gldouble + .002_gldouble*(y-begin%y))
      else
        factor = 1.0_gldouble
      end if
      zscale_factor = zscale_factor * factor
    end select
    !
    ! update private variables and redisplay
    !
    if( moving_left )then
      begin_left = cart2D(x,y)
    elseif( moving_middle )then
      begin_middle = cart2D(x,y)
    endif

    if( moving_left .or. moving_middle )then
      call glutPostRedisplay
    endif

    return
  
  end subroutine motion

  subroutine arrows(key, x, y) bind(C)
  !
  ! This routine handles the arrow key operations
  !
  integer(glcint), value :: key, x, y
  real(kind=gldouble) :: factor

  select case(arrow_key_func)
  case(ZOOM)
    select case(key)
    case(GLUT_KEY_DOWN)
      factor = 1.0_gldouble + .02_gldouble
    case(GLUT_KEY_UP)
      factor = 1.0_gldouble/(1.0_gldouble + .02_gldouble)
    case default
      factor = 1.0_gldouble
    end select
    shift%z = factor*shift%z
  case(PAN)
    select case(key)
    case(GLUT_KEY_LEFT)
      shift%x = shift%x - .02
    case(GLUT_KEY_RIGHT)
      shift%x = shift%x + .02
    case(GLUT_KEY_DOWN)
      shift%y = shift%y - .02
    case(GLUT_KEY_UP)
      shift%y = shift%y + .02
    end select
  case(ROTATE)
    select case(key)
    case(GLUT_KEY_LEFT)
      angle%x = angle%x - 1.0_gldouble
    case(GLUT_KEY_RIGHT)
      angle%x = angle%x + 1.0_gldouble
    case(GLUT_KEY_DOWN)
      angle%y = angle%y + 1.0_gldouble
    case(GLUT_KEY_UP)
      angle%y = angle%y - 1.0_gldouble
    end select
  case(SCALEX)
    select case(key)
    case(GLUT_KEY_DOWN)
      factor = 1.0_gldouble/(1.0_gldouble + .02_gldouble)
    case(GLUT_KEY_UP)
      factor = 1.0_gldouble + .02_gldouble
    case default
      factor = 1.0_gldouble
    end select
    xscale_factor = xscale_factor * factor
  case(SCALEY)
    select case(key)
    case(GLUT_KEY_DOWN)
      factor = 1.0_gldouble/(1.0_gldouble + .02_gldouble)
    case(GLUT_KEY_UP)
      factor = 1.0_gldouble + .02_gldouble
    case default
      factor = 1.0_gldouble
    end select
    yscale_factor = yscale_factor * factor
  case(SCALEZ)
    select case(key)
    case(GLUT_KEY_DOWN)
      factor = 1.0_gldouble/(1.0_gldouble + .02_gldouble)
    case(GLUT_KEY_UP)
      factor = 1.0_gldouble + .02_gldouble
    case default
      factor = 1.0_gldouble
    end select
    zscale_factor = zscale_factor * factor

  end select

  call glutPostRedisplay

  return
  end subroutine arrows

  subroutine menu_handler(value) bind(C)
  !
  ! This routine handles the first level entries in the menu
  !
  integer(kind=glcint), value :: value

  select case(value)
  case(RESET)
    call reset_to_init
  case(QUIT)
    stop
  end select

  return
  end subroutine menu_handler
  subroutine set_left_button(value) bind(c,name="")
  !
  ! This routine sets the function of the left button as 
  ! given by menu selection
  !
    integer(kind=glcint), value :: value
    left_button_func = value

    return
  
  end subroutine set_left_button
  subroutine set_middle_button(value)  bind(c,name="")
  integer(kind=glcint), value :: value
  !
  ! This routine sets the function of the middle button as 
  ! given by menu selection
  !
    middle_button_func = value

    return
  
  end subroutine set_middle_button
  subroutine set_arrow_keys(value)  bind(c,name="")
  !
  ! This routine sets the function of the arrow keys as 
  ! given by menu selection
  !
    integer(kind=glcint), value :: value
  
    arrow_key_func = value

    return
  
  end subroutine set_arrow_keys
  function view_modifier_init() result(menuid)
  !
  ! This initializes the view modifier variables and 
  ! sets initial view.
  ! It should be called immediately after glutCreateWindow
  !
    integer(kind=glcint) :: menuid
    integer(kind=glcint) :: button_left, button_middle, arrow_keys
    !
    ! set the callback functions

    call glutMouseFunc(mouse)
    call glutMotionFunc(motion)
    call glutSpecialFunc(arrows)
    !
    ! create the menu
    !
    button_left = glutCreateMenu(set_left_button)
    call glutAddMenuEntry('rotate'//char(0),ROTATE)
    call glutAddMenuEntry('zoom'//char(0),ZOOM)
    call glutAddMenuEntry('pan'//char(0),PAN)
    call glutAddMenuEntry('scale x'//char(0),SCALEX)
    call glutAddMenuEntry('scale y'//char(0),SCALEY)
    call glutAddMenuEntry('scale z'//char(0), SCALEZ)
    button_middle = glutCreateMenu(set_middle_button)
    call glutAddMenuEntry('rotate'//char(0),ROTATE)
    call glutAddMenuEntry('zoom'//char(0),ZOOM)
    call glutAddMenuEntry('pan'//char(0),PAN)
    call glutAddMenuEntry('scale x'//char(0),SCALEX)
    call glutAddMenuEntry('scale y'//char(0),SCALEY)
    call glutAddMenuEntry('scale z'//char(0), SCALEZ)
    arrow_keys = glutCreateMenu(set_arrow_keys)
    call glutAddMenuEntry('rotate'//char(0),ROTATE)
    call glutAddMenuEntry('zoom'//char(0),ZOOM)
    call glutAddMenuEntry('pan'//char(0),PAN)
    call glutAddMenuEntry('scale x'//char(0),SCALEX)
    call glutAddMenuEntry('scale y'//char(0),SCALEY)
    call glutAddMenuEntry('scale z'//char(0), SCALEZ)
    menuid = glutCreateMenu(menu_handler)
    call glutAddSubMenu('left mouse button'//char(0),button_left)
    call glutAddSubMenu('middle mouse button'//char(0),button_middle)
    call glutAddSubMenu('arrow keys'//char(0),arrow_keys)
    call glutAddMenuEntry('reset to initial view'//char(0),RESET)
    call glutAddMenuEntry('quit'//char(0),QUIT)
    !
    ! set the perspective
    !
    call glMatrixMode(GL_PROJECTION)
    call gluPerspective(10.0_gldouble, 1.0_gldouble, 0.1_gldouble, 200.0_gldouble)
    !
    ! set the initial view
    !
    call glMatrixMode(GL_MODELVIEW)
    call glPushMatrix
    call reset_to_init

    return
    
  end function view_modifier_init
  function sphere2cart(spoint) result(cpoint)
  !
  ! This converts a 3D point from spherical to cartesean coordinates
  !
    type(sphere3D), intent(in) :: spoint
    type(cart3D) :: cpoint
    real(kind=gldouble) :: t,p,r

    t = spoint%theta
    p = spoint%phi
    r = spoint%rho

    cpoint%x = r*cos(t)*sin(p)
    cpoint%y = r*sin(t)*sin(p)
    cpoint%z = r*cos(p)

    return
    
  end function sphere2cart
  function cart2sphere(cpoint) result(spoint)
  !
  ! This converts a 3D point from cartesean to spherical coordinates
  !
    type(cart3D), intent(in) :: cpoint
    type(sphere3D) :: spoint
    real(kind=gldouble) :: x,y,z

    x = cpoint%x
    y = cpoint%y
    z = cpoint%z

    spoint%rho = sqrt(x*x+y*y+z*z)
    if( x==0.0_gldouble .and. y==0.0_gldouble )then
      spoint%theta = 0.0_gldouble
    else
      spoint%theta = atan2(y,x)
    endif
    if( spoint%rho == 0.0_gldouble )then
      spoint%phi = 0.0_gldouble
    else
     spoint%phi = acos(z/spoint%rho)
    endif

    return
    
  end function cart2sphere
  function cart3D_plus_cart3D(cart1,cart2) result(cart3)
  !
  ! Compute the sum of two 3D cartesean points
  !
    type(cart3D), intent(in) :: cart1, cart2
    type(cart3D) :: cart3
    
    cart3%x = cart1%x + cart2%x
    cart3%y = cart1%y + cart2%y
    cart3%z = cart1%z + cart2%z

    return
  
  end function cart3D_plus_cart3D
  function cart3D_minus_cart3D(cart1,cart2) result(cart3)
  !
  ! Compute the difference of two 3D cartesean points
  !
    type(cart3D), intent(in) :: cart1, cart2
    type(cart3D) :: cart3

    cart3%x = cart1%x - cart2%x
    cart3%y = cart1%y - cart2%y
    cart3%z = cart1%z - cart2%z

    return
  
  end function cart3D_minus_cart3D
end module modview
!
! This is a simple program to demonstrate the use of the view_modifier module
! It consists of a module with the callback functions and a main program.
!
module view_demo_callbacks

  use opengl_gl
  use opengl_glut
  
  use modview

  private
  public :: display

  contains

  subroutine display() bind(c)
  !
  ! This gets called when the display needs to be redrawn
  !
    call reset_view

    call glClear(ior(GL_COLOR_BUFFER_BIT,GL_DEPTH_BUFFER_BIT))
    call glCallList(1_GLint)
    call glutSwapBuffers

    return
    
  end subroutine display
end module view_demo_callbacks
program main

  use opengl_gl
  use opengl_glut
  
  use modview
  use view_demo_callbacks
  
  implicit none

  integer :: winid, menuid
  real(kind=glfloat), dimension(3) :: & ! colors for bronze from Redbook teapots
    ambient  = (/ 0.2125_glfloat, 0.1275_glfloat, 0.054_glfloat /), &
    diffuse  = (/ 0.714_glfloat, 0.4284_glfloat, 0.18144_glfloat /), &
    specular = (/ 0.393548_glfloat, 0.271906_glfloat, 0.166721_glfloat /)
  real(kind=glfloat), dimension(4) :: &
    pos   = (/ 1.0_glfloat, 1.0_glfloat, 1.0_glfloat, 0.0_glfloat /), &
    white = (/ 1.0_glfloat, 1.0_glfloat, 1.0_glfloat, 1.0_glfloat /)
  !
  ! Initializations
  !
  call glutInit
  call glutInitDisplayMode(ior(GLUT_DOUBLE,ior(GLUT_RGB,GLUT_DEPTH)))
  !
  ! Create a window
  !
  winid = glutCreateWindow("View Modifier Demo")
  menuid = view_modifier_init()
  call glutAttachMenu(GLUT_RIGHT_BUTTON)
  !
  ! Set the display callback
  !
  call glutDisplayFunc(display)
  !
  ! Create the image
  !
  call glNewList(1,GL_COMPILE)
  !
  ! Draw axes so we know the orientation
  !
  call glBegin(GL_LINES)
  call glVertex3f(0.0_glfloat,0.0_glfloat,0.0_glfloat)
  call glVertex3f(2.0_glfloat,0.0_glfloat,0.0_glfloat)
  call glVertex3f(0.0_glfloat,0.0_glfloat,0.0_glfloat)
  call glVertex3f(0.0_glfloat,2.0_glfloat,0.0_glfloat)
  call glVertex3f(0.0_glfloat,0.0_glfloat,0.0_glfloat)
  call glVertex3f(0.0_glfloat,0.0_glfloat,2.0_glfloat)
  !
  ! Draw crude x, y and z to label the axes
  !
  call glVertex3f(2.1_glfloat,-0.1_glfloat,0.1_glfloat) ! X
  call glVertex3f(2.1_glfloat,0.1_glfloat,-0.1_glfloat)
  call glVertex3f(2.1_glfloat,-0.1_glfloat,-0.1_glfloat)
  call glVertex3f(2.1_glfloat,0.1_glfloat,0.1_glfloat)
  call glVertex3f(0.1_glfloat,2.1_glfloat,0.1_glfloat) ! Y
  call glVertex3f(0.0_glfloat,2.1_glfloat,0.0_glfloat)
  call glVertex3f(-0.1_glfloat,2.1_glfloat,0.1_glfloat)
  call glVertex3f(0.1_glfloat,2.1_glfloat,-0.1_glfloat)
  call glVertex3f(-0.1_glfloat,0.1_glfloat,2.1_glfloat) ! Z
  call glVertex3f(0.1_glfloat,0.1_glfloat,2.1_glfloat)
  call glVertex3f(0.1_glfloat,0.1_glfloat,2.1_glfloat)
  call glVertex3f(-0.1_glfloat,-0.1_glfloat,2.1_glfloat)
  call glVertex3f(-0.1_glfloat,-0.1_glfloat,2.1_glfloat)
  call glVertex3f(0.1_glfloat,-0.1_glfloat,2.1_glfloat)
  call glEnd
  !
  ! Draw a teapot
  !
  ! rotate so the z-axis comes out the top, x-axis out the spout
  !
  call glRotated(90.0_gldouble,1.0_gldouble,0.0_gldouble,0.0_gldouble)
  call glMaterialfv(GL_FRONT, GL_AMBIENT, ambient)
  call glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse)
  call glMaterialfv(GL_FRONT, GL_SPECULAR, specular)
  call glMaterialf(GL_FRONT, GL_SHININESS, 25.6_glfloat)
  call glutSolidTeapot(1.0_gldouble)

  call glEndList
  !
  ! Set the lighting
  !
  call glClearColor(0.8_glclampf, 0.8_glclampf, 0.8_glclampf, 1.0_glclampf)
  call glLightfv(GL_LIGHT0, GL_DIFFUSE, white)
  call glLightfv(GL_LIGHT0, GL_POSITION, pos)
  call glEnable(GL_LIGHTING)
  call glEnable(GL_LIGHT0)
  call glEnable(GL_DEPTH_TEST)
  !
  ! Let glut take over
  !
  call glutMainLoop

end program