~hwkrus/f03gl/trunk

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!
! This variant of olympic allows command line arguments.  Handling command line
! arguments in Fortran is a nonstandard extension that is done differently
! by different compilers.  This routine uses the form that SGI uses.  It can
! be used with other compilers that use the same convention, or can be
! modified for other conventions.
!
module olympic 

  use opengl_gl
  use opengl_glu
  use opengl_glut

  integer, parameter :: &
     XSIZE      = 100, &
     YSIZE      = 75, &
     RINGS      = 5, &
     BLUERING   = 0, &
     BLACKRING  = 1, &
     REDRING    = 2, &
     YELLOWRING = 3, &
     GREENRING  = 4, &
     BLACK      = 0, &
     RED        = 1, &
     GREEN      = 2, &
     YELLOW     = 3, &
     BLUE       = 4, &
     MAGENTA    = 5, &
     CYAN       = 6, &
     WHITE      = 7

  real(glfloat), parameter :: BACKGROUND = 8.

  integer, parameter :: double = kind(0.0d0)

  real, parameter :: M_PI = 3.141592654

  integer(glenum) rgb, doubleBuffer, directRender

  integer(glubyte) rgb_colors(0:RINGS-1,0:2)
  integer(glint) mapped_colors(0:RINGS-1)
  real(glfloat) dests(0:RINGS-1,0:2)
  real(glfloat) offsets(0:RINGS-1,0:2)
  real(glfloat) angs(0:RINGS-1)
  real(glfloat) rotAxis(0:RINGS-1,0:2)
  integer iters(0:RINGS-1)
  integer(gluint) theTorus

  contains

  subroutine FillTorus(rc, numc, rt, numt)
    real, intent(in) :: rc, rt
    integer, intent(in) :: numc, numt

    integer :: i, j, k
    real :: s, t
    real(glfloat) x, y, z
    real pi, twopi

    pi = M_PI
    twopi = 2 * pi

    do i=0,numc-1
      call glBegin(GL_QUAD_STRIP)
      do j=0,numt
        do k=1,0,-1
          s = mod((i + k), numc) + 0.5
          t = mod(j, numt)

          x = cos(t * twopi / numt) * cos(s * twopi / numc)
          y = sin(t * twopi / numt) * cos(s * twopi / numc)
          z = sin(s * twopi / numc)
          call glNormal3f(x, y, z)

          x = (rt + rc * cos(s * twopi / numc)) * cos(t * twopi / numt)
          y = (rt + rc * cos(s * twopi / numc)) * sin(t * twopi / numt)
          z = rc * sin(s * twopi / numc)
          call glVertex3f(x, y, z)
        enddo
      enddo
      call glEnd()
    end do

    return

  end subroutine filltorus
  function Clamp(iters_left,t)
    real :: clamp
    integer, intent(in) :: iters_left
    real, intent(in) :: t

    if( iters_left < 3 )then
      clamp = 0.0
    else
      clamp = (iters_left - 2) * t / iters_left
    endif

    return

  end function clamp
  function MyRand()
    real :: myrand
    real :: rval

    call random_number(rval)
    myrand = 10.0 * (rval - 0.5)

    return

  end function myrand
  subroutine ReInit()

    integer :: i
    real :: deviation

    deviation = MyRand() / 2
    deviation = deviation * deviation
    do i=0,RINGS-1
      offsets(i,0) = MyRand()
      offsets(i,1) = MyRand()
      offsets(i,2) = MyRand()
      angs(i) = 260.0 * MyRand()
      rotAxis(i,0) = MyRand()
      rotAxis(i,1) = MyRand()
      rotAxis(i,2) = MyRand()
      iters(i) = (deviation * MyRand() + 60.0)
    enddo

    return

  end subroutine reinit
  subroutine Init()

    real(glfloat) :: top_y = 1.0
    real(glfloat) :: bottom_y = 0.0
    real(glfloat) :: top_z = 0.15
    real(glfloat) :: bottom_z = 0.69
    real(glfloat) :: spacing = 2.5
    real(glfloat), save :: lmodel_ambient(4) = (/0.0, 0.0, 0.0, 0.0/)
    real(glfloat), save :: lmodel_twoside(1) = (/GL_FALSE/)
    real(glfloat), save :: lmodel_local(1) = (/GL_FALSE/)
    real(glfloat), save :: light0_ambient(4) = (/0.1, 0.1, 0.1, 1.0/)
    real(glfloat), save :: light0_diffuse(4) = (/1.0, 1.0, 1.0, 0.0/)
    real(glfloat), save :: light0_position(4) = (/0.8660254, 0.5, 1.0, 0.0/)
    real(glfloat), save :: light0_specular(4) = (/1.0, 1.0, 1.0, 0.0/)
    real(glfloat), save :: bevel_mat_ambient(4) = (/0.0, 0.0, 0.0, 1.0/)
    real(glfloat), save :: bevel_mat_shininess(1) = (/40.0/)
    real(glfloat), save :: bevel_mat_specular(4) = (/1.0, 1.0, 1.0, 0.0/)
    real(glfloat), save :: bevel_mat_diffuse(4) = (/1.0, 0.0, 0.0, 0.0/)

    integer(glubyte), parameter :: boz_zff = z'ff'

    call random_seed()
    call ReInit()
    rgb_colors = 0
   !rgb_colors(BLUERING,2)   = z'ff'   <= ifort does not like this
    rgb_colors(BLUERING,2)   = boz_zff
    rgb_colors(REDRING,0)    = boz_zff
    rgb_colors(GREENRING,1)  = boz_zff
    rgb_colors(YELLOWRING,0) = boz_zff
    rgb_colors(YELLOWRING,1) = boz_zff
    mapped_colors(BLUERING)   = BLUE
    mapped_colors(REDRING)    = RED
    mapped_colors(GREENRING)  = GREEN
    mapped_colors(YELLOWRING) = YELLOW
    mapped_colors(BLACKRING)  = BLACK

    dests(BLUERING,:) = (/-spacing, top_y, top_z/)
    dests(BLACKRING,:) = (/0.0, top_y, top_z/)
    dests(REDRING,:) = (/spacing, top_y, top_z/)
    dests(YELLOWRING,:) = (/-spacing / 2.0, bottom_y, bottom_z/)
    dests(GREENRING,:) = (/spacing / 2.0, bottom_y, bottom_z/)

    theTorus = glGenLists(1)
    call glNewList(theTorus, GL_COMPILE)
    call FillTorus(0.1, 8, 1.0, 25)
    call glEndList()

    call glEnable(GL_CULL_FACE)
    call glCullFace(GL_BACK)
    call glEnable(GL_DEPTH_TEST)
    call glClearDepth(1.0_glclampd)

    if( rgb == GL_TRUE )then
      call glClearColor(0.5_glclampf, 0.5_glclampf, 0.5_glclampf, 0.0_glclampf)
      call glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient)
      call glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse)
      call glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular)
      call glLightfv(GL_LIGHT0, GL_POSITION, light0_position)
      call glEnable(GL_LIGHT0)

      call glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local)
      call glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside)
      call glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
      call glEnable(GL_LIGHTING)

      call glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient)
      call glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess)
      call glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular)
      call glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse)

      call glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE)
      call glEnable(GL_COLOR_MATERIAL)
      call glShadeModel(GL_SMOOTH)
    else
      call glClearIndex(BACKGROUND)
      call glShadeModel(GL_FLAT)
    endif

    call glMatrixMode(GL_PROJECTION)
    call gluPerspective(45._gldouble, 1.33_gldouble, 0.1_gldouble, 100.0_gldouble)
    call glMatrixMode(GL_MODELVIEW)

    return

  end subroutine init

  subroutine glutnullfunc() bind(C)
  end subroutine glutnullfunc

end module olympic
subroutine Idle() bind(C)

  use olympic

  integer :: i, j
  integer(glenum) :: more = GL_FALSE

  do i=0,RINGS-1
    if( iters(i) /= 0 )then
      do j=0,2
        offsets(i,j) = Clamp(iters(i), offsets(i,j))
      enddo
      angs(i) = Clamp(iters(i), angs(i))
      iters(i) = iters(i) - 1
      more = GL_TRUE
    endif
  enddo
  if( more == GL_TRUE )then
    call glutPostRedisplay()
  else
    call glutIdleFunc(glutnullfunc)
  endif

  return

end subroutine idle
subroutine Reshape(width,height) bind(C)

  use olympic

  integer(glcint), value ::  width, height

  ! if glcint is not the same as glsizei, width and height will
  ! need to be copied to variables of the later kind

  call glViewport(0_glint, 0_glint, width, height)

  return

end subroutine reshape
subroutine Key(ikey,x,y) bind(C)

  use olympic

  integer(GLubyte), value :: ikey
  integer(GLint), value ::  x, y
  integer :: i

  interface
    subroutine idle() bind(C)
    end subroutine idle
  end interface

  i = ikey
  select case(i)
  case(iachar(achar((27)))) ! esc
    stop
  case(iachar(' '))
    call ReInit()
    call glutIdleFunc(Idle)
  end select

  return

end subroutine key
subroutine visible(vis) bind(C)

  use olympic

  integer(glcint), value :: vis

  interface
    subroutine idle() bind(C)
    end subroutine idle
  end interface

  if( vis == GLUT_VISIBLE )then
    call glutIdleFunc(Idle)
  else
    call glutIdleFunc(glutnullfunc)
  endif

  return

end subroutine visible
subroutine DrawScene() bind(C)

  use olympic

  integer :: i

  call glPushMatrix()

  call glClear(ior(GL_COLOR_BUFFER_BIT,GL_DEPTH_BUFFER_BIT))
  call gluLookAt(0._gldouble, 0._gldouble, 10._gldouble, &
                    0._gldouble, 0._gldouble, 0._gldouble, &
                    0._gldouble, 1._gldouble, 0._gldouble)

  do i=0,RINGS-1
    if( rgb == GL_TRUE )then
      call glColor3ub(rgb_colors(i,0),rgb_colors(i,1),rgb_colors(i,2))
    else
      call glIndexi(mapped_colors(i))
    endif
    call glPushMatrix()
    call glTranslatef(dests(i,0) + offsets(i,0), dests(i,1) + offsets(i,1), &
      dests(i,2) + offsets(i,2))
    call glRotatef(angs(i), rotAxis(i,0), rotAxis(i,1), rotAxis(i,2))
    call glCallList(theTorus)
    call glPopMatrix()
  enddo

  call glPopMatrix()
  if( doubleBuffer == GL_TRUE )then
    call glutSwapBuffers()
    call system('sleep 0.1')
  else
    call glFlush()
  endif
  
  return

end subroutine drawscene
program main

  use olympic

  integer(glenum) :: type
  integer :: i
  interface
    subroutine Reshape(width,height) bind(C)
    use olympic
    integer(glcint), value:: width, height
    end subroutine reshape

    subroutine Key(ikey,x,y) bind(C)
    use olympic
    integer(GLubyte), value :: ikey
    integer(glInt), value:: x, y
    end subroutine key

    subroutine visible(vis) bind(C)
    use olympic
    integer(glcint), value:: vis
    end subroutine visible

    subroutine drawscene() bind(C)
    end subroutine drawscene
  end interface

! declarations for command line arguments
  integer(kind=glcint) :: num_arg
  character(len=32), allocatable, dimension(:) :: args
  character(len=255) :: cmdln  
  integer, external :: iargc

  call glutInitWindowSize(400_glcint, 300_glcint)

  rgb = GL_TRUE
  doubleBuffer = GL_TRUE
!  num_arg = iargc()+1
!  allocate(args(num_arg))
!  args(1) = "olympic"
!  do i=2,num_arg
!    call getarg(i-1,args(i))
!    if (args(i) == "-ci") then
!      rgb = GL_FALSE
!    else if (args(i) == "-rgb") then
!      rgb = GL_TRUE
!    else if (args(i) == "-sb") then
!      doubleBuffer = GL_FALSE
!    else if (args(i) == "-db") then
!      doubleBuffer = GL_TRUE
!    end if
!  end do

  call get_command(cmdln)
  write (*,*) 'Command line: ',trim(cmdln)

  num_arg = command_argument_count()
  write(*,*)'Number of arguments: ',num_arg

  if( num_arg > 0 )then
    allocate(args(num_arg))
    do i=1,num_arg
      call get_command_argument(i,args(i),length,status=istat) 
      write(*,*)'Found: ',i,args(i),' Status: ',length,istat
    
      if (args(i) == "-ci") then
        rgb = GL_FALSE
      else if (args(i) == "-rgb") then
        rgb = GL_TRUE
      else if (args(i) == "-sb") then
        doubleBuffer = GL_FALSE
      else if (args(i) == "-db") then
        doubleBuffer = GL_TRUE
      end if

    enddo    
    deallocate(args)
  endif
  
  call glutinit()

  if( rgb == GL_TRUE )then
    type = GLUT_RGB
  else
    type = GLUT_INDEX
  endif

  if( doubleBuffer == GL_TRUE )then
    type = ior(type,GLUT_DOUBLE)
  else
    type = ior(type,GLUT_SINGLE)
  endif
  call glutInitDisplayMode(type)

  i = glutCreateWindow("Olympic")

  call Init()

  call glutReshapeFunc(Reshape)
  call glutKeyboardFunc(Key)
  call glutDisplayFunc(DrawScene)

  call glutVisibilityFunc(visible)

  call glutMainLoop()

end program main