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#!/usr/bin/env ruby
###############################################################################
# Copyright 2011 Ian McIntosh <ian@openanswers.org>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Library General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
###############################################################################
Dir.chdir(File.dirname(__FILE__)) # So that this file can be run from anywhere
$LOAD_PATH << './utils'
$LOAD_PATH << './user-object-settings'
$LOAD_PATH << './gui'
$LOAD_PATH << './engine'
###################################################################
# Constants
###################################################################
APP_NAME = 'Luz Studio'
APP_COPYRIGHT = "Copyright (c) #{Time.now.year} Ian McIntosh"
APP_VERSION = 0.91
DEFAULT_GTK_RC_FILE = 'luz.rc'
require 'reloadable_require' # NOTE: also adds the ability to require multiple files at once
require 'addons_ruby', 'method_piping', 'boolean_accessor'
# Application basics
require 'constants', 'application', 'settings'
require 'gtk2', 'gtkglext', 'builder'
# Extensions to GUI related objects
load_directory(Dir.pwd + '/utils/addons/', '**.rb')
require 'addons_gl'
class LuzEditor < Application
def initialize
super
GC.disable
Gtk.init
Gtk::RC.parse(DEFAULT_GTK_RC_FILE)
Gtk::GL.init
require 'error_window'
@error_window = ErrorWindow.new
require 'engine'
$engine = Engine.new
$engine.post_initialize
require 'gui'
$gui = GUI.new
$gui.create_treeview_models
$gui.create_windows # Remove this, create windows separately
$engine.load_plugins
$engine.add_default_objects
$engine.on_user_object_exception { |obj,e| on_user_object_exception(obj,e) }
@frames_per_second = $settings['editor-fps']
@animating = true
GC.enable
end
def end_animation
@animating = false
end
#
# application-level exception handling
#
def on_user_object_exception(object, exception)
puts sprintf(Engine::USER_OBJECT_EXCEPTION_FORMAT, exception.report_format, "#{object.class}:#{object.title}")
end
def handle_exception(e)
# Report in GUI
@error_window.show_with_message(e.report_format)
# Report in control terminal
e.report("exception requiring user notification")
# Stop processing frames, etc., just remain with a basic GUI
end_animation
$engine.crash_notify
end
empty_method :get_framebuffer_rgb
end
require 'optparse'
options = {}
OptionParser.new do |opts|
opts.banner = "Usage: luz_editor.rb [project.luz]"
end.parse!
project = ARGV.last
settings_path = File.join(Dir.home, SETTINGS_DIRECTORY, SETTINGS_FILENAME)
$settings = Settings.new.load(settings_path)
$application = LuzEditor.new
$engine.load_from_path(project) if (project and File.extname(project) == '.luz')
$application.run
$settings.save(settings_path)
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