#ifndef SEEN_PERSP3D_H #define SEEN_PERSP3D_H /* * Implementation of 3D perspectives as SPObjects * * Authors: * Maximilian Albert * * Copyright (C) 2007 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #define SP_PERSP3D(obj) (dynamic_cast((SPObject*)obj)) #define SP_IS_PERSP3D(obj) (dynamic_cast((SPObject*)obj) != NULL) #include #include #include #include "transf_mat_3x4.h" #include "document.h" #include "inkscape.h" // for SP_ACTIVE_DOCUMENT #include "sp-object.h" class SPBox3D; namespace Inkscape { namespace UI { namespace Tools { class Box3dTool; } } } class Persp3DImpl { public: Persp3DImpl(); //private: Proj::TransfMat3x4 tmat; // Also write the list of boxes into the xml repr and vice versa link boxes to their persp3d? std::vector boxes; SPDocument *document; // for debugging only int my_counter; // friend class Persp3D; }; class Persp3D : public SPObject { public: Persp3D(); virtual ~Persp3D(); Persp3DImpl *perspective_impl; protected: virtual void build(SPDocument* doc, Inkscape::XML::Node* repr); virtual void release(); virtual void set(unsigned int key, char const* value); virtual void update(SPCtx* ctx, unsigned int flags); virtual Inkscape::XML::Node* write(Inkscape::XML::Document* doc, Inkscape::XML::Node* repr, unsigned int flags); }; // FIXME: Make more of these inline! inline Persp3D * persp3d_get_from_repr (Inkscape::XML::Node *repr) { return SP_PERSP3D(SP_ACTIVE_DOCUMENT->getObjectByRepr(repr)); } inline Proj::Pt2 persp3d_get_VP (Persp3D *persp, Proj::Axis axis) { return persp->perspective_impl->tmat.column(axis); } Geom::Point persp3d_get_PL_dir_from_pt (Persp3D *persp, Geom::Point const &pt, Proj::Axis axis); // convenience wrapper around the following two Geom::Point persp3d_get_finite_dir (Persp3D *persp, Geom::Point const &pt, Proj::Axis axis); Geom::Point persp3d_get_infinite_dir (Persp3D *persp, Proj::Axis axis); double persp3d_get_infinite_angle (Persp3D *persp, Proj::Axis axis); bool persp3d_VP_is_finite (Persp3DImpl *persp_impl, Proj::Axis axis); void persp3d_toggle_VP (Persp3D *persp, Proj::Axis axis, bool set_undo = true); void persp3d_toggle_VPs (std::list, Proj::Axis axis); void persp3d_set_VP_state (Persp3D *persp, Proj::Axis axis, Proj::VPState state); void persp3d_rotate_VP (Persp3D *persp, Proj::Axis axis, double angle, bool alt_pressed); // angle is in degrees void persp3d_apply_affine_transformation (Persp3D *persp, Geom::Affine const &xform); void persp3d_add_box (Persp3D *persp, SPBox3D *box); void persp3d_remove_box (Persp3D *persp, SPBox3D *box); bool persp3d_has_box (Persp3D *persp, SPBox3D *box); void persp3d_update_box_displays (Persp3D *persp); void persp3d_update_box_reprs (Persp3D *persp); void persp3d_update_z_orders (Persp3D *persp); inline unsigned int persp3d_num_boxes (Persp3D *persp) { return persp->perspective_impl->boxes.size(); } std::list persp3d_list_of_boxes(Persp3D *persp); bool persp3d_perspectives_coincide(Persp3D const *lhs, Persp3D const *rhs); void persp3d_absorb(Persp3D *persp1, Persp3D *persp2); Persp3D * persp3d_create_xml_element (SPDocument *document, Persp3DImpl *dup = NULL); Persp3D * persp3d_document_first_persp (SPDocument *document); bool persp3d_has_all_boxes_in_selection (Persp3D *persp, Inkscape::ObjectSet *set); void persp3d_print_debugging_info (Persp3D *persp); void persp3d_print_debugging_info_all(SPDocument *doc); void persp3d_print_all_selected(); void print_current_persp3d(char *func_name, Persp3D *persp); #endif /* __PERSP3D_H__ */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :