~inkscape.dev/inkscape/trunk

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#ifndef SP_TAG_H_SEEN
#define SP_TAG_H_SEEN

/** \file
 * SVG <inkscape:tag> implementation
 * 
 * Authors:
 *   Theodore Janeczko
 *
 * Copyright (C) Theodore Janeczko 2012 <flutterguy317@gmail.com>
 *
 * Released under GNU GPL, read the file 'COPYING' for more information
 */

#include "sp-object.h"

/* Skeleton base class */

#define SP_TAG(o) (dynamic_cast<SPTag*>(o))
#define SP_IS_TAG(o) (dynamic_cast<SPTag*>(o) != NULL)

class SPTag;

class SPTag : public SPObject {
public:
    SPTag() {}
    virtual ~SPTag() {}
    
    virtual void build(SPDocument * doc, Inkscape::XML::Node *repr);
    //virtual void release();
    virtual void set(unsigned key, const gchar* value);
    virtual void update(SPCtx * ctx, unsigned flags);
    
    virtual Inkscape::XML::Node* write(Inkscape::XML::Document* doc, Inkscape::XML::Node* repr, guint flags);
    
    bool expanded() const { return _expanded; }
    void setExpanded(bool isexpanded);

    void moveTo(SPObject *target, gboolean intoafter);
    
private:
    bool _expanded;
};


#endif /* !SP_SKELETON_H_SEEN */

/*
  Local Variables:
  mode:c++
  c-file-style:"stroustrup"
  c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
  indent-tabs-mode:nil
  fill-column:99
  End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :