~janisozaur/janisozaur-inz/ogl_viewer

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#ifndef GL_DEBUG_DRAWER_H
#define GL_DEBUG_DRAWER_H

#include <LinearMath/btIDebugDraw.h>

class GLDebugDrawer : public btIDebugDraw
{
	int m_debugMode;

public:
	GLDebugDrawer();
	virtual void	drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor);
	virtual void	drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
	virtual void	drawSphere (const btVector3& p, btScalar radius, const btVector3& color);
	virtual void	drawBox (const btVector3& boxMin, const btVector3& boxMax, const btVector3& color, btScalar alpha);
	virtual void	drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha);
	virtual void	drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);
	virtual void	reportErrorWarning(const char* warningString);
	virtual void	draw3dText(const btVector3& location,const char* textString);
	virtual void	setDebugMode(int debugMode);
	virtual int		getDebugMode() const;
};

#endif//GL_DEBUG_DRAWER_H