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#ifndef MODEL_H
#define MODEL_H
#define GL_GLEXT_PROTOTYPES
#define TEX_XSIZE 1024
#define TEX_YSIZE 1024
#include <QString>
#include <QMap>
#include <QVector>
#include <QVector3D>
#include <GL/gl.h>
struct Triangle
{
QVector3D vertices[3];
};
struct Lib3dsFile;
struct TextureInfo;
class Model
{
public:
Model(QString filename);
void draw();
void createDisplayList(GLfloat scale = 1);
void loadTextures();
QVector<Triangle> getFaces(GLfloat scale = 1);
~Model();
protected:
unsigned int countFaces();
unsigned int mTotalFaces;
Lib3dsFile *mModel;
GLuint mVertexVBO, mNormalVBO;
QMap<QString, TextureInfo *> mTexturesMap;
};
#endif // MODEL_H
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