~jaspervdg/+junk/aem-diffusion-curves

1 by Jasper van de Gronde
Initial commit
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#include <2geom/point.h>
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#include <assert.h>
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#include <2geom/coord.h>
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#include <2geom/isnan.h> //temporary fix for isnan()
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#include <2geom/transforms.h>
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namespace Geom {
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/** \brief Scales this vector to make it a unit vector (within rounding error).
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 *
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 *  The current version tries to handle infinite coordinates gracefully,
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 *  but it's not clear that any callers need that.
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 *
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 *  \pre \f$this \neq (0, 0)\f$
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 *  \pre Neither component is NaN.
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 *  \post \f$-\epsilon<\left|this\right|-1<\epsilon\f$
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 */
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void Point::normalize() {
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    double len = hypot(_pt[0], _pt[1]);
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    if(len == 0) return;
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    if(IS_NAN(len)) return;
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    static double const inf = 1e400;
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    if(len != inf) {
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        *this /= len;
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    } else {
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        unsigned n_inf_coords = 0;
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        /* Delay updating pt in case neither coord is infinite. */
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        Point tmp;
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        for ( unsigned i = 0 ; i < 2 ; ++i ) {
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            if ( _pt[i] == inf ) {
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                ++n_inf_coords;
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                tmp[i] = 1.0;
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            } else if ( _pt[i] == -inf ) {
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                ++n_inf_coords;
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                tmp[i] = -1.0;
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            } else {
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                tmp[i] = 0.0;
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            }
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        }
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        switch (n_inf_coords) {
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            case 0: {
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                /* Can happen if both coords are near +/-DBL_MAX. */
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                *this /= 4.0;
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                len = hypot(_pt[0], _pt[1]);
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                assert(len != inf);
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                *this /= len;
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                break;
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            }
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            case 1: {
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                *this = tmp;
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                break;
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            }
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            case 2: {
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                *this = tmp * sqrt(0.5);
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                break;
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            }
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        }
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    }
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}
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/** Compute the L1 norm, or manhattan distance, of \a p. */
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Coord L1(Point const &p) {
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    Coord d = 0;
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    for ( int i = 0 ; i < 2 ; i++ ) {
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        d += fabs(p[i]);
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    }
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    return d;
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}
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/** Compute the L infinity, or maximum, norm of \a p. */
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Coord LInfty(Point const &p) {
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    Coord const a(fabs(p[0]));
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    Coord const b(fabs(p[1]));
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    return ( a < b || IS_NAN(b)
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             ? b
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             : a );
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}
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/** Returns true iff p is a zero vector, i.e.\ Point(0, 0).
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 *
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 *  (NaN is considered non-zero.)
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 */
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bool
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is_zero(Point const &p)
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{
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    return ( p[0] == 0 &&
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             p[1] == 0   );
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}
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bool
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is_unit_vector(Point const &p)
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{
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    return fabs(1.0 - L2(p)) <= 1e-4;
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    /* The tolerance of 1e-4 is somewhat arbitrary.  Point::normalize is believed to return
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       points well within this tolerance.  I'm not aware of any callers that want a small
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       tolerance; most callers would be ok with a tolerance of 0.25. */
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}
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Coord atan2(Point const p) {
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    return std::atan2(p[Y], p[X]);
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}
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/** compute the angle turning from a to b.  This should give \f$\pi/2\f$ for angle_between(a, rot90(a));
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 * This works by projecting b onto the basis defined by a, rot90(a)
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 */
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Coord angle_between(Point const a, Point const b) {
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    return std::atan2(cross(b,a), dot(b,a));
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}
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/** Returns a version of \a a scaled to be a unit vector (within rounding error).
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 *
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 *  The current version tries to handle infinite coordinates gracefully,
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 *  but it's not clear that any callers need that.
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 *
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 *  \pre a != Point(0, 0).
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 *  \pre Neither coordinate is NaN.
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 *  \post L2(ret) very near 1.0.
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 */
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Point unit_vector(Point const &a)
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{
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    Point ret(a);
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    ret.normalize();
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    return ret;
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}
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Point abs(Point const &b)
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{
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    Point ret;
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    for ( int i = 0 ; i < 2 ; i++ ) {
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        ret[i] = fabs(b[i]);
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    }
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    return ret;
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}
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Point operator*(Point const &v, Matrix const &m) {
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    Point ret;
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    for(int i = 0; i < 2; i++) {
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        ret[i] = v[X] * m[i] + v[Y] * m[i + 2] + m[i + 4];
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    }
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    return ret;
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}
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Point operator/(Point const &p, Matrix const &m) { return p * m.inverse(); }
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Point &Point::operator*=(Matrix const &m)
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{
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    *this = *this * m;
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    return *this;
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}
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Point constrain_angle(Point const &A, Point const &B, unsigned int n, Point const &dir)
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{
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    // for special cases we could perhaps use explicit testing (which might be faster)
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    if (n == 0.0) {
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        return B;
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    }
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    Point diff(B - A);
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    double angle = -angle_between(diff, dir);
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    double k = round(angle * (double)n / (2.0*M_PI));
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    return A + dir * Rotate(k * 2.0 * M_PI / (double)n) * L2(diff);
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}
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}  //namespace Geom
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/*
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  Local Variables:
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  mode:c++
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  c-file-style:"stroustrup"
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  c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
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  indent-tabs-mode:nil
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  fill-column:99
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  End:
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*/
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// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :