~jbkonno/+junk/glmark2

Viewing all changes in revision 272.

  • Committer: Jesse Barker
  • Date: 2013-05-21 22:15:05 UTC
  • Revision ID: jesse.barker@linaro.org-20130521221505-bjsn9sa378vrqoxj
SceneDesktop: RenderObject::init() was creating a zero-sized texture image and
attaching it to a framebuffer object.  This is not illegal, but it does violate
the spec rules for framebuffer completeness.  Some implementations are doing
the check immediately at attach time rather than deferring to draw time, which
is not really "correct", but we can live with it.  Defer the image
(re)creation to resize time and (re)attach it to the framebuffer object then.

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