/*
* numlist.h
* by Ben Allan
* December 20, 1997
* Part of ASCEND
* Version: $Revision: 1.4 $
* Version control file: $RCSfile: numlist.h,v $
* Date last modified: $Date: 1998/06/16 16:38:44 $
* Last modified by: $Author: mthomas $
*
* This file is part of the Ascend Language Interpreter.
*
* Copyright (C) 1998 Carnegie Mellon University
*
* The Ascend Language Interpreter is free software; you can
* redistribute it and/or modify it under the terms of the GNU
* General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* The Ascend Language Interpreter is distributed in hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
/** @file
* Numlist management routines.
* Numlists are lists of integer scalars and ranges.
* Valid numbers are 1..GL_INT_MAX.
* Numbers are stored in increasing order, and condensed to ranges
* where possible.
* For storage efficiency, only lists you request to be expandable
* are expandable. All others are of a fixed length.
* Expandable numlists are noted enlp, and regular cheap ones are just nlp.
*
* When #including numlist.h, make sure these files are #included first:
* #include "utilities/ascConfig.h"
* #include "general/list.h"
*
*
* building with -DNUMPAIRSELFTEST causes numlist to compile a simple main().
*/
#ifndef ASC_NUMPAIR_H
#define ASC_NUMPAIR_H
#include
/** @addtogroup compiler_numlist Compiler Integer Number Lists
@{
*/
/**
* NUMLISTUSESPOOL == TRUE allows the list module to use pool.[ch] to
* manage list memory overhead. Performance is enhanced this way.
*
* NUMLISTUSESPOOL == FALSE removes the pool dependency completely, at
* a performance penalty.
*/
#define NUMLISTUSESPOOL TRUE
typedef int nlbool;
/** A numlist pair. */
typedef struct numpair_list *Numlist_p;
/** Function required by the iterator defined for Numlist_p's. */
typedef void (*NPLFunc)(GLint, void *);
/**
* Expands the size of nlp, which must be created
* with NumpairExpandableList(). If nlp is NULL, creates
* the list with the size specified.
* If insufficient memory to create or expand to size
* required, returns NULL.
* Size is the total number of separate scalars and
* ranges that might be desired.
*/
extern Numlist_p NumpairExpandableList(Numlist_p nlp, GLint size);
/**
* Destroy a list. list may have come from
* NumpairCopyList or NumpairExpandableList.
*/
extern void NumpairDestroyList(Numlist_p nlp);
/**
* Returns an efficiently allocated numlist containing the
* scalar with value index. nlp is not expandable.
*/
extern Numlist_p NumpairElementary(GLint indexv);
/**
* Returns an efficiently allocated numpair_list containing the
* data of the list given. The data in this list may or may not
* be in a shared allocation, depending on the list size.
* In either case, it is not expandable.
*/
extern Numlist_p NumpairCopyList(Numlist_p nlp);
/**
* Calculates the union of enlp1, nlp2 and leaves the result in
* enlp1. scratchenlp is used if needed and is left in an indeterminate
* state.
*/
extern void NumpairCalcUnion(Numlist_p nlp1,
Numlist_p nlp2,
Numlist_p scratchenlp);
/**
* Calculates the intersection of nlp1, nlp2 and leaves the result in enlp3.
*/
extern void NumpairCalcIntersection(Numlist_p nlp1,
Numlist_p nlp2,
Numlist_p enlp3);
/**
* Takes a gl_list of Numlist_p and merges the data
* from all of them into one list. The new list is allocated
* in the efficient fashion of NumpairCopyList().
* If nlpgl is empty, returns NULL.
* The arguments s1, s2 must be two numlists created to be
* expandable with NumpairExpandableList.
* They are scratch spaces. The data in them on return is
* unpredictable.
*/
extern Numlist_p NumpairCombineLists(struct gl_list_t *nlpgl,
Numlist_p s1,
Numlist_p s2);
/**
* Inserts a num to an expandable numlist.
* typically O(1), sometimes O(len(enlp)).
*/
extern void NumpairAppendList(Numlist_p enlp, GLint num);
/**
* Returns the number of scalars and ranges currently
* stored in nlp. List capacity may be larger if nlp is
* expandable, but you do not need to know that.
*/
extern GLint NumpairListLen(Numlist_p nlp);
/**
* Resets the number of elements stored in enlp to 0.
* List capacity may obviously be larger.
* enlp must be expandable.
*/
extern void NumpairClearList(Numlist_p enlp);
/**
* Returns 1 if number is in list and 0 if it is not.
* Uses a binary search.
*/
extern nlbool NumpairNumberInList(Numlist_p nlp, GLint number);
/**
* Returns 1 if number is in list at or to the left of
* hint. hint is ignored for small lists.
* To initiate a series of searches, call with *hint == -1.
* Cost O(len) per call worst case, but O(1) if used * properly.
* Note that if hint value is incorrect, this may lie about
* whether number is in the list.
*/
extern nlbool NumpairNumberInListHintedDecreasing(Numlist_p nlp,
GLint number,
GLint *hint);
/**
* Returns the next lower number in the list preceding
* last. If last is 0, returns highest
* number in the list. *hint should be the output from the
* last call to this function on nlp, or -1. This function lets
* you write a list iteration.
* Remember that 0 is never a valid list element.
* (0 may be a valid *hint, however.)
* If last is not found in the list, then returns 0.
*/
extern GLint NumpairPrevNumber(Numlist_p nlp, GLint last, GLint *hint);
/**
* Returns the next higher number in the list following
* last. If last is >= end of list, wraps around and returns 0.
* *hint should be the output from the
* last call to this function on nlp, or 0. This function lets
* you write a list iteration.
* Remember that 0 is never really a valid list element.
*/
extern GLint NumpairNextNumber(Numlist_p nlp, GLint last, GLint *hint);
/**
* Calls func(i,userdata) for every integer i listed in nlp.
*/
extern void NumpairListIterate(Numlist_p nlp, NPLFunc func, void *userdata);
/**
* Returns the first number that is both common to nlp1, nlp2
* and >= lowlimit.
* If no number > lowlimit is common, returns 0.
*/
extern GLint NumpairGTIntersection(Numlist_p nlp1, Numlist_p nlp2, GLint lowlimit);
/**
* Return the highest intersection of nlp1 and nlp2 with value < highlimit
* and using hint1, hint2 from previous calls on the same list to simplify
* the search. On the first call of a series in the same list pair with
* DECREASING highlimit hint1 and hint2 should be -1 and highlimit
* should be 0 or INT_MAX. If no intersection is found, returns 0.
*/
extern GLint NumpairIntersectionLTHinted(Numlist_p nlp1,
GLint *hint1,
Numlist_p nlp2,
GLint *hint2,
GLint highlimit);
/**
* Returns the count of integers represented by the list.
* Tolerates all sorts of crappy input and returns 0 in those cases.
*/
extern GLint NumpairCardinality(Numlist_p nlp);
/**
* Clears up the internal queue of lists that have room left in
* them to share with other nonexpandable lists.
* This should be called before exiting the compiler.
* Clearing the puddle will not disturb lists still in use,
* it will merely prevent them from being used as puddle
* donors.
*/
extern void NumpairClearPuddle(void);
#ifdef NUMLISTEXPORTIO
/**
* Temporarily exported function for debugging.
* fp may be NULL, --> stderr output.
*/
extern void NLPWrite(FILE *fp, Numlist_p nlp);
#define NLPWRITE 1
#endif
/* @} */
#endif /* ASC_NUMPAIR_H */