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/* ASCEND modelling environment
Copyright (C) 1990, 1993, 1994 Thomas Guthrie Epperly
Copyright (C) 2006 Carnegie Mellon University
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*//**
@file
This module stores a copy of atom instances.
Given the amount of time we spend looking for prototypes, we need
to be running distinct prototype libraries for models, atoms, and
possibly constants.
*//*
by Tom Epperly
Version: $Revision: 1.7 $
Version control file: $RCSfile: prototype.h,v $
Date last modified: $Date: 1998/02/05 16:37:30 $
Last modified by: $Author: ballan $
*/
#ifndef ASC_PROTOTYPE_H
#define ASC_PROTOTYPE_H
#include <ascend/general/platform.h>
#include "compiler.h"
#include "instance_enum.h"
/** @addtogroup compiler_inst Compiler Instance Hierarchy
@{
*/
extern void InitializePrototype(void);
/**< Must be called before any other prototype procedure. */
ASC_DLLSPEC struct Instance *LookupPrototype(symchar *t);
/**<
* Check if an instance of type "t" is in the prototype library. If
* no instance of that type exists, NULL is returned.
* t is from symbol table.
*/
extern void DeletePrototype(symchar *t);
/**<
* Delete the type t from the prototype library. This should be done
* when the definition of type "t" is changed or when the definition of
* an ancestor of type "t" is change.
*/
ASC_DLLSPEC void AddPrototype(struct Instance *i);
/**<
* This will add instance i to the prototype library. If another definition
* of type "i" exists, it is deleted and replace with then new one.
*/
ASC_DLLSPEC void DestroyPrototype(void);
/**<
* This deletes all the instances in the prototype library. This should
* be done before the program exits.
*/
/* @} */
#endif /* ASC_PROTOTYPE_H */
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