1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
|
/*
* Copyright (C) 2013 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.3
import GSettings 1.0
import Ubuntu.Components 1.1
import Ubuntu.SystemSettings.SecurityPrivacy 1.0
import Unity.Application 0.1
import Unity.Notifications 1.0 as NotificationBackend
import Unity.Session 0.1
import "Components"
import "file:///usr/share/unity8/Notifications" as Notifications // FIXME This should become a module or go away
import "file:///usr/share/unity8/Components" as UnityComponents
Item {
id: root
width: units.gu(40)
height: units.gu(71)
focus: true
// These should be set by a security page and we apply the settings when
// the user exits the wizard.
property int passwordMethod: UbuntuSecurityPrivacyPanel.Passcode
property string password: ""
Component.onCompleted: {
Theme.name = "Ubuntu.Components.Themes.SuruGradient"
// A visible selected background looks bad in ListItem widgets with our theme
Theme.palette.selected.background = "#00000000"
i18n.domain = "ubuntu-system-settings"
}
UbuntuSecurityPrivacyPanel {
id: securityPrivacy
}
function quitWizard() {
pageStack.currentPage.enabled = false
// Immediately go to black to give quick feedback
blackCover.visible = true
var errorMsg = securityPrivacy.setSecurity("", password, passwordMethod)
if (errorMsg !== "") {
// Ignore (but log) any errors, since we're past where the user set
// the method. Worst case, we just leave the user with a swipe
// security method and they fix it in the system settings.
console.log("Error setting security method:", errorMsg)
}
Qt.quit()
}
// This is just a little screen to immediately go to black once the wizard
// is done, to give quick feedback to the user.
Rectangle {
id: blackCover
color: "#000000"
anchors.fill: parent
z: 1
visible: false
}
MainView {
anchors.fill: parent
headerColor: "#57365E"
backgroundColor: "#A55263"
footerColor: "#D75669"
anchorToKeyboard: true
useDeprecatedToolbar: false
GSettings {
id: background
schema.id: "org.gnome.desktop.background"
}
Image {
id: image
// Use x/y/height/width instead of anchors so that we don't adjust
// the image when the OSK appears.
x: 0
y: 0
height: root.height
width: root.width
source: background.pictureUri
fillMode: Image.PreserveAspectCrop
visible: status === Image.Ready
}
PageStack {
id: pageStack
function next() {
// If we've opened any extra (non-main) pages, pop them before
// continuing so back button returns to the previous main page.
while (pageList.index < pageStack.depth - 1)
pop()
load(pageList.next())
}
function prev() {
if (pageList.index >= pageStack.depth - 1)
pageList.prev() // update pageList.index, but not for extra pages
pop()
if (!currentPage || currentPage.opacity === 0) { // undo skipped pages
prev()
} else {
currentPage.enabled = true
}
}
function load(path) {
if (currentPage) {
currentPage.enabled = false
}
// First load it invisible, check that we should actually use
// this page, and either skip it or continue.
push(path, {"opacity": 0, "enabled": false})
// Check for immediate skip or not. We may have to wait for
// skipValid to be assigned (see Connections object below)
_checkSkip()
}
function _checkSkip() {
if (!currentPage) { // may have had a parse error
next()
} else if (currentPage.skipValid) {
if (currentPage.skip) {
next()
} else {
currentPage.opacity = 1
currentPage.enabled = true
}
}
}
Connections {
target: pageStack.currentPage
onSkipValidChanged: pageStack._checkSkip()
}
Component.onCompleted: next()
}
}
Rectangle {
id: modalNotificationBackground
visible: notifications.useModal && (notifications.state == "narrow")
anchors.fill: parent
color: "#80000000"
MouseArea {
anchors.fill: parent
}
}
InputMethod {
anchors.fill: parent
}
Notifications.Notifications {
id: notifications
model: NotificationBackend.Model
margin: units.gu(1)
anchors {
top: parent.top
right: parent.right
bottom: parent.bottom
}
states: [
State {
name: "narrow"
when: parent.width <= units.gu(60)
AnchorChanges { target: notifications; anchors.left: parent.left }
},
State {
name: "wide"
when: parent.width > units.gu(60)
AnchorChanges { target: notifications; anchors.left: undefined }
PropertyChanges { target: notifications; width: units.gu(38) }
}
]
}
UnityComponents.Dialogs {
id: dialogs
anchors.fill: parent
z: 10
onPowerOffClicked: {
shutdownFadeOutRectangle.enabled = true;
shutdownFadeOutRectangle.visible = true;
shutdownFadeOut.start();
}
}
Rectangle {
id: shutdownFadeOutRectangle
z: dialogs.z + 10
enabled: false
visible: false
color: "black"
anchors.fill: parent
opacity: 0.0
NumberAnimation on opacity {
id: shutdownFadeOut
from: 0.0
to: 1.0
onStopped: {
if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
DBusUnitySessionService.Shutdown();
}
}
}
}
Keys.onPressed: {
if (event.key == Qt.Key_PowerOff || event.key == Qt.Key_PowerDown) {
dialogs.onPowerKeyPressed();
event.accepted = true;
} else {
event.accepted = false;
}
}
Keys.onReleased: {
if (event.key == Qt.Key_PowerOff || event.key == Qt.Key_PowerDown) {
dialogs.onPowerKeyReleased();
event.accepted = true;
} else {
event.accepted = false;
}
}
}
|