/* * Copyright 2010 Inalogic Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License version 3 along with this program. If not, see * * * Authored by: Jay Taoko * */ #ifndef ABSTRACTPAINTLAYER_H #define ABSTRACTPAINTLAYER_H namespace nux { class AbstractPaintLayer { public: enum PaintLayerType { PaintLayer_Color, PaintLayer_Shape, PaintLayer_ShapeROP, PaintLayer_Texture, PaintLayer_DeviceTexture, PaintLayer_ImageStyle, }; virtual ~AbstractPaintLayer() {}; virtual AbstractPaintLayer *Clone() const = 0; //Virtual Constructor Idiom virtual void Renderlayer (GraphicsEngine &GfxContext) = 0; virtual void SetGeometry (const Geometry &geo) { m_geometry = geo; } Geometry GetGeometry() const { return m_geometry; } protected: Geometry m_geometry; }; } #endif // ABSTRACTPAINTLAYER_H