/*
* Copyright 2010 Inalogic Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License version 3 along with this program. If not, see
*
*
* Authored by: Jay Taoko
*
*/
#ifndef ABSTRACTPAINTLAYER_H
#define ABSTRACTPAINTLAYER_H
namespace nux
{
class AbstractPaintLayer
{
public:
enum PaintLayerType
{
PaintLayer_Color,
PaintLayer_Shape,
PaintLayer_ShapeROP,
PaintLayer_Texture,
PaintLayer_DeviceTexture,
PaintLayer_ImageStyle,
};
virtual ~AbstractPaintLayer() {};
virtual AbstractPaintLayer *Clone() const = 0; //Virtual Constructor Idiom
virtual void Renderlayer (GraphicsEngine &GfxContext) = 0;
virtual void SetGeometry (const Geometry &geo)
{
m_geometry = geo;
}
Geometry GetGeometry() const
{
return m_geometry;
}
protected:
Geometry m_geometry;
};
}
#endif // ABSTRACTPAINTLAYER_H