/*
* Copyright 2010 Inalogic Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License version 3 along with this program. If not, see
*
*
* Authored by: Jay Taoko
*
*/
#ifndef IOPENGLTEXTURE2D_H
#define IOPENGLTEXTURE2D_H
namespace nux
{
class IOpenGLBaseTexture;
class IOpenGLTexture2D: public IOpenGLBaseTexture
{
NUX_DECLARE_OBJECT_TYPE (IOpenGLTexture2D, IOpenGLBaseTexture);
public:
virtual ~IOpenGLTexture2D();
void GetSurfaceLevel (int Level, IntrusiveSP& surface);
IntrusiveSP GetSurfaceLevel (int Level);
int LockRect (
int Level,
SURFACE_LOCKED_RECT *pLockedRect,
const SURFACE_RECT *pRect);
int UnlockRect (
int Level
);
unsigned int EnableGammaCorrection (bool b);
int GetLevelDesc (
int Level,
SURFACE_DESC *pDesc
)
{
nuxAssert (Level >= 0 );
nuxAssert (Level < _NumMipLevel);
if ( (Level < 0) || (Level > _NumMipLevel) )
{
pDesc->Width = 0;
pDesc->Height = 0;
pDesc->PixelFormat = BITFMT_UNKNOWN;
pDesc->Type = _ResourceType;
}
else
{
pDesc->Width = Max (1, _Width >> Level);
pDesc->Height = Max (1, _Height >> Level);
pDesc->PixelFormat = _PixelFormat;
pDesc->Type = _ResourceType;
}
return OGL_OK;
}
private:
// The Dummy boolean is used to create a skeletal frame for the default
// render target texture and surface; Only GpuDevice uses it in its constructor.
// Do not use it otherwise!!!
IOpenGLTexture2D (
unsigned int Width
, unsigned int Height
, unsigned int Levels
, BitmapFormat PixelFormat, bool Dummy = false, NUX_FILE_LINE_PROTO);
// unsigned int _Width;
// unsigned int _Height;
std::vector< IntrusiveSP > _SurfaceArray;
friend class GpuDevice;
friend class IOpenGLSurface;
};
}
#endif // IOPENGLTEXTURE2D_H