# The name of our project is "HELLO". CMakeLists files in this project can # refer to the root source directory of the project as ${HELLO_SOURCE_DIR} and # to the root binary directory of the project as ${HELLO_BINARY_DIR}. if(UNIX) # find_package(GLIB2 REQUIRED) # if(GLIB2_FOUND) # include_directories(${GLIB2_INCLUDE_DIR}) # endif(GLIB2_FOUND) include_directories(/usr/lib/glib-2.0/include) include_directories(/usr/include/glib-2.0) endif(UNIX) include_directories(${InalogicBuild_SOURCE_DIR} ${InalogicBuild_SOURCE_DIR}/NuxCore ${InalogicBuild_SOURCE_DIR}/NuxCore/Math ${InalogicBuild_SOURCE_DIR}/NuxCore/Character ${InalogicBuild_SOURCE_DIR}/NuxCore/FileManager ${InalogicBuild_SOURCE_DIR}/NuxCore/SmartPtr ${InalogicBuild_SOURCE_DIR}/NuxCore/Win32Dialogs ${InalogicBuild_SOURCE_DIR}/NuxCore/TinyXML ${InalogicBuild_SOURCE_DIR}/NuxImage ${InalogicBuild_SOURCE_DIR}/NuxMesh) if(WIN32) set (SOURCES GLRenderableMesh.cpp GLRenderableMesh.h N3DWorld.cpp N3DWorld.h NMeshArchiver_ver_0_0_1.cpp NMeshArchiver_ver_0_0_1.h NMeshObject.cpp NMeshObject.h NTextureArchiveManager.cpp NTextureArchiveManager.h NWorldArchiveManager.cpp NWorldArchiveManager.h NWorldObject.cpp NWorldObject.h SceneData.cpp SceneData.h TextureArchive_ver_0_0_1.cpp TextureArchive_ver_0_0_1.h) elseif(UNIX) set (SOURCES GLRenderableMesh.cpp GLRenderableMesh.h N3DWorld.cpp N3DWorld.h NMeshArchiver_ver_0_0_1.cpp NMeshArchiver_ver_0_0_1.h NMeshObject.cpp NMeshObject.h NTextureArchiveManager.cpp NTextureArchiveManager.h NWorldArchiveManager.cpp NWorldArchiveManager.h NWorldObject.cpp NWorldObject.h SceneData.cpp SceneData.h TextureArchive_ver_0_0_1.cpp TextureArchive_ver_0_0_1.h) endif() if(WIN32) add_library (NuxMesh ${SOURCES}) elseif(UNIX) add_library (NuxMesh ${SOURCES}) endif()