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/*
* Copyright 2010 Inalogic Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License version 3 along with this program. If not, see
* <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef GLSH_DRAWFUNCTION_H
#define GLSH_DRAWFUNCTION_H
#include "GLShader.h"
#include "GLShaderParameter.h"
#include "NuxCore/Math/Matrix4.h"
#include "GLDeviceObjects.h"
namespace nux
{
class TemplateQuadBuffer;
class GLSh_DrawFunction
{
public:
GLSh_DrawFunction();
~GLSh_DrawFunction();
void CacheShader();
void SetBackgroundColor (float R, float G, float B, float A);
void SetBackgroundColor (Color color);
void SetTextureFunction (IntrusiveSP<IOpenGLBaseTexture> device_texture);
void SetTransformMatrix (const Matrix4 &TransformMatrix)
{
m_TransformMatrix = TransformMatrix;
}
void Render (int x, int y, int z, int width, int height, int WindowWidth, int WindowHeight);
void SetScreenPositionOffset (float x, float y);
private:
float _R, _G, _B, _A;
IntrusiveSP<IOpenGLShaderProgram> sprog;
IntrusiveSP<IOpenGLAsmShaderProgram> m_AsmProg;
float _ScreenOffsetX, _ScreenOffsetY;
UINT ViewPortX;
UINT ViewPortY;
UINT ViewPortWidth;
UINT ViewPortHeight;
Matrix4 m_TransformMatrix;
IntrusiveSP<IOpenGLBaseTexture> m_device_texture;
private:
TemplateQuadBuffer *m_QuadBuffer;
};
}
#endif // GLSH_DRAWFUNCTION_H
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