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/*
* Copyright 2010 Inalogic Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License version 3 along with this program. If not, see
* <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#include "NuxCore/NuxCore.h"
#include "GLShader.h"
#include "GLDeviceObjects.h"
#include "GLShaderParameter.h"
namespace nux
{
GLShaderParameter::GLShaderParameter (GLProgramObject *Shader,
const TCHAR *ParamName,
eShaderParameterType ParamType,
bool IsOptional,
bool IsStatic)
: m_ShaderParameterType (ParamType)
, m_Name (ParamName)
, m_bIsOptional (IsOptional)
, m_bIsStatic (IsStatic)
, m_ShaderProgram (Shader)
, m_ShaderProgram2 (0)
, m_NextParameter (0)
{
// m_NextParameter = Shader->FirstParameter;
// Shader->FirstParameter = this;
}
}
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