~knarkles/artillerybrawl/trunk

Viewing all changes in revision 63.

  • Committer: Jussi Lepisto
  • Date: 2009-01-22 23:14:34 UTC
  • Revision ID: jussi.lepisto@brainfold.org-20090122231434-jc222k3rq7hapg0f
- Multipart units work now 
- Handlers can now be removed from a Signal while it's triggering (similar to
  how entity removal works in World)
- You can now multiply Matrix44 * Vector2 or Matrix44 * scalar
- Fixed some matrix calculations (row vs column notation mixup)
- Shells now face their velocity: added ProjectilePhysicsComponent 
- Prevented shells from (usually) passing through the terrain by extruding
  their collision geometry forward
- Various other fixes 

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