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/*
* Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GAMEVIEW_H
#define __GAMEVIEW_H
#include "game.h"
#include <QGraphicsView>
#include <QKeyEvent>
#include <QSize>
/**
* @brief This class manages the drawing of each element of the Game instance.
* It creates a GameScene instance associated to the given Game instance in order to manage the elements to be drawn at each moment of the game.
*/
class GameView : public QGraphicsView {
Q_OBJECT
public:
/**
* Creates a new GameView instance.
* @param p_game the Game instance whose elements have to be drawn
*/
GameView(Game* p_game);
/**
* Deletes the GameView instance.
*/
~GameView();
/**
* Resizes the items when the view is resized.
* @param p_event the resize event
*/
void resizeEvent(QResizeEvent* p_event);
protected:
/**
* Manages the player actions by hanlding the key press events.
* @param p_event the key press event
*/
void keyPressEvent(QKeyEvent* p_event);
/**
* Pauses the game on focus lost.
* @param p_event the focus event
*/
void focusOutEvent(QFocusEvent* p_event);
signals:
/**
* Emitted on key press event for the Game instance
* @param p_event the key press event
*/
void keyPressed(QKeyEvent* p_event);
};
#endif
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