1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/*
* Copyright 2007-2009 Parker Coates <coates@kde.org>
*
* This file is part of Killbots.
*
* Killbots is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* Killbots is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Killbots. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KILLBOTS_SCENE_H
#define KILLBOTS_SCENE_H
#include "actions.h"
#include "sprite.h"
#include <QtGui/QGraphicsScene>
namespace Killbots
{
class NumericDisplayItem;
class Scene : public QGraphicsScene
{
Q_OBJECT
public: // functions
explicit Scene( QObject * parent = 0 );
virtual ~Scene();
void addNumericDisplay( NumericDisplayItem * displayItem );
void setGridSize( int rows, int columns );
void forgetHero();
Sprite * createSprite( SpriteType type, QPoint position );
void animateSprites( const QList<Sprite *> & newSprites,
const QList<Sprite *> & slidingSprites,
const QList<Sprite *> & teleportingSprites,
const QList<Sprite *> & destroyedSprites,
qreal value
) const;
public slots:
void doLayout();
signals:
void clicked( int action );
protected: // functions
virtual void mouseMoveEvent( QGraphicsSceneMouseEvent * mouseEvent );
virtual void mouseReleaseEvent( QGraphicsSceneMouseEvent * mouseEvent );
private: // functions
HeroAction getMouseDirection( QPointF cursorPosition ) const;
bool popupAtPosition( QPointF position ) const;
void updateSpritePos( Sprite * sprite, QPoint gridPosition ) const;
private: // data members
Sprite * m_hero;
QList<NumericDisplayItem *> m_numericDisplays;
QSize m_cellSize;
int m_rows;
int m_columns;
};
}
#endif
|