1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
/*
* Copyright 2007-2010 Parker Coates <coates@kde.org>
*
* This file is part of Killbots.
*
* Killbots is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* Killbots is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Killbots. If not, see <http://www.gnu.org/licenses/>.
*/
#include "renderer.h"
#include "settings.h"
#include <KgTheme>
#include <KgThemeProvider>
#include <KGameRenderer>
#include <KDE/KGlobal>
#include <QtGui/QCursor>
static KgThemeProvider* provider()
{
KgThemeProvider* prov = new KgThemeProvider;
prov->discoverThemes(
"appdata", QLatin1String("themes"), //theme file location
QLatin1String("robotkill") //default theme file name
);
return prov;
}
K_GLOBAL_STATIC( Killbots::Renderer, r )
Killbots::Renderer * Killbots::Renderer::self()
{
return r;
}
Killbots::Renderer::Renderer()
: KGameRenderer( provider() )
{
}
QCursor Killbots::Renderer::cursorFromAction( int direction )
{
QString element = QString("cursor%1").arg( direction );
QPixmap pixmap = spritePixmap( element, QSize( 42, 42 ) );
return QCursor( pixmap );
}
QColor Killbots::Renderer::textColor()
{
if ( m_cachedTheme != theme()->identifier() )
{
m_textColor = spritePixmap( "textcolor", QSize( 3, 3 ) ).toImage().pixel( 1, 1 );
m_cachedTheme = theme()->identifier();
}
return m_textColor;
}
qreal Killbots::Renderer::aspectRatio()
{
const QRectF tileRect = boundsOnSprite("cell");
return qBound<qreal>( 0.3333, tileRect.width() / tileRect.height(), 3.0 );
}
|