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/**********************************************************************************
This file is part of the game 'KTron'
Copyright (C) 1998-2000 by Matthias Kiefer <matthias.kiefer@gmx.de>
Copyright (C) 2005 Benjamin C. Meyer <ben at meyerhome dot net>
Copyright (C) 2008-2009 Stas Verberkt <legolas at legolasweb dot nl>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*******************************************************************************/
#ifndef INTELLIGENCE_H
#define INTELLIGENCE_H
#include <math.h>
#include <krandomsequence.h>
class Tron;
/**
* @short This class holds the intelligent opponent algorithm
*/
class Intelligence
{
public:
Intelligence();
void think(int playerNumber);
void referenceTron(Tron *t);
private:
/** retrieves the opponentSkill */
int opponentSkill();
/** changeDirection helper for think(playerNr) */
void changeDirection(int playerNr,int dis_right,int dis_left);
Tron *m_tron;
/** The random sequence generator **/
KRandomSequence m_random;
/** determines level of computerplayer */
int m_lookForward;
};
#endif // INTELLIGENCE_H
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