~kulthauskante/nsynth/devel

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/*
 * nonlimitedSynth - Backend to reacTIVision
 *
 * Copyright (c) 2007-2008 Karsten Krispin
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#include "Gui/Base/Widget.h"
#include "Base/Types/Math.h"

Widget::Widget()
{
}

Widget::~Widget()
{}



bool Widget::isInWidget(const Point & point)
{
	qreal height = this->height();
	qreal width = this->width();
	
	if((point.x() >= 0.0 && point.x() <= width) &&
		 (point.y() >= 0.0 && point.y() <= height))
		return true;
	
	return false;
	
}

int Widget::widgetGestureRecognition(FingerEvent &event)
{

	if(!this->isInWidget(event.pos()))
		event.setPosInvalid();

	switch(event.type())
	{

		case FingerEvent::FingerAdded:
		{

			if(!event.pos().isValid())
				return 0;

			if(_fingerInputs.contains(event.finger()))
				return 0;

			_fingerInputs.insert(event.finger(), Path());
			event.finger()->fingerRef();
			_fingerInputs[event.finger()].append(event.pos());
			event.setPath(_fingerInputs[event.finger()]);
			if(event.pos().isValid())
				this->__fingerOn(event);
			return 1;
		} // Case FingerAdded

		case FingerEvent::FingerRemoved:
		{
			if(!_fingerInputs.contains(event.finger()))
				return 0;

			if(!event.pos().isValid())
				_fingerInputs[event.finger()].append(event.pos());

			event.setPath(_fingerInputs[event.finger()]);

			this->__fingerOff(event);

			if(event.path().isFirstValid() && event.path().isLastValid())
				this->__fingerTouched(event);

			_fingerInputs.remove(event.finger());
			event.finger()->fingerDeref();
			return 1;
		} // Case FingerRemoves

		case FingerEvent::FingerUpdated:
		{

			/* finger moved out of the widget */
			if(_fingerInputs.contains(event.finger()) &&
				 !event.pos().isValid())
			{
				event.setPath(_fingerInputs[event.finger()]);
				_fingerInputs[event.finger()].append(event.pos());
				this->__fingerOff(event);

				/*  finger has crossed the object */
				if(!event.path().isFirstValid() && !event.path().isLastValid())
				{
					this->__fingerCrossed(event);
				}
				_fingerInputs.remove(event.finger());
				event.finger()->fingerDeref();
				return 1;
			}

			if(!event.pos().isValid())
				return 0;

			/* finger moved in */
			if(!_fingerInputs.contains(event.finger()))
			{
				_fingerInputs.insert(event.finger(), Path());
				event.finger()->fingerRef();
				event.setPath(_fingerInputs[event.finger()]);
				Point invalidPoint; invalidPoint.setInvalid();
				_fingerInputs[event.finger()].append(invalidPoint);
				_fingerInputs[event.finger()].append(event.pos());
				this->__fingerOn(event);
				return 1;
			}


			/* finger is moving about the widget */
			_fingerInputs[event.finger()].append(event.pos());
			event.setPath(_fingerInputs[event.finger()]);
			this->__fingerMove(event);
			return 1;
		} // Case FingerRemoved

		default:
			return 0;
	} // switch

}

int Widget::fingerEvent(const FingerEvent & parentEvent)
{
	FingerEvent event = this->mapFromParent(parentEvent);
	/* we are hidden so we don't need to process anything */
	if(this->hidden())
		return 0;

	int cnt = SurfaceObject::fingerEvent(event);

	return this->widgetGestureRecognition(event)+cnt;



}