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Methods defined here:
- Forward(self, turnOn)
- GetPosition(self)
- GetPositionAsBarsAndBeats(self)
- GetPositionAsHoursMinutesSeconds(self)
- OnUpdate(self)
- Play(self, movePlayhead)
- Reverse(self, turnOn)
- SeekTo(self, pos)
- SetBPM(self, bpm)
- SetMeter(self, nom, denom)
- SetMode(self, mode)
- For undo compatibility please use Project.SetTransportMode().
That method should be used instead in most cases.
- SetPosition(self, pos)
- StartUpdateTimeout(self)
- Stop(self)
- __init__(self, initialMode, mainpipeline)
Data and other attributes defined here:
- FPS = 30.0
- MODE_BARS_BEATS = 2
- MODE_HOURS_MINS_SECS = 1
- SEEK_RATE = 5.0
- TICKS_PER_BEAT = 256
Methods inherited from Monitored.Monitored:
- AddListener(self, obj)
- Adds an object to report changes too.
Keyword arguments:
obj -- An object to inform when StateChanged is called.
- RemoveListener(self, obj)
- Stop reporting changes to the specified object.
Keyword arguments:
obj -- The object which should no longer receive change updates.
- StateChanged(self, change=None)
- This function should be called when we want a change to be reported to all objects previously added by AddListener.
Keyword arguments:
change -- The change which has occured (optional).
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