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Copyright (c) 2010, Yahoo! Inc. All rights reserved.
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Code licensed under the BSD License:
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http://developer.yahoo.com/yui/license.html
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YUI.add('base-base', function(Y) {
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* The base module provides the Base class, which objects requiring attribute and custom event support can extend.
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* The module also provides two ways to reuse code - It augments Base with the Plugin.Host interface which provides
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* plugin support and also provides the Base.build method which provides a way to build custom classes using extensions.
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* The base-base submodule provides the Base class without the Plugin support, provided by Plugin.Host,
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* and without the extension support provided by Base.build.
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* @submodule base-base
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INITIALIZED = "initialized",
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DESTROYED = "destroyed",
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INITIALIZER = "initializer",
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BUBBLETARGETS = "bubbleTargets",
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_BUBBLETARGETS = "_bubbleTargets",
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OBJECT_CONSTRUCTOR = Object.prototype.constructor,
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DESTRUCTOR = "destructor",
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Attribute = Y.Attribute;
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* A base class which objects requiring attributes and custom event support can
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* extend. Base also handles the chaining of initializer and destructor methods across
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* the hierarchy as part of object construction and destruction. Additionally, attributes configured
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* through the static <a href="#property_Base.ATTRS">ATTRS</a> property for each class
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* in the hierarchy will be initialized by Base.
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* The static <a href="#property_Base.NAME">NAME</a> property of each class extending
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* from Base will be used as the identifier for the class, and is used by Base to prefix
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* all events fired by instances of that class.
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* @param {Object} config Object with configuration property name/value pairs. The object can be
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* used to provide default values for the objects published attributes.
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* The config object can also contain the following non-attribute properties, providing a convenient
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* way to configure events listeners and plugins for the instance, as part of the constructor call:
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* <dd>An event name to listener function map, to register event listeners for the "on" moment of the event. A constructor convenience property for the <a href="Base.html#method_on">on</a> method.</dd>
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* <dd>An event name to listener function map, to register event listeners for the "after" moment of the event. A constructor convenience property for the <a href="Base.html#method_after">after</a> method.</dd>
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* <dt>bubbleTargets</dt>
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* <dd>An object, or array of objects, to register as bubble targets for bubbled events fired by this instance. A constructor convenience property for the <a href="EventTarget.html#method_addTarget">addTarget</a> method.</dd>
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* <dd>A plugin, or array of plugins to be plugged into the instance (see PluginHost's plug method for signature details). A constructor convenience property for the <a href="Plugin.Host.html#method_plug">plug</a> method.</dd>
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Y.log('constructor called', 'life', 'base');
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// If Plugin.Host has been augmented [ through base-pluginhost ], setup it's
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// initial state, but don't initialize Plugins yet. That's done after initialization.
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var PluginHost = Y.Plugin && Y.Plugin.Host;
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if (this._initPlugins && PluginHost) {
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PluginHost.call(this);
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if (this._lazyAddAttrs !== false) { this._lazyAddAttrs = true; }
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* The string used to identify the class of this object.
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* @deprecated Use this.constructor.NAME
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this.name = this.constructor.NAME;
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this._eventPrefix = this.constructor.EVENT_PREFIX || this.constructor.NAME;
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this.init.apply(this, arguments);
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* The list of properties which can be configured for
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* each attribute (e.g. setter, getter, writeOnce, readOnly etc.)
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* @property Base._ATTR_CFG
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Base._ATTR_CFG = Attribute._ATTR_CFG.concat("cloneDefaultValue");
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* The string to be used to identify instances of
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* this class, for example in prefixing events.
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* Classes extending Base, should define their own
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* static NAME property, which should be camelCase by
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* convention (e.g. MyClass.NAME = "myClass";).
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* @property Base.NAME
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* The default set of attributes which will be available for instances of this class, and
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* their configuration. In addition to the configuration properties listed by
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* Attribute's <a href="Attribute.html#method_addAttr">addAttr</a> method, the attribute
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* can also be configured with a "cloneDefaultValue" property, which defines how the statically
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* defined value field should be protected ("shallow", "deep" and false are supported values).
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* By default if the value is an object literal or an array it will be "shallow" cloned, to
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* protect the default value.
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* @property Base.ATTRS
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* Flag indicating whether or not this object
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* has been through the init lifecycle phase.
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* @attribute initialized
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* Flag indicating whether or not this object
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* has been through the destroy lifecycle phase.
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* @attribute destroyed
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* Init lifecycle method, invoked during construction.
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* Fires the init event prior to setting up attributes and
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* invoking initializers for the class hierarchy.
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* @param {Object} config Object with configuration property name/value pairs
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* @return {Base} A reference to this object
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init: function(config) {
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Y.log('init called', 'life', 'base');
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this._yuievt.config.prefix = this._eventPrefix;
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* Lifecycle event for the init phase, fired prior to initialization.
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* Invoking the preventDefault() method on the event object provided
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* to subscribers will prevent initialization from occuring.
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* Subscribers to the "after" momemt of this event, will be notified
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* after initialization of the object is complete (and therefore
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* cannot prevent initialization).
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* @preventable _defInitFn
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* @param {EventFacade} e Event object, with a cfg property which
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* refers to the configuration object passed to the constructor.
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defaultTargetOnly:true,
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defaultFn:this._defInitFn
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this._preInitEventCfg(config);
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this.fire(INIT, {cfg: config});
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* Handles the special on, after and target properties which allow the user to
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* easily configure on and after listeners as well as bubble targets during
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* construction, prior to init.
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* @method _preInitEventCfg
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* @param {Object} config The user configuration object
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_preInitEventCfg : function(config) {
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this.after(config.after);
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userTargets = (config && BUBBLETARGETS in config);
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if (userTargets || _BUBBLETARGETS in this) {
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target = userTargets ? (config && config.bubbleTargets) : this._bubbleTargets;
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if (L.isArray(target)) {
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for (i = 0, l = target.length; i < l; i++) {
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this.addTarget(target[i]);
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this.addTarget(target);
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* Destroy lifecycle method. Fires the destroy
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* event, prior to invoking destructors for the
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* Subscribers to the destroy
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* event can invoke preventDefault on the event object, to prevent destruction
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* @return {Base} A reference to this object
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destroy: function() {
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Y.log('destroy called', 'life', 'base');
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* Lifecycle event for the destroy phase,
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* fired prior to destruction. Invoking the preventDefault
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* method on the event object provided to subscribers will
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* prevent destruction from proceeding.
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* Subscribers to the "after" moment of this event, will be notified
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* after destruction is complete (and as a result cannot prevent
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* @preventable _defDestroyFn
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* @param {EventFacade} e Event object
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this.publish(DESTROY, {
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defaultTargetOnly:true,
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defaultFn: this._defDestroyFn
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* Default init event handler
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* @param {EventFacade} e Event object, with a cfg property which
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* refers to the configuration object passed to the constructor.
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_defInitFn : function(e) {
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this._initHierarchy(e.cfg);
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if (this._initPlugins) {
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// Need to initPlugins manually, to handle constructor parsing, static Plug parsing
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this._initPlugins(e.cfg);
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this._set(INITIALIZED, true);
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* Default destroy event handler
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* @method _defDestroyFn
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* @param {EventFacade} e Event object
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_defDestroyFn : function(e) {
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this._destroyHierarchy();
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if (this._destroyPlugins) {
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this._destroyPlugins();
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this._set(DESTROYED, true);
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* Returns the class hierarchy for this object, with Base being the last class in the array.
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* @method _getClasses
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* @return {Function[]} An array of classes (constructor functions), making up the class hierarchy for this object.
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* This value is cached the first time the method, or _getAttrCfgs, is invoked. Subsequent invocations return the
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_getClasses : function() {
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if (!this._classes) {
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this._initHierarchyData();
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return this._classes;
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* Returns an aggregated set of attribute configurations, by traversing the class hierarchy.
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* @method _getAttrCfgs
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* @return {Object} The hash of attribute configurations, aggregated across classes in the hierarchy
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* This value is cached the first time the method, or _getClasses, is invoked. Subsequent invocations return
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_getAttrCfgs : function() {
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this._initHierarchyData();
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* A helper method used when processing ATTRS across the class hierarchy during
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* initialization. Returns a disposable object with the attributes defined for
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* the provided class, extracted from the set of all attributes passed in .
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* @method _filterAttrCfs
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* @param {Function} clazz The class for which the desired attributes are required.
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* @param {Object} allCfgs The set of all attribute configurations for this instance.
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* Attributes will be removed from this set, if they belong to the filtered class, so
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* that by the time all classes are processed, allCfgs will be empty.
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* @return {Object} The set of attributes belonging to the class passed in, in the form
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* of an object with attribute name/configuration pairs.
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_filterAttrCfgs : function(clazz, allCfgs) {
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var cfgs = null, attr, attrs = clazz.ATTRS;
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for (attr in attrs) {
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if (attrs.hasOwnProperty(attr) && allCfgs[attr]) {
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cfgs[attr] = allCfgs[attr];
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delete allCfgs[attr];
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* A helper method used by _getClasses and _getAttrCfgs, which determines both
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* the array of classes and aggregate set of attribute configurations
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* across the class hierarchy for the instance.
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* @method _initHierarchyData
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_initHierarchyData : function() {
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var c = this.constructor,
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classes[classes.length] = c;
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attrs[attrs.length] = c.ATTRS;
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c = c.superclass ? c.superclass.constructor : null;
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this._classes = classes;
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this._attrs = this._aggregateAttrs(attrs);
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* A helper method, used by _initHierarchyData to aggregate
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* attribute configuration across the instances class hierarchy.
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* The method will potect the attribute configuration value to protect the statically defined
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* default value in ATTRS if required (if the value is an object literal, array or the
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* attribute configuration has cloneDefaultValue set to shallow or deep).
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* @method _aggregateAttrs
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* @param {Array} allAttrs An array of ATTRS definitions across classes in the hierarchy
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* (subclass first, Base last)
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* @return {Object} The aggregate set of ATTRS definitions for the instance
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_aggregateAttrs : function(allAttrs) {
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cfgProps = Base._ATTR_CFG,
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for (i = allAttrs.length-1; i >= 0; --i) {
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for (attr in attrs) {
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if (attrs.hasOwnProperty(attr)) {
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// Protect config passed in
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cfg = Y.mix({}, attrs[attr], true, cfgProps);
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clone = cfg.cloneDefaultValue;
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if ( (clone === undefined && (OBJECT_CONSTRUCTOR === val.constructor || L.isArray(val))) || clone === DEEP || clone === true) {
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Y.log('Cloning default value for attribute:' + attr, 'info', 'base');
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cfg.value = Y.clone(val);
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} else if (clone === SHALLOW) {
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Y.log('Merging default value for attribute:' + attr, 'info', 'base');
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cfg.value = Y.merge(val);
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// else if (clone === false), don't clone the static default value.
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// It's intended to be used by reference.
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if (attr.indexOf(DOT) !== -1) {
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path = attr.split(DOT);
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if (path && aggAttrs[attr] && aggAttrs[attr].value) {
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O.setValue(aggAttrs[attr].value, path, val);
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if (!aggAttrs[attr]) {
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aggAttrs[attr] = cfg;
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Y.mix(aggAttrs[attr], cfg, true, cfgProps);
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* Initializes the class hierarchy for the instance, which includes
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* initializing attributes for each class defined in the class's
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* static <a href="#property_Base.ATTRS">ATTRS</a> property and
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* invoking the initializer method on the prototype of each class in the hierarchy.
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* @method _initHierarchy
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* @param {Object} userVals Object with configuration property name/value pairs
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_initHierarchy : function(userVals) {
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var lazy = this._lazyAddAttrs,
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classes = this._getClasses(),
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attrCfgs = this._getAttrCfgs();
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for (ci = classes.length-1; ci >= 0; ci--) {
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constr = classes[ci];
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constrProto = constr.prototype;
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if (constr._yuibuild && constr._yuibuild.exts) {
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for (ei = 0, el = constr._yuibuild.exts.length; ei < el; ei++) {
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constr._yuibuild.exts[ei].apply(this, arguments);
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this.addAttrs(this._filterAttrCfgs(constr, attrCfgs), userVals, lazy);
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// Using INITIALIZER in hasOwnProperty check, for performance reasons (helps IE6 avoid GC thresholds when
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// referencing string literals). Not using it in apply, again, for performance "." is faster.
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if (constrProto.hasOwnProperty(INITIALIZER)) {
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constrProto.initializer.apply(this, arguments);
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* Destroys the class hierarchy for this instance by invoking
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* the descructor method on the prototype of each class in the hierarchy.
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* @method _destroyHierarchy
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_destroyHierarchy : function() {
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classes = this._getClasses();
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for (ci = 0, cl = classes.length; ci < cl; ci++) {
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constr = classes[ci];
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constrProto = constr.prototype;
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if (constrProto.hasOwnProperty(DESTRUCTOR)) {
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constrProto.destructor.apply(this, arguments);
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* Default toString implementation. Provides the constructor NAME
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* and the instance ID.
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* @return {String} String representation for this object
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toString: function() {
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return this.constructor.NAME + "[" + Y.stamp(this) + "]";
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// Straightup augment, no wrapper functions
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Y.mix(Base, Attribute, false, null, 1);
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Base.prototype.constructor = Base;
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}, '3.2.0' ,{requires:['attribute-base']});