/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #ifndef RS_INSERT_H #define RS_INSERT_H #include "rs_entitycontainer.h" class RS_BlockList; /** * Holds the data that defines an insert. */ class RS_InsertData { public: /** * Default constructor. */ RS_InsertData() {} /** * @param name The name of the block used as an identifier. * @param insertionPoint Insertion point of the block. * @param scaleFactor Scale factor in x / y. * @param angle Rotation angle. * @param cols Number of cols if we insert a whole array. * @param rows Number of rows if we insert a whole array. * @param spacing Spacing between rows and cols. * @param blockSource Source for the block to insert if other than parent. * Normally blocks are requested from the entity's parent but the * block can also come from another resource. RS_Text uses that * to share the blocks (letters) from a font. * @param updateMode RS2::Update will update the insert entity instantly * RS2::NoUpdate will not update the insert. You can update * it later manually using the update() method. This is * often the case since you might want to adjust attributes * after creating an insert entity. */ RS_InsertData(const QString& name, RS_Vector insertionPoint, RS_Vector scaleFactor, double angle, int cols, int rows, RS_Vector spacing, RS_BlockList* blockSource = NULL, RS2::UpdateMode updateMode = RS2::Update) { this->name = name; this->insertionPoint = insertionPoint; this->scaleFactor = scaleFactor; this->angle = angle; this->cols = cols; this->rows = rows; this->spacing = spacing; this->blockSource = blockSource; this->updateMode = updateMode; } friend class RS_Insert; friend std::ostream& operator << (std::ostream& os, const RS_InsertData& d) { os << "(" << d.name.toLatin1().data() << ")"; return os; } QString name; RS_Vector insertionPoint; RS_Vector scaleFactor; double angle; int cols, rows; RS_Vector spacing; RS_BlockList* blockSource; RS2::UpdateMode updateMode; }; /** * An insert inserts a block into the drawing at a certain location * with certain attributes (angle, scale, ...). * Inserts don't really contain other entities internally. They just * refer to a block. However, to the outside world they act exactly * like EntityContainer. * * @author Andrew Mustun */ class RS_Insert : public RS_EntityContainer { public: RS_Insert(RS_EntityContainer* parent, const RS_InsertData& d); virtual ~RS_Insert(); virtual RS_Entity* clone() { RS_Insert* i = new RS_Insert(*this); i->setOwner(isOwner()); i->initId(); i->detach(); return i; } /** @return RS2::EntityInsert */ virtual RS2::EntityType rtti() const { return RS2::EntityInsert; } /** @return Copy of data that defines the insert. **/ RS_InsertData getData() const { return data; } /** * Reimplementation of reparent. Invalidates block cache pointer. */ virtual void reparent(RS_EntityContainer* parent) { RS_Entity::reparent(parent); block = NULL; } RS_Block* getBlockForInsert(); virtual void update(); QString getName() const { return data.name; } void setName(const QString& newName) { data.name = newName; update(); } RS_Vector getInsertionPoint() const { return data.insertionPoint; } void setInsertionPoint(const RS_Vector& i) { data.insertionPoint = i; } RS_Vector getScale() const { return data.scaleFactor; } void setScale(const RS_Vector& s) { data.scaleFactor = s; } double getAngle() const { return data.angle; } void setAngle(double a) { data.angle = a; } int getCols() const { return data.cols; } void setCols(int c) { data.cols = c; } int getRows() const { return data.rows; } void setRows(int r) { data.rows = r; } RS_Vector getSpacing() const { return data.spacing; } void setSpacing(const RS_Vector& s) { data.spacing = s; } virtual bool isVisible(); virtual RS_VectorSolutions getRefPoints(); virtual RS_Vector getMiddlePoint(void) const{ return RS_Vector(false); } virtual RS_Vector getNearestRef(const RS_Vector& coord, double* dist = NULL) ; virtual void move(const RS_Vector& offset); virtual void rotate(const RS_Vector& center, const double& angle); virtual void rotate(const RS_Vector& center, const RS_Vector& angleVector); virtual void scale(const RS_Vector& center, const RS_Vector& factor); virtual void mirror(const RS_Vector& axisPoint1, const RS_Vector& axisPoint2); friend std::ostream& operator << (std::ostream& os, const RS_Insert& i); protected: RS_InsertData data; RS_Block* block; }; #endif