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/*
* Copyright (C) 2010 Robert Ancell.
* Author: Robert Ancell <robert.ancell@canonical.com>
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 3 of the License, or (at your option) any
* later version. See http://www.gnu.org/copyleft/lgpl.html the full text of the
* license.
*/
#include <locale.h>
#include <langinfo.h>
#include "lightdm/language.h"
enum {
PROP_0,
PROP_CODE,
PROP_NAME,
PROP_TERRITORY
};
struct _LdmLanguagePrivate
{
gchar *code;
gchar *name;
gchar *territory;
};
G_DEFINE_TYPE (LdmLanguage, ldm_language, G_TYPE_OBJECT);
/**
* ldm_language_new:
*
* Create a new language.
* @code: The language code
*
* Return value: the new #LdmLanguage
**/
LdmLanguage *
ldm_language_new (const gchar *code)
{
return g_object_new (LDM_TYPE_LANGUAGE, "code", code, NULL);
}
/**
* ldm_language_get_code:
* @language: A #LdmLanguage
*
* Get the code of a language.
*
* Return value: The code of the language
**/
const gchar *
ldm_language_get_code (LdmLanguage *language)
{
g_return_val_if_fail (LDM_IS_LANGUAGE (language), NULL);
return language->priv->code;
}
/**
* ldm_language_get_name:
* @language: A #LdmLanguage
*
* Get the name of a language.
*
* Return value: The name of the language
**/
const gchar *
ldm_language_get_name (LdmLanguage *language)
{
g_return_val_if_fail (LDM_IS_LANGUAGE (language), NULL);
if (!language->priv->name)
{
char *current = setlocale(LC_ALL, NULL);
setlocale(LC_ALL, language->priv->code);
#ifdef _NL_IDENTIFICATION_LANGUAGE
language->priv->name = g_strdup (nl_langinfo (_NL_IDENTIFICATION_LANGUAGE));
#else
language->priv->name = g_strdup ("Unknown");
#endif
setlocale(LC_ALL, current);
}
return language->priv->name;
}
/**
* ldm_language_get_territory:
* @language: A #LdmLanguage
*
* Get the territory the language is used in.
*
* Return value: The territory the language is used in.
**/
const gchar *
ldm_language_get_territory (LdmLanguage *language)
{
g_return_val_if_fail (LDM_IS_LANGUAGE (language), NULL);
if (!language->priv->territory)
{
char *current = setlocale(LC_ALL, NULL);
setlocale(LC_ALL, language->priv->code);
#ifdef _NL_IDENTIFICATION_TERRITORY
language->priv->territory = g_strdup (nl_langinfo (_NL_IDENTIFICATION_TERRITORY));
#else
language->priv->territory = g_strdup ("Unknown");
#endif
setlocale(LC_ALL, current);
}
return language->priv->territory;
}
static gboolean
is_utf8 (const gchar *code)
{
return g_str_has_suffix (code, ".utf8") || g_str_has_suffix (code, ".UTF-8");
}
/**
* ldm_language_matches:
* @language: A #LdmLanguage
* @code: A language code
*
* Check if a language code matches this language.
*
* Return value: TRUE if the code matches this language.
**/
gboolean
ldm_language_matches (LdmLanguage *language, const gchar *code)
{
g_return_val_if_fail (LDM_IS_LANGUAGE (language), FALSE);
g_return_val_if_fail (code != NULL, FALSE);
/* Handle the fact the UTF-8 is specified both as '.utf8' and '.UTF-8' */
if (is_utf8 (language->priv->code) && is_utf8 (code))
{
/* Match the characters before the '.' */
int i;
for (i = 0; language->priv->code[i] && code[i] && language->priv->code[i] == code[i] && code[i] != '.' ; i++);
return language->priv->code[i] == '.' && code[i] == '.';
}
return g_str_equal (language->priv->code, code);
}
static void
ldm_language_init (LdmLanguage *language)
{
language->priv = G_TYPE_INSTANCE_GET_PRIVATE (language, LDM_TYPE_LANGUAGE, LdmLanguagePrivate);
}
static void
ldm_language_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
LdmLanguage *self;
self = LDM_LANGUAGE (object);
switch (prop_id) {
case PROP_CODE:
g_free (self->priv->name);
self->priv->code = g_strdup (g_value_get_string (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
ldm_language_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
LdmLanguage *self;
self = LDM_LANGUAGE (object);
switch (prop_id) {
case PROP_CODE:
g_value_set_string (value, ldm_language_get_code (self));
break;
case PROP_NAME:
g_value_set_string (value, ldm_language_get_name (self));
break;
case PROP_TERRITORY:
g_value_set_string (value, ldm_language_get_territory (self));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
ldm_language_class_init (LdmLanguageClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (LdmLanguagePrivate));
object_class->set_property = ldm_language_set_property;
object_class->get_property = ldm_language_get_property;
g_object_class_install_property(object_class,
PROP_CODE,
g_param_spec_string("code",
"code",
"Language code",
NULL,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY));
g_object_class_install_property(object_class,
PROP_NAME,
g_param_spec_string("name",
"name",
"Name of the language",
NULL,
G_PARAM_READABLE));
g_object_class_install_property(object_class,
PROP_TERRITORY,
g_param_spec_string("territory",
"territory",
"Territory the language is from",
NULL,
G_PARAM_READABLE));
}
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