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#ifndef NODE_H_INCLUDED
#define NODE_H_INCLUDED
#include <vector>
#include <boost/thread.hpp>
#include "ip_addressv4.h"
#include "node_process.h"
namespace lucade {
namespace network {
class connection;
typedef boost::shared_ptr<connection> connection_ptr;
class packet;
class node {
public:
node(node_process_ptr process);
bool start();
void stop();
connection_ptr spawn_connection(ip_addressv4 toWhere=ip_addressv4());
int get_connection_count() const;
connection_ptr get_connection(int id) const;
private:
void queue_packet(boost::shared_ptr<packet> packetToSend); ///!< Queues a packet to send via the node_process
node_process_ptr _process;
boost::shared_ptr<boost::thread> _process_thread;
std::vector<connection_ptr> _connections;
virtual void on_pre_start() = 0;
virtual void on_post_start() = 0;
virtual void on_pre_stop() = 0;
virtual void on_post_stop() = 0;
friend class connection;
};
typedef boost::shared_ptr<node> node_ptr;
}
}
#endif // NODE_H_INCLUDED
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