~luke-jr/tr2norigins/armagetron-0.2.8-t2o-accesslvls

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dnl I would like to do this to generate the version number...
dnl AC_DEFUN([AUTOMATIC_VERSION],syscmd([sh batch/make/version .]))

dnl but have to do this with version generated in bootstrap.sh instead for some reason
m4_include(version)

dnl Comment this out to disable autoconf custom directories: 
m4_include(accustomdir.m4)

dnl Process this file with autoconf to produce a configure script.
AC_INIT(Armagetronad,AUTOMATIC_VERSION)

#set
#echo args : "$@"
#exit 1

dnl flag telling the status message whether some files will be installed outside of prefix
OUTSIDE_OF_PREFIX=no

dnl system type
AC_CANONICAL_TARGET

dnl those two are apparently included in AC_CANONICAL_TARGET
dnl AC_CANONICAL_BUILD
dnl AC_CANONICAL_HOST

AC_PROG_RANLIB
AM_INIT_AUTOMAKE

dnl detect which link commant to use
AC_PROG_LN_S

dnl check whether m4 is available for documentation processing
AC_CHECK_PROG(HAVE_M4,m4,true,false)
AM_CONDITIONAL(HAVE_M4, test $HAVE_M4 = true)

dnl check whether date accepts -r to refer to a file
AM_CONDITIONAL(DATE_R, date +"%Y" -r $0 > /dev/null 2>&1)

dnl export version
version=$VERSION
AC_SUBST(version)

AC_ARG_VAR(XML2_CONFIG,[Configuration script of libxml2 to use, defaults to xml2-config])
AC_ARG_VAR(CXXFLAGS,Flags passed to the C++ compiler)
AC_ARG_VAR(DEBUGLEVEL,[Debug level for developers, normal users can safely ignore it. Accepted values go from 0 to 5. See README-DEVELOPER for details.])
AC_ARG_VAR(CODELEVEL,[Code checking strictness level for developers, normal users can safely ignore it. Accepted values go from 0 to 4. See README-DEVELOPER for details.])
AC_ARG_VAR(docstyle,[Documentation style for cross-building of documentation. Possible values: unix, web and windows.])
AC_ARG_VAR(progname,[Program short name, default: armagetronad.])
AC_ARG_VAR(progtitle,[Program long name, default: Armagetron Advanced.])
AC_ARG_VAR(APBUILD_CXX1,[Autopackage ABI 1 C++ compiler.])
AC_ARG_VAR(APBUILD_CXX2,[Autopackage ABI 2 C++ compiler.])
AC_ARG_VAR(APBUILD_CC,[Autopackage C compiler.])
AC_ARG_VAR(CXX_ABI,[Autopackage C++ ABI version.])
AC_ARG_VAR(APBUILD_STATIC,[Autopackage static libraries.])

dnl a modern autoconf is required to process this
AC_PREREQ(2.50)

build_regular=true

have_lzma=false
    AC_ARG_WITH(maxclients, AC_HELP_STRING([--with-maxclients],[sets the hardcoded limit for the number of connected clients (default: 16 for clients and 32 for dedicated servers)]),
[ 
    AC_DEFINE_UNQUOTED(MAXCLIENTS,${withval},maximal number of clients)
])

AC_ARG_ENABLE(dedicated,
     AC_HELP_STRING([--enable-dedicated],
		[enables dedicated server; otherwise, compile a client (default=disabled)]),
     [case "${enableval}" in
       yes) build_dedicated=true
			build_regular=false
	   	;;
       no)  build_dedicated=false
			build_regular=true
	    ;;
       *) AC_MSG_ERROR(bad value ${enableval} for --enable-dedicated) ;;
     esac],[build_dedicated=false])


dnl AC_ARG_ENABLE(glout,
dnl [  --enable-glout          enable graphical output; otherwise, compile
dnl                          a dedicated server (default=enabled)],,
dnl enable_glout=yes)

AC_ARG_ENABLE(master,
     AC_HELP_STRING([--enable-master],
		[Build the master server]),
     [case "${enableval}" in
       yes) armamaster=true ;;
       no)  armamaster=false ;;
       *) AC_MSG_ERROR(bad value ${enableval} for --enable-master) ;;
     esac],[armamaster=false])
	 
AM_CONDITIONAL(BUILDMASTER, test x$armamaster = xtrue)

AC_ARG_ENABLE(main,
     AC_HELP_STRING([--enable-main],
		[Build the main program]),
     [case "${enableval}" in
       yes) armamain=true ;;
       no)  armamain=false ;;
       *) AC_MSG_ERROR(bad value ${enableval} for --enable-main) ;;
     esac],[armamain=true])

AC_ARG_ENABLE(glout,
     AC_HELP_STRING([--enable-glout],
		[Inverse alias of --enable-dedicated]),
     [case "${enableval}" in
       yes) build_dedicated=false
			build_regular=true
	   	;;
       no)  build_dedicated=true
			build_regular=false
	    ;;
       *) AC_MSG_ERROR(bad value ${enableval} for --enable-glout) ;;
     esac],)

# consistency check of the three build flags	 
test x$armamain = xfalse && build_dedicated=false build_regular=false
test x$build_dedicated = xfalse && test x$build_regular = xfalse && armamain=false

AM_CONDITIONAL(BUILDDEDICATED, test x$build_dedicated = xtrue)
AM_CONDITIONAL(BUILDREGULAR, test x$build_regular = xtrue)
AM_CONDITIONAL(BUILDMAIN, test x$armamain = xtrue)

# flag to set when mockup versions of the executables should be built to save
# compile time when testing the release process
AM_CONDITIONAL(BUILDFAKERELEASE, test "$ARMAGETRONAD_FAKERELEASE" != "")

# set replacement variables for dedicated server
progtitle_serverorclient=" Client"
progtitle_server=""
if test x$build_dedicated = xtrue; then
   progtitle_serverorclient=" Server"
   progtitle_server=" Server"
fi
AC_SUBST(progtitle_serverorclient)
AC_SUBST(progtitle_server)
AC_SUBST(build_dedicated)
AC_SUBST(build_regular)

AC_ARG_ENABLE(memmanager,
	AC_HELP_STRING([--enable-memmanager],
		[enable custom memory manager on systems that allow it (default=disabled)]),,
enable_memmanager=no)

AC_ARG_ENABLE(music,
	AC_HELP_STRING([--enable-music],
		[compile in support for background music (default=disabled)]),,
enable_music=no)

AC_ARG_ENABLE(respawn,
	AC_HELP_STRING([--enable-respawn],
		[enable unsupported, hacky, impossible to deactivate at runtime, deathmatch mode. Use at your own risk. (default=disabled)]),,
enable_respawn=no)

AC_ARG_ENABLE(krawall,
	AC_HELP_STRING([--enable-krawall],
		[enable special visuals for the krawall gaming network (default=disabled)]),,
enable_krawall=no)

dnl start alias group
AC_ENABLE(armathentication,
    [echo $enableval; case "${enableval}" in
       yes) enable_armathentication=yes
	   	;;
       no)  enable_armathentication=no
	    ;;
       *) AC_MSG_ERROR(bad value ${enableval} for --enable-armathentication) ;;
     esac],enable_armathentication=no
     )

AC_ARG_ENABLE(authentication,
    AC_HELP_STRING([--enable-authentication],
		[enable server side code for the krawall style user authentication (default=disabled)]),
    [case "${enableval}" in
       yes) enable_armathentication=yes
	   	;;
       no)  enable_armathentication=no
	    ;;
       *) AC_MSG_ERROR(bad value ${enableval} for --enable-authentication) ;;
     esac],
    )
dnl end alias group
AC_ARG_ENABLE(automakedefaults,
	AC_HELP_STRING([--enable-automakedefaults],
		[enforce the default installation directories as set by automake. localstatedir=prefix/var violates the FHS, so this is off by default.]),,
enable_automakedefaults=no enable_automakedefaults_default=yes)

AC_ARG_ENABLE(dirty,
	AC_HELP_STRING([--enable-dirty],
		[allow dirty GL initialisation (like used with SDL 1.0) even if you have SDL 1.1 or up (default=disabled)]),,
enable_dirty=no)

AC_ARG_ENABLE(sysinstall,
	AC_HELP_STRING([--enable-sysinstall],
		[will install configuration files to /etc/armagetron and create a user if possible (default=enabled)]),,
enable_sysinstall=yes)

AC_ARG_ENABLE(useradd,
	AC_HELP_STRING([--enable-useradd],
		[will create a user during installation (default=enabled; requires --enable-sysinstall or a manual call of the sysinstall script)]),,
enable_useradd=yes enable_useradd_default=yes)
AC_SUBST(enable_useradd)

AC_ARG_ENABLE(etc,
	AC_HELP_STRING([--enable-etc],
		[will create links in /etc to the configuration files (default=enabled; requires --enable-sysinstall or a manual call of the sysinstall script)]),,
enable_etc=yes enable_etc_default=yes)
AC_SUBST(enable_etc)

AC_ARG_ENABLE(desktop,
	AC_HELP_STRING([--enable-desktop],
		[will try to integrate into your desktop environment via menu entries (default=enabled; requires --enable-sysinstall or a manual call of the sysinstall script)]),,
enable_desktop=yes)
AC_SUBST(enable_desktop)

initdir=location
AC_ARG_ENABLE(initscripts,
	AC_HELP_STRING([--enable-initscripts=location],
		[will install init scripts for the servers into <location>(default=enabled; requires --enable-sysinstall; <location> defaults to /etc/init.d or /etc/rc.d)]),
test "x${enableval}" = "xyes" || initdir=${enableval}
test "x${enableval}" = "xno" || enable_initscripts=yes,
enable_initscripts=yes enable_initscripts_default=yes
# disable initscripts if no server is beeing built
test x$build_dedicated = xfalse && test x$armamaster = xfalse && enable_initscripts=no
initdir=location)
AC_SUBST(enable_initscripts)

AC_ARG_ENABLE(restoreold,
	AC_HELP_STRING([--enable-restoreold],
		[will try to install links to previous installation on uninstallation in multiver mode (default=enabled; requires --enable-sysinstall or a manual call of the sysinstall script)]),,
enable_restoreold=yes)
AC_SUBST(enable_restoreold)

AC_ARG_ENABLE(uninstall,
	AC_HELP_STRING([--enable-uninstall@<:@=cmd@:>@],
		[will install an uninstaller script (default=enabled)]),
if test "$enableval" = "no"; then
	enable_uninstall=no
else
	enable_uninstall=yes
	external_uninstall_cmd=$enableval
fi,
enable_uninstall=yes)
AC_SUBST(external_uninstall_cmd)

AC_ARG_ENABLE(multiver,
	AC_HELP_STRING([--enable-multiver@<:@=slot@:>@],
		[allow multiple versions to coexist by storing them in different directories (default=disabled)]),
if test "$enableval" = "no"; then
	enable_multiver=no
else
	enable_multiver=yes
	multiver_slot="$enableval"
fi,
enable_multiver=no)

AC_ARG_ENABLE(games,
	AC_HELP_STRING([--enable-games],
		[decorates all installation paths with "games" (default=enabled)]),,
enable_games=yes)

AC_ARG_ENABLE(enginecoredebug,
     AC_HELP_STRING([--enable-enginecoredebug],
		[Apply debugging options to engine core (for DEBUGLEVEL>0, defaults to enabled)]),
     [case "${enableval}" in
       yes) enginecoredebug=true ;;
       no)  enginecoredebug=false ;;
       *) AC_MSG_ERROR(bad value ${enableval} for --enable-enginecoredebug) ;;
     esac],[enginecoredebug=true])
	 
AM_CONDITIONAL(ENGINECOREDEBUG, test x$enginecoredebug = xtrue)

if test x$enable_respawn = xyes; then
AC_DEFINE(RESPAWN_HACK,,enables hacky support for deathmatch mode)
fi

if test x$enable_krawall = xyes; then
AC_DEFINE(KRAWALL,,enables krawall)
fi

if test x$enable_armathentication = xyes; then
AC_DEFINE(KRAWALL_SERVER,,enables krawall server)
fi

dnl developer CXXFLAGS
test -z "$DEBUGLEVEL" && DEBUGLEVEL=0
test -z "$CODELEVEL" && CODELEVEL=0

dnl default CXX flags: optimize a bit if no optimization optimization has been selected yet
test -z "`echo $CXXFLAGS | grep "\-O"`" && CXXFLAGS="$CXXFLAGS -O2"

test $DEBUGLEVEL -ge 1 && CXXFLAGS="`echo $CXXFLAGS | sed -e 's,-O.,,'` -g -O0"
test $DEBUGLEVEL -ge 2 && CXXFLAGS="$CXXFLAGS -DDEBUG"
test $DEBUGLEVEL -ge 3 && enable_memmanager=yes
test $DEBUGLEVEL -ge 4 && CXXFLAGS="$CXXFLAGS -DDEBUG_EXPENSIVE"
test $DEBUGLEVEL -ge 5 && CXXFLAGS="$CXXFLAGS -DMEM_DEB"

dnl oddly, this macro needs to be called once unconditionally, or automake
dnl borks up. Backup CXXFLAGS and restore them in case the test passes. Which it does
dnl for some versions of GCC.
CXXFLAGS_BACK="${CXXFLAGS}"
AX_CXXFLAGS_GCC_OPTION(-nobodyreadsconfigureoutputanyway)
CXXFLAGS="${CXXFLAGS_BACK}"

if test $CODELEVEL -ge 1; then
    CXXFLAGS="$CXXFLAGS -Wall"
    
    dnl careful, only supported on GCC 4.2 and later
    AX_CXXFLAGS_GCC_OPTION(-Wno-strict-overflow)
fi

dnl test $CODELEVEL -ge 2 && CXXFLAGS="$CXXFLAGS -Wshadow -Wpointer-arith -Wfloat-equal -W -Wcast-qual -Wcast-align -Wconversion -Wunreachable-code --pedantic -Winline"
test $CODELEVEL -ge 2 && CXXFLAGS="$CXXFLAGS -Wpointer-arith -W -Wcast-qual -Wcast-align --pedantic -Wno-unused-parameter"
test $CODELEVEL -ge 3 && CXXFLAGS="$CXXFLAGS -Weffc++ -Wshadow -Winline -Wfloat-equal -Wconversion"
test $CODELEVEL -ge 4 && CXXFLAGS="$CXXFLAGS -Werror"

# work arond known cause of warnings in SDL headers
test $CODELEVEL -ge 2 && test x$build_dedicated = xtrue || CXXFLAGS="$CXXFLAGS -Wno-long-long"

dnl determine whether "games" should be put into paths: not if it was
dnl requested with --disable-games or if "games" is already included
dnl in the data path
games_suffix_data=/
games_suffix_doc=/
games_suffix_config=/
games_suffix_var=/
if test "${enable_games}" = "yes"; then
      test -z "`echo ${datadir}       | grep games`" && games_suffix_data=/games/
      test -z "`echo ${prefix}        | grep games`" && games_suffix_doc=/games/
      test -z "`echo ${sysconfdir}    | grep games`" && games_suffix_config=/games/
      test -z "`echo ${localstatedir} | grep games`" && games_suffix_var=/games/
fi
AC_SUBST(games_suffix_data)
AC_SUBST(games_suffix_config)
AC_SUBST(games_suffix_doc)
AC_SUBST(games_suffix_var)

dnl determine memmanager state
if test x$enable_memmanager != xyes ; then
  AC_DEFINE(DONTUSEMEMMANAGER)
fi

dnl LibTool configuration
dnl AC_LIBTOOL_DLOPEN
dnl AM_PROG_LIBTOOL

dnl Header file
AC_CONFIG_HEADER(config.h)


dnl Checks for programs.

dnl C Compiler:
AC_PROG_CC
AC_PROG_CPP

dnl C++ Compiler:
AC_PROG_CXX
AC_PROG_CXXCPP
dnl AC_OBJEXT

dnl Make:
dnl AC_PROG_MAKE_SET

AC_CHECK_PROG(HAVE_GMAKE, gmake, yes, no)
if test ${HAVE_GMAKE} = no && make --version | head -n 1 | grep -v "GNU make" 2>&1 /dev/null; then
   AC_MSG_ERROR([GNU make (gmake) is currently required for compilation.])
fi

AC_CHECK_PROG(HAVE_BASH, bash, yes, no)
if test ${HAVE_BASH} = no; then
   AC_MSG_ERROR([GNU Bourne-Again SHell (bash) is currently required for compilation.])
fi

dnl testing a nifty make feature: silent inclu[]des
AC_SINCLUDE

dnl determine the program name and title
if test "x$progtitle" = "x" ; then
  progtitle="Armagetron Advanced"
fi

if test "x$progname" = "x" ; then
  progname=armagetronad
fi

prognamebase=$progname
AC_SUBST(progtitle)
AC_SUBST(progname)
AC_SUBST(prognamebase)

AM_CONDITIONAL(USE_SYSINSTALL, test "$enable_sysinstall" = "yes")
AM_CONDITIONAL(USE_UNINSTALL, test "$enable_uninstall" = "yes")

AM_CONDITIONAL(ALLOW_MULTIPLE_VERSIONS, test "$enable_multiver" = "yes")
AC_SUBST(enable_multiver)
if test "$enable_multiver" = "yes"; then
  if test "$multiver_slot" = "yes"; then
    multiver_slot="$PACKAGE_VERSION"
  fi
   progdir_suffix="-$multiver_slot"
   executable_suffix="-$multiver_slot"
else
   progdir_suffix=""
   executable_suffix=""
fi
AC_SUBST(progdir_suffix)
AC_SUBST(executable_suffix)

dnl AC_DEFINE(PROGDIR_SUFFIX,\"$progdir_suffix\",[Define to the suffix of all installation folders])
AC_DEFINE_UNQUOTED(PROGDIR_SUFFIX,"${progdir_suffix}",[Define to the suffix of all installation folders])

dnl type checks
AC_CHECK_TYPE(socklen_t,AC_DEFINE(HAVE_SOCKLEN_T, 1, [Define if you have the type socklen_t.]),,[#include <sys/types.h>
#include <sys/socket.h>])

# tells the makefile if the data files need to be installed
needdata=yes
AC_SUBST(needdata)

test "$docstyle" = "" && docstyle=unix

# find good default of init script directory
initdirdefault=/etc/init.d
for candidate in /etc/rc.d /etc/init.d; do
    test -d ${candidate} && initdirdefault=${candidate}
done

# configuration for various unix flavours
define(GENERICUNIX,[
        MATHLIB="m"
        if test x$build_regular = xtrue; then
                AC_PATH_X
                AC_PATH_XTRA
        fi
        if test x$have_x = xyes; then
            CFLAGS="$CFLAGS $X_CFLAGS"
            CXXFLAGS="$CXXFLAGS $X_CFLAGS"
            LIBS="$X_LIBS $LIBS"
            SYS_GL_LIB="GL"
            SYS_GLU_LIB="GLU"
        else
            SYS_GL_LIB="GL"
            SYS_GLU_LIB="GLU"
        fi
]
)

define(SAFEUNIX,[
        AC_DEFINE(DONTUSEMEMMANAGER, 1, [Define if you dont want to use a custom memory manager.])
GENERICUNIX
]
)

SDL_CONFIG_DEFAULT=sdl-config

dnl *************************************************
dnl GL AND  MATHLIB SELECTION ( SYSTEM DEPENDANT)
dnl *************************************************
case "$target" in
    *-*-cygwin* | *-*-mingw32*)
	AC_DEFINE(WIN32, 1, [Windows 9x/NT/2k/XP])
        MATHLIB=""
        SYS_GL_LIB="opengl32"
        SYS_GLU_LIB="glu32"
        ;;
    *-*-beos*)
	AC_DEFINE(BEOS, 1, [BeOS])
        MATHLIB=""
        SYS_GL_LIB="GL"
        SYS_GLU_LIB="GLU"
        ;;
    *-*-darwin*)
	AC_DEFINE(MACOSX, 1, [Mac OS X])
        MATHLIB=""
        SYS_GL_LIB=""
        SYS_GLU_LIB=""
        #LIBS="$LIBS -framework GLU -framework Quicktime -lsmpeg"
        ;;
    *-*-aix*)
	AC_DEFINE(AIX, 1, [AIX])
        MATHLIB=""
        if test x$ac_cv_prog_gcc = xyes; then
            CXXFLAGS="$CXXFLAGS -mthreads"
	fi
        SYS_GL_LIB=""
        SYS_GLU_LIB=""
        ;;
    *-*-solaris*)
	AC_DEFINE(SOLARIS, 1, [Solaris])
	AC_DEFINE(CAUTION_WALL, 1, [Define if your system deos not like the pointer tricks in eWall.h.])
        LIBS="$LIBS -lnsl -lsocket"
SAFEUNIX
        ;;
    *-*-linux* )
    	AC_DEFINE(LINUX, 1, [GNU/Linux])
GENERICUNIX
		;;
    *-*-openbsd* )
        # OpenBSD, almost like generic Unix, but needs different init script handling
        initdirdefault=OpenBSD
SAFEUNIX
        ;;
    *-*-freebsd* )
        # FreeBSD, sdl-config is specialized to sdl11-config there
        SDL_CONFIG_DEFAULT=sdl11-config
SAFEUNIX
        ;;
    *)
        # generic unix
SAFEUNIX
        ;;
esac

test -z "$SDL_CONFIG" && SDL_CONFIG=$SDL_CONFIG_DEFAULT

AC_SUBST(docstyle)

#processor specific setup
case "$target" in
    i*86-*-*)
        ;;
   	x86_64-*-*)
        ;;
    sparc-*-*)
        ;;
    *)
		#disable memory manager; it may depend on processor features
		AC_DEFINE(DONTUSEMEMMANAGER)
        ;;
esac

AC_CACHE_SAVE

dnl *************************************************
dnl         libxml2
dnl *************************************************

if test x$armamain = xtrue; then

test -z "$XML2_CONFIG" && XML2_CONFIG=xml2-config

if ! $XML2_CONFIG --libs > /dev/null; then
  AC_MSG_ERROR([Fatal error: the libxml2 configuration script $XML2_CONFIG does not work/exist.])
fi

# if test x$armamain = xtrue; then
AC_CHECK_LIB(xml2,xmlParseMemory,
CPPFLAGS="$CPPFLAGS `$XML2_CONFIG --cflags`"
LIBS="`$XML2_CONFIG --libs` $LIBS"
AC_DEFINE(HAVE_LIBXML2, 1, [Define if you have the xml2 library (-lxml2).]),
AC_MSG_ERROR([You need the library xml2 to compile Armagetron. Read the file doc/install_linux.html.])
,`$XML2_CONFIG --libs`)

AC_CHECK_FUNC(xmlParserInputBufferCreateFilenameDefault,
,
AC_MSG_ERROR([
	Your xml2 library is obsolete!
	Please upgrade to 2.6.11 or later
])
)
# fi

dnl *************************************************
dnl         Armathentication Threading
dnl *************************************************

if test x$enable_armathentication = xyes; then

dnl ACX_PTHREAD([

dnl LIBS="${PTHREAD_LIBS} ${LIBS}"
dnl CXXFLAGS="${CXXFLAGS} ${PTHREAD_CFLAGS}"
dnl CC="${PTHREAD_CC}"
dnl AC_DEFINE(HAVE_PTHREAD,1,[Define if you have POSIX threads libraries and header files.])

dnl ],[

AM_PATH_ZTHREAD_AA(2.3.2)
CXXFLAGS="${CXXFLAGS} ${ZTHREAD_CXXFLAGS}"
LIBS="${LIBS} ${ZTHREAD_LIBS}"

dnl ])

fi # krawall
fi # armamain

dnl *************************************************
dnl         math
dnl *************************************************

if test $MATHLIB ; then
AC_CHECK_LIB($MATHLIB, exp,,
	AC_MSG_WARN([
	You do not have the standard math library libm. Check
	config.log for error messages and fix that.]
	)
)
fi

if test x$build_regular = xfalse; then
 AC_MSG_RESULT([
 
 Configuring dedicated server, skipping libraries...
 ])
 AC_DEFINE(DEDICATED,,[Define if you wish to compile a dedicated server])

 progname=${prognamebase}-dedicated
 AC_SUBST(progname)
 
 needdata=no
 AC_SUBST(needdata)
else


if test x$enable_dirty = xyes; then
  AC_DEFINE(DIRTY,,[Define if you wish to use the old and dirty OpenGL
  initialization method])
fi


dnl *************************************************
dnl         SDL
dnl *************************************************

AC_MSG_CHECKING(whether SDL is installed)
if SDLLIBS=`${SDL_CONFIG} --libs`; then
    AC_MSG_RESULT(yes)
fi

CPPFLAGS="$CPPFLAGS `${SDL_CONFIG} --cflags`"
LIBS="${SDLLIBS} $LIBS"

AC_CHECK_FUNC(SDL_Init,
AC_DEFINE(HAVE_LIBSDL,,[Define if you have the library SDL]),
AC_MSG_ERROR([You need the library SDL to compile Armagetron. Read the file doc/install_linux.html.])
,)

dnl *************************************************
dnl         SDL_Mixer
dnl *************************************************

if test x$enable_music = xyes; then
 AC_CHECK_LIB(SDL_mixer,Mix_OpenAudio,
 AC_DEFINE(HAVE_LIBSDL_MIXER, 1, [Define if you have the SDL_mixer library (-lSDL_mixer).])
 LIBS="-lSDL_mixer $LIBS",
 AC_MSG_WARN([
 SDL_mixer library not found. You will not hear music.])
 enable_music=no
 ,)
fi

dnl *************************************************
dnl  Winsock on windows cross-compile
dnl *************************************************

if test "`${SDL_CONFIG} --libs | grep windows`" ; then
	AC_CHECK_LIB(wsock32, main)
fi

dnl *************************************************
dnl         GL
dnl *************************************************

if test $SYS_GL_LIB && echo $LIBS | grep -v "\-lGL" > /dev/null; then

dnl AC_CHECK_LIB($SYS_GL_LIB, glEnd,,

AC_CHECK_LIB($SYS_GL_LIB, glVertex3f,,
 AC_MSG_RESULT([OpenGL not found. Maybe it needs X11 to compile? Checking that...])
 AC_CHECK_LIB(X11,main,
  LIBS="-lX11 -L/usr/X11R6/lib $LIBS"
  AC_DEFINE(HAVE_LIBX11, 1, [Define if you have the X11 library (-lX11).])
  ,
  AC_MSG_WARN([
  Standard X11 library needed by OpenGL not found.
  ]),-L/usr/X11R6/lib)
 AC_CHECK_LIB(Xext,main,-L/usr/X11R6/lib)
  AC_CHECK_LIB(Xt,main,-L/usr/X11R6/lib)
 AC_CHECK_LIB(Xi,main,-L/usr/X11R6/lib)
 AC_CHECK_LIB(Xmu,main,-L/usr/X11R6/lib)
AC_CHECK_LIB($SYS_GL_LIB, glBegin,,AC_MSG_ERROR([
  You need Mesa or an OpenGL-System to compile Armagetron.
  Maybe your libGL needs the X libraries and your system does not
  find them? Read the file doc/install_linux.html.]),-L/usr/X11R6/lib)
)

dnl check for 3DFX-MESA
dnl AC_CHECK_LIB(GL,XMesaSetFXmode,AC_DEFINE(HAVE_FXMESA),,)

fi

dnl *************************************************
dnl         GLU
dnl *************************************************


if test $SYS_GLU_LIB && echo $LIBS | grep -v "\-lGLU" > /dev/null; then

dnl AC_CHECK_LIB($SYS_GLU_LIB, gluBuild2DMipmaps,,
AC_CHECK_LIB($SYS_GLU_LIB, gluBuild3DMipmaps,,
AC_MSG_ERROR([
You need GLU to compile Armagetron; it SHOULD have come with OpenGL.
Read the file doc/install_linux.html.]))

fi

dnl *************************************************
dnl         Other Stuff
dnl *************************************************

dnl AC_CHECK_LIB(g++, main,,
dnl AC_MSG_WARN([C++ standard library not found. You can ignore this warning on non-GNU-systems.]))

AC_CHECK_LIB(z, main,,
AC_MSG_ERROR([You need libz to compile Armagetron.]))

AC_MSG_CHECKING(whether libpng is installed)
if PNGLIBS=`libpng-config --libs`; then
    AC_MSG_RESULT(yes)
fi

CPPFLAGS="$CPPFLAGS `libpng-config --cflags`"
LIBS="$LIBS $PNGLIBS"

AC_CHECK_FUNC(png_check_sig,
,
AC_MSG_ERROR([You need libpng to compile Armagetron.]))

AC_CHECK_LIB(jpeg, main,,
	AC_MSG_WARN([
	libjpeg not found. Expect small graphical errors ( missing moviepack title screen ).]
	)
)

AC_CHECK_LIB(SDL_image, IMG_Load,,
dnl AC_CHECK_LIB(IMG, main,,
AC_MSG_ERROR([You need the library SDL_image to compile Armagetron.]
dnl )
))

dnl look for the right header for SDL_image
AC_CHECK_HEADERS(SDL_image.h,,
[
AC_MSG_WARN([SDL_image header not found where it should be ( the SDL include directory ).
Trying fallback.])
AC_CHECK_HEADERS(SDL/SDL_image.h,,
[AC_MSG_WARN([
SDL_image header not found. The library is there, so something must be unusual
in your setup: SDL_image.h does not reside in the same folder as the rest of the SDL
inlcudes and not in any SDL subdirectory in the inclue path. If you know the
correct path to it, edit src/render/rTexture.cpp and enter it there.])]
)
]
)

ifelse(,,,
[
dnl look for the right way to include the opengl headers
AC_CHECK_HEADERS( SDL_opengl.h,,
AC_CHECK_HEADERS( SDL/SDL_opengl.h,,
AC_CHECK_HEADERS( GL/gl.h,,
AC_CHECK_HEADERS( OpenGL/gl.h,,
AC_MSG_ERROR([OpenGL header not found.])
)
)
)
)
])

fi dnl (dedicated server)

if test "`$CXX -v 2>&1 | grep -v executing | grep pgcc`"  ; then
AC_MSG_WARN(
[


You are using PGCC to compile Armagetron. Due to a bug in PGCC,
exception handling needs to be disabled. This makes the server
mode vulnerable to an attack that causes the server to block or
crash. (The attack is still detected, but nothing can be done 
about it. You will get the message \"I told you not to use PGCC!\")


])
CXXFLAGS="$CXXFLAGS -fno-exceptions -DNOEXCEPT"
fi


dnl Replace `main' with a function in -lpthread:

dnl Checks for header files.
AC_HEADER_STDC
AC_CHECK_HEADERS(unistd.h)

dnl Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST

dnl Checks for library functions.
AC_CHECK_FUNCS(select)
AC_CHECK_FUNCS(isblank atan2f sinf cosf tanf sqrtf logf expf fabsf floorf)
AC_CHECK_FUNCS(wmemset)

# if the compiler is GCC -Os produces faulty code (exceptions cause crashes), at least on AMD64. Replace it with -O2.
test -z "`$CXX --version | grep '(GCC)'`" || CXXFLAGS="`echo $CXXFLAGS | sed -e 's,-Os,-O2,g' `" CFLAGS="`echo $CFLAGS | sed -e 's,-Os,-O2,g' `"

dnl add current directories to include search path
CPPFLAGS="-I. -I.. $CPPFLAGS"

# define
AC_DEFINE_UNQUOTED(TOP_SOURCE_DIR,"${srcdir}", [Define the top source directory])
AC_DEFINE_UNQUOTED(PROGNAME,"${progname}", [Define the short progam name (with possible -dedicated suffix)])
AC_DEFINE_UNQUOTED(PROGNAMEBASE,"${prognamebase}", [Define the short progam name])

realprefix=${prefix}
test x${realprefix} = xNONE && realprefix=${ac_default_prefix}
AC_DEFINE_UNQUOTED(PREFIX,"${realprefix}",[Define to the compiled in prefix where most game directories will be children of])
realexecprefix=${exec_prefix}
test x${realexecprefix} = xNONE && realexecprefix=${realprefix}

AM_CONDITIONAL(NEEDDATA, test "$needdata" = "yes" )

#test universal variables
dnl univar1=\${prefix}/foo
dnl univar2=bar
dnl AC_SUBST_UNIVERSAL(univar1)
dnl AC_SUBST_UNIVERSAL(univar2)
dnl AC_AA_PATH(tridir,${prefix}/tri,[trinary data],[PREFIX/tri])

# set and export init directory
test "x$initdir" = "xlocation" && initdir=${initdirdefault}
AC_SUBST(initdir)
AC_AA_PATH_NOSUFFIX_RAW(initdir)

if test "x$enable_automakedefaults" = "xno"; then
    # DEVIATION FROM AUTOMAKE DEFAULT for better FHS compatibility:
    # automake puts localstatedir to ${prefix}/var. This violates
    # the FHS condition that /usr needs to be mountable read-only
    # (except for installing/uninstalling software), so we put it 
    # by default to /var. Relocation does not suffer as no files
    # are installed there initially.
    if test "x$build_dedicated" = "xtrue" || test "x$armamaster" = "xtrue"; then
        AC_MSG_CHECKING(whether to bend localstatedir to /var)
        if test "x${localstatedir}" = "x\${prefix}/var"; then
            if test -d `eval echo ${localstatedir}`; then
                AC_MSG_RESULT([no, the automake default exists])
            else
                AC_MSG_RESULT(yes)
                localstatedir=/var
                test "x$enable_automakedefaults_default" = "xyes" && OUTSIDE_OF_PREFIX=yes
            fi
        else
            AC_MSG_RESULT([no, it has been overridden by the user])
        fi
    fi
    # this is not the best way to do it as the user has to set
    # --localstatedir=/usr/local/var and not --localstatedir=\${prefix}/var
    # to override it, but I could not find anything better.

    # ANOTHER DEVIATION: if --enable-games is set and the bindir
    # is the default, try to find an alternative binary directory
    # that also lies in the path, but has /games in it.
    if test "x${bindir}" = "x\${exec_prefix}/bin" && test "x$enable_games" = "xyes"; then
        for alt in bin/games games games/bin; do
            AC_MSG_CHECKING([alternative binary path ${realexecprefix}/${alt}])
            if test -d ${realexecprefix}/${alt} && echo ${PATH} | grep ${realexecprefix}/${alt} > /dev/null; then
                bindir=\${exec_prefix}/${alt}
                AC_MSG_RESULT(possible)
            else
                AC_MSG_RESULT(no)
            fi
        done
        # echo binary path : ${bindir}
    fi
fi

# paths given by autoconf relevant to us
# raw paths. No suffix, nothing to do but make them known
AC_AA_PATH_NOSUFFIX_RAW(prefix)
AC_AA_PATH_NOSUFFIX_RAW(exec_prefix)

# check whether those are part of suffix and disable relocability if not
AC_AA_PATH_PREPARE_BINRELOC(bindir,\${exec_prefix})
AC_AA_PATH_NOSUFFIX_RAW(bindir)
AC_AA_PATH_PREPARE_BINRELOC(sbindir,\${exec_prefix})
AC_AA_PATH_NOSUFFIX_RAW(sbindir)

# the full program on those: add (/games)/armagetronad(-dedicated) suffix,
# check relocability. The suffix can be overridden any time, before or after
# this block.
AC_AA_PATH_PREPARE_BINRELOC(datadir,\${prefix})
AC_AA_PATH_RAW(datadir)
AC_AA_PATH_PREPARE_BINRELOC(sysconfdir,\${prefix})
AC_AA_PATH_RAW(sysconfdir)
AC_AA_PATH_PREPARE(localstatedir)
AC_AA_PATH_RAW(localstatedir)
AC_AA_PATH_PREPARE(infodir)
AC_AA_PATH_RAW(infodir)
AC_AA_PATH_PREPARE(mandir)
AC_AA_PATH_RAW(mandir)

# additional paths:
# scripts
AC_AA_PATH_NOSUFFIX(scriptdir,${aa_datadir}/scripts,[shell scripts],[DATADIR/scripts])

# documentation
AC_AA_PATH_PREPARE(docdir)
AC_AA_PATH(docdir,${datadir}/doc,[documentation],[DATADIR/doc])

# PID files
AC_AA_PATH_PREPARE(rundir)
rundir_suffix=""
AC_AA_PATH(rundir,${localstatedir}/run,[PID files],[LOCALSTATEDIR/run])

# log files
AC_AA_PATH_PREPARE(logdir)
logdir_suffix=""
AC_AA_PATH(logdir,${localstatedir}/log,[server logs],[LOCALSTATEDIR/log])

# state files of previous version to move to new location
oldvardirdefault=/var/${progname}/var
test "x$enable_games" = "xyes" && oldvardirdefault=/var/games/${progname}/var
AC_AA_PATH_WITH(oldvardir,\${prefix}${oldvardirdefault},[directory where the state files of a previous version may be kept; they'll be moved to their new place on installation.],[oldvardir])
AC_ARG_ENABLE(migratestate,AC_HELP_STRING([--enable-migratestate],
        [tries to move old server state data to its new location (default=enabled)]),,
        enable_migratestate=yes)
AC_SUBST_UNIVERSAL(enable_migratestate)

# determine whether binreloc should be used
# this needs to come after all AC_AA_PATH_PREPARE_BINRELOC macros.
AM_BINRELOC

# disable user addition for client
test x$build_dedicated = xtrue -o x$armamaster = xtrue || enable_useradd=no enable_useradd_default=no

# export relocatability to all systems (doesn't strictly have to
# go through the 'determine at build time' mechanism, but it doesn't hurt.
relocatable=${br_cv_binreloc}
AC_SUBST_UNIVERSAL(relocatable)

AC_USE_SUBST_UNIVERSAL
AC_AA_REPLACEPATHS

export CPPFLAGS
export CXXFLAGS
export LIBS

AC_OUTPUT(src/Makefile
src/first/Makefile
Makefile
batch/Makefile
language/languages.txt
config/rc.config config/aiplayers.cfg
src/doc/Makefile src/doc/net/Makefile src/doc/Doxyfile
src/doc/html.m4
src/thirdparty/Makefile
src/thirdparty/particles/Makefile
resource/Makefile
config/Makefile
desktop/Makefile
desktop/armagetronad.desktop
)

# m4_define(FULLEVAL,stage1=`eval echo $1`; stage2 

echo "Configuration complete!"
echo ""
echo "Options selected are:"
echo "     Build Regular Game Client: $build_regular"
echo "     Build Dedicated Server: $build_dedicated"
echo "     Build Master Server: $armamaster"
echo ""
echo "Installation options:"
echo "     Prefix: $prefix"
echo ""
if test x$build_dedicated = xtrue -o x$armamaster = xtrue ;
then
echo "     Build with Armathentication support (server): $enable_armathentication"
echo "     Init scripts will be installed in  : $initdir"
echo "     Dynamic data will be kept in       : `eval echo ${aa_localstatedir}`"
echo "     PID files will be kept in          : `eval echo ${rundir}`"
echo "     Log files will be kept in          : `eval echo ${logdir}`"
echo "     Add user to run server             : $enable_useradd"
echo ""
fi
echo "     Binaries will be installed in      : `eval echo ${bindir}`"
echo "     Static data will be installed in   : `eval echo ${aa_datadir}`"
echo "     Configuration will be installed in : `eval echo ${aa_sysconfdir}`"
echo "     Documentation will be installed in : `eval echo ${aa_docdir}`"
test "x$enable_etc" = "xyes" && echo "     Link to configuration will go to   : /etc/${progname}"
echo "     Music support: $enable_music"
echo "     Build with Krawall authentication support: $enable_krawall"
echo "     Use dirty SDL initialization: $enable_dirty"
echo "     Call sysinstall: $enable_sysinstall"
if test "$enable_uninstall" = "yes" &&
   test "$external_uninstall_cmd" != ""; then
	uninstall_info=" (external: \"$external_uninstall_cmd\")"
else
	uninstall_info=""
fi
echo "     Generate uninstall: $enable_uninstall$uninstall_info"
if test "$enable_multiver" = "yes"; then
	multiver_info=" (slot \"$multiver_slot\")"
else
	multiver_info=""
fi
echo "     Allow multiple versions: $enable_multiver$multiver_info"
echo "     Use custom memory manager: $enable_memmanager"
echo "     Debug level : $DEBUGLEVEL"
echo "     Code level  : $CODELEVEL"
echo "     CPPFLAGS    : $CPPFLAGS"
echo "     CXXFLAGS    : $CXXFLAGS"
echo "     LIBS        : $LIBS"

# print warning about behavior deviating from automake's defaults
SWITCHES=""
test "x$OUTSIDE_OF_PREFIX" = "xyes" && SWITCHES=" --enable-automakedefaults"
test "x$enable_useradd_default" = "xyes" && OUTSIDE_OF_PREFIX=yes SWITCHES="${SWITCHES} --disable-useradd"
test "x$enable_etc_default" = "xyes" && OUTSIDE_OF_PREFIX=yes SWITCHES="${SWITCHES} --disable-etc"
test x$build_dedicated = xtrue -o x$armamaster = xtrue && test "x$enable_initscripts_default" = "xyes" && echo "${initdir}" | grep '^/etc/' > /dev/null && OUTSIDE_OF_PREFIX=yes SWITCHES="${SWITCHES} --disable-initscripts"
if test "x$OUTSIDE_OF_PREFIX" = "xyes"; then
    echo ""
    echo "Warning: The configure script decided that, to better work on your system,"
    echo "  it would be a good idea to modify files outside of ${prefix}"
    echo "   during installation or while running. If you disagree, rerun configure with"
    echo "   ${SWITCHES}"
    echo "  after consulting \"configure --help\" for the effects; if you want to get rid"
    echo "  of this warning, pass the corresponding opposite switches."
    echo ""
fi