/*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see
*
* Authored by: Jay Taoko
*
*/
//////////////////////////////////////////////////////////////////////////
// This file comes from NVidia SDK 9.5 data_path.h //
//////////////////////////////////////////////////////////////////////////
#ifndef FILEPATH_H
#define FILEPATH_H
#ifdef _WIN32
# pragma warning(disable:4786) // symbol size limitation ... STL
#endif
#include
#include
#include
#include
#include
namespace nux
{
class FilePath
{
public:
FilePath();
~FilePath();
void AddSearchPath (const NString &searchpath);
void AddSearchPath (const std::vector& searchpath);
NString GetPathToFile (const TCHAR *filename) const;
NString GetFile (const TCHAR *filename) const;
private:
std::vector m_SearchPath;
};
}
#endif // FILEPATH_H