/* * Copyright 2010 Inalogic® Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see * * Authored by: Jay Taoko * */ ////////////////////////////////////////////////////////////////////////// // This file comes from NVidia SDK 9.5 data_path.h // ////////////////////////////////////////////////////////////////////////// #ifndef FILEPATH_H #define FILEPATH_H #ifdef _WIN32 # pragma warning(disable:4786) // symbol size limitation ... STL #endif #include #include #include #include #include namespace nux { class FilePath { public: FilePath(); ~FilePath(); void AddSearchPath (const NString &searchpath); void AddSearchPath (const std::vector& searchpath); NString GetPathToFile (const TCHAR *filename) const; NString GetFile (const TCHAR *filename) const; private: std::vector m_SearchPath; }; } #endif // FILEPATH_H