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/*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
//////////////////////////////////////////////////////////////////////////
// This file comes from NVidia SDK 9.5 data_path.h //
//////////////////////////////////////////////////////////////////////////
#ifndef FILEPATH_H
#define FILEPATH_H
#ifdef _WIN32
# pragma warning(disable:4786) // symbol size limitation ... STL
#endif
#include <stdio.h>
#include <vector>
#include <string>
#include <sys/stat.h>
#include <sys/types.h>
namespace nux
{
class FilePath
{
public:
FilePath();
~FilePath();
void AddSearchPath (const NString &searchpath);
void AddSearchPath (const std::vector<NString>& searchpath);
NString GetPathToFile (const TCHAR *filename) const;
NString GetFile (const TCHAR *filename) const;
private:
std::vector<NString> m_SearchPath;
};
}
#endif // FILEPATH_H
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