~marcoil/glcompbench/glproxy-flavor

Viewing all changes in revision 67.

  • Committer: Jesse Barker
  • Date: 2011-12-06 16:29:56 UTC
  • mfrom: (64.1.3 shader-source)
  • Revision ID: jesse.barker@linaro.org-20111206162956-da1d5jx9tq7r2oyy
Merge the shader-source branch.  This adds the ShaderSource and ancillary objects
from the glmark2 project for managing shaders.  The changes also incorporates
those objects into the GL-based scenarios; a by-product of this is that the
fragment shader for the fade effect goes away since it can now be generated from
the shader for the default scenario.

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