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Committer:
Jesse Barker
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Date:
2011-12-06 16:29:56 UTC
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mfrom:
(64.1.3 shader-source)
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Revision ID:
jesse.barker@linaro.org-20111206162956-da1d5jx9tq7r2oyy
Merge the shader-source branch. This adds the ShaderSource and ancillary objects
from the glmark2 project for managing shaders. The changes also incorporates
those objects into the GL-based scenarios; a by-product of this is that the
fragment shader for the fade effect goes away since it can now be generated from
the shader for the default scenario.