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|
(* This file is part of Marionnet, a virtual network laboratory
Copyright (C) 2010 Jean-Vincent Loddo
Copyright (C) 2010 Université Paris 13
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. *)
(** "world bridge" component implementation. *)
#load "where_p4.cmo"
;;
(* --- *)
module Log = Marionnet_log
module Option = Ocamlbricks.Option
module OoExtra = Ocamlbricks.OoExtra
module Forest = Ocamlbricks.Forest
(* --- *)
open Gettext
(* World bridge related constants: *)
(* TODO: make it configurable! *)
module Const = struct
let port_no_default = 1
let port_no_min = 1
let port_no_max = 1
end
(* The type of data exchanged with the dialog: *)
module Data = struct
type t = {
name : string;
label : string;
old_name : string;
}
let to_string t = "<obj>" (* TODO? *)
end (* Data *)
module Make_menus (Params : sig
val st : State.globalState
val packing : [ `toolbar of GButton.toolbar | `menu_parent of Menu_factory.menu_parent ]
end) = struct
open Params
module Toolbar_entry = struct
let imagefile = "ico.world_bridge.palette.png"
let tooltip = (s_ "World bridge")
let packing = Params.packing
end
module Add = struct
include Data
let key = Some GdkKeysyms._B
let ok_callback t = Gui_bricks.Ok_callback.check_name t.name t.old_name st#network#name_exists t
let dialog () =
let () = Global_options.check_bridge_existence_and_warning () in
let name = st#network#suggestedName "B" in
Dialog_add_or_update.make ~title:(s_ "Add world bridge") ~name ~ok_callback ()
let reaction { name = name; label = label; _ } =
let action () = ignore (
new User_level_world_bridge.world_bridge
~network:st#network
~name
~label
())
in
st#network_change action ();
end
module Properties = struct
include Data
let dynlist () = st#network#get_node_names_that_can_startup ~devkind:`World_bridge ()
let dialog name () =
let d = (st#network#get_node_by_name name) in
let title = (s_ "Modify world bridge")^" "^name in
let label = d#get_label in
Dialog_add_or_update.make ~title ~name ~label ~ok_callback:Add.ok_callback ()
let reaction { name = name; label = label; old_name = old_name } =
let d = (st#network#get_node_by_name old_name) in
let h = ((Obj.magic d):> User_level_world_bridge.world_bridge) in
let action () = h#update_world_bridge_with ~name ~label in
st#network_change action ();
end
module Remove = struct
type t = string (* just the name *)
let to_string = (Printf.sprintf "name = %s\n")
let dynlist = Properties.dynlist
let dialog name () =
Gui_bricks.Dialog.yes_or_cancel_question
~title:(s_ "Remove")
~markup:(Printf.sprintf (f_ "Are you sure that you want to remove %s\nand all the cables connected to this %s?") name (s_ "world bridge"))
~context:name
()
let reaction name =
let d = (st#network#get_node_by_name name) in
let h = ((Obj.magic d):> User_level_world_bridge.world_bridge) in
let action () = h#destroy in
st#network_change action ();
end
module Startup = struct
type t = string (* just the name *)
let to_string = (Printf.sprintf "name = %s\n")
let dynlist = Properties.dynlist
let dialog = Menu_factory.no_dialog_but_simply_return_name
let reaction name = (st#network#get_node_by_name name)#startup
end
module Stop = struct
type t = string (* just the name *)
let to_string = (Printf.sprintf "name = %s\n")
let dynlist () = st#network#get_node_names_that_can_gracefully_shutdown ~devkind:`World_bridge ()
let dialog = Menu_factory.no_dialog_but_simply_return_name
let reaction name = (st#network#get_node_by_name name)#gracefully_shutdown
end
module Suspend = struct
type t = string (* just the name *)
let to_string = (Printf.sprintf "name = %s\n")
let dynlist () = st#network#get_node_names_that_can_suspend ~devkind:`World_bridge ()
let dialog = Menu_factory.no_dialog_but_simply_return_name
let reaction name = (st#network#get_node_by_name name)#suspend
end
module Resume = struct
type t = string (* just the name *)
let to_string = (Printf.sprintf "name = %s\n")
let dynlist () = st#network#get_node_names_that_can_resume ~devkind:`World_bridge ()
let dialog = Menu_factory.no_dialog_but_simply_return_name
let reaction name = (st#network#get_node_by_name name)#resume
end
module Create_entries =
Gui_toolbar_COMPONENTS_layouts.Layout_for_network_node (Params) (Toolbar_entry) (Add) (Properties) (Remove) (Startup) (Stop) (Suspend) (Resume)
(* Subscribe this kind of component to the network club: *)
st#network#subscribe_a_try_to_add_procedure Eval_forest_child.try_to_add_world_bridge;
end
(*-----*)
WHERE
(*-----*)
module Dialog_add_or_update = struct
(* This function may be useful for testing the widget creation without
recompiling the whole project. *)
let make
?(title="Add world bridge")
?(name="")
?label
?(help_callback=help_callback) (* defined backward with "WHERE" *)
?(ok_callback=(fun data -> Some data))
?(dialog_image_file=Initialization.Path.images^"ico.world_bridge.dialog.png")
() :'result option =
let old_name = name in
let (w,_,name,label) =
Gui_bricks.Dialog_add_or_update.make_window_image_name_and_label
~title
~image_file:dialog_image_file
~image_tooltip:(s_ "World bridge")
~name
~name_tooltip:(s_ "World bridge name. This name must be unique in the virtual network. Suggested: B1, B2, ...")
?label
()
in
let get_widget_data () :'result =
let name = name#text in
let label = label#text in
{ Data.name = name;
Data.label = label;
Data.old_name = old_name;
}
in
(* The result of make is the result of the dialog loop (of type 'result option): *)
Gui_bricks.Dialog_run.ok_or_cancel w ~ok_callback ~help_callback ~get_widget_data ()
(*-----*)
WHERE
(*-----*)
let help_callback =
let title = (s_ "ADD OR MODIFY A WORLD BRIDGE") in
(* TODO: rename "ethernet socket" => "world bridge" in all translations!*)
let msg = (s_ "\
In this dialog window you can define the name of an Ethernet socket \
and set parameters for it. This component allows the user to connect the virtual \
network to a Linux bridge whose name is defined by the user via the \
configuration variable called MARIONNET_BRIDGE (in marionnet.conf or provide on \
the command line).\n\n\
If the bridge is correctly set on the host (before starting the network), virtual \
machines will be able to access to the same network services (DHCP, DNS, NFS, \
...) that the host can access on its local network; if the host is on the Internet \
then also the virtual machines linked to the socket will be.\n \n \
To create a bridge on your (real) host using the same network as eth0 (by \
example) you need to : 1) create a bridge with the name define in marionnet.conf \
by MARIONNET_BRIDGE, 2) put and configure eth0 (on your real host) in the \
bridge and 3) put an IP address on the bridge (with dhclient or ifconfig/route).\n\n\
In such a case, after having start the virtual network in marionnet you can \
configure an ethernet card of a virtual machines which is connect to the \
Ethernet socket (or on the same network) in order to give access to your \
local network to it.\n\n \
The socket also allows team-work in a network laboratory, by creating a \
connection between Marionnet instances running on different machines. \
For more information about bridge et Ethernet socket configuration, please \
see the Marionnet Wiki on the marionnet.org website.")
in Simple_dialogs.help title msg ;;
end
(*-----*)
WHERE
(*-----*)
module Eval_forest_child = struct
let try_to_add_world_bridge (network:User_level.network) ((root,children):Xforest.tree) =
try
(match root with
| ("world_bridge", attrs)
| ("gateway" (* retro-compatibility *), attrs) ->
let name = List.assoc "name" attrs in
Log.printf1 "Importing world bridge \"%s\"...\n" name;
let x = new User_level_world_bridge.world_bridge ~network ~name () in
x#from_tree ("world_bridge", attrs) children ;
Log.printf1 "World bridge \"%s\" successfully imported.\n" name;
true
| _ ->
false
)
with _ -> false
end (* module Eval_forest_child *)
(*-----*)
WHERE
(*-----*)
module User_level_world_bridge = struct
class world_bridge =
fun ~network
~name
?label
() ->
object (self) inherit OoExtra.destroy_methods ()
inherit
User_level.node_with_defects
~network
~name ?label ~devkind:`World_bridge
~port_no:Const.port_no_default
~port_no_min:Const.port_no_min
~port_no_max:Const.port_no_max
~user_port_offset:0
~port_prefix:"eth"
()
as self_as_node_with_defects
method defects_device_type = "world_bridge"
method polarity = User_level.MDI_Auto (* Because is not pedagogic anyway. *)
method string_of_devkind = "world_bridge"
method dotImg iconsize =
let imgDir = Initialization.Path.images in
(imgDir^"ico.world_bridge."^(self#string_of_simulated_device_state)^"."^iconsize^".png")
method update_world_bridge_with ~name ~label =
self_as_node_with_defects#update_with ~name ~label ~port_no:1;
(** Create the simulated device *)
method private make_simulated_device =
((new Simulation_level_world_bridge.world_bridge
~parent:self
~bridge_name:Global_options.ethernet_world_bridge_name
~working_directory:(network#project_working_directory)
~unexpected_death_callback:self#destroy_because_of_unexpected_death
()) :> User_level.node Simulation_level.device)
method to_tree =
Forest.tree_of_leaf ("world_bridge", [
("name" , self#get_name );
("label" , self#get_label);
])
method! eval_forest_attribute = function
| ("name" , x ) -> self#set_name x
| ("label" , x ) -> self#set_label x
| _ -> () (* Forward-comp. *)
end (* class world_bridge *)
end (* module User_level_world_bridge *)
(*-----*)
WHERE
(*-----*)
module Simulation_level_world_bridge = struct
open Daemon_language
(** A World Bridge hub process is just a hub process with exactly two ports,
of which the first one is connected to the given host tun/tap interface: *)
class world_bridge_hub_process =
fun ~tap_name
~working_directory
~unexpected_death_callback
() ->
object(self)
inherit Simulation_level.vde_switch_process
~port_no:2
~hub:true
~tap_name
~socket_name_prefix:"world_bridge_hub-socket-"
~working_directory
~unexpected_death_callback
()
(* as self_as_vde_switch_process *)
end
class ['parent] world_bridge =
fun (* ~id *)
~(parent:'parent)
~bridge_name
~working_directory
~unexpected_death_callback
() ->
object(self)
inherit ['parent] Simulation_level.device
~parent
~hublet_no:1
~working_directory
~unexpected_death_callback
()
(* as self_as_device *)
method device_type = "world_bridge"
val the_hublet_process = ref None
method private extract_the_hublet_process =
match !the_hublet_process with
Some the_hublet_process -> the_hublet_process
| None -> failwith "world_bridge: extract_the_hublet_process was called when there is no such process"
val mutable world_bridge_hub_process = None
val mutable world_bridge_tap_name = None
val mutable internal_cable_process = None
(** Create the tap via the daemon, and return its name.
Fail if a the tap already exists: *)
method private make_world_bridge_tap : string option =
match world_bridge_tap_name with
| None ->
let tap_name_option =
let server_response =
Daemon_client.ask_the_server
(Make (AnySocketTap((Unix.getuid ()), bridge_name)))
in
(match server_response with
| Created (SocketTap(tap_name, _, _)) ->
Some tap_name
| _ ->
let () = Log.printf "Marionnet daemon refused to create a TUN/TAP interface\n" in
None (* "non-existing-tap" *)
)
in
let () = world_bridge_tap_name <- tap_name_option in
tap_name_option
(* --- *)
| Some tap_name ->
let () = Log.printf1 "A tap for the world bridge already exists: %s\n" tap_name in
Some tap_name
method private destroy_world_bridge_tap =
Option.iter
(fun tap_name ->
try
let cmd = Destroy (SocketTap(tap_name, (Unix.getuid ()), bridge_name)) in
let _ = Daemon_client.ask_the_server cmd in
(world_bridge_tap_name <- None)
(* --- *)
with e -> begin
Log.printf1
"WARNING: Failed in destroying a host tap for a world bridge: %s\n"
(Printexc.to_string e);
end)
(world_bridge_tap_name)
(* --- *)
initializer
begin
assert ((List.length self#get_hublet_process_list) = 1);
(* --- *)
the_hublet_process := Some (self#get_hublet_process_of_port 0);
(* --- *)
world_bridge_hub_process <- self#make_world_bridge_hub_process
end
(* --- *)
method private make_world_bridge_hub_process : (world_bridge_hub_process option) =
let () =
if world_bridge_hub_process <> None then () else (* continue: *)
Option.iter
(fun tap_name ->
let result =
new world_bridge_hub_process
~tap_name
~working_directory
~unexpected_death_callback:self#execute_the_unexpected_death_callback
()
in
world_bridge_hub_process <- Some result)
(* --- *)
(self#make_world_bridge_tap)
in
world_bridge_hub_process
method spawn_processes =
Option.iter
(* --- *)
(fun the_world_bridge_hub_process ->
(* Spawn the hub process, and wait to be sure it's started: *)
let () = the_world_bridge_hub_process#spawn in
(* Create the internal cable process from the single hublet to the hub, and spawn it: *)
let the_internal_cable_process =
Simulation_level.make_ethernet_cable_process
~left_end:the_world_bridge_hub_process
~right_end:self#extract_the_hublet_process
~leftward_defects:(parent#ports_card#get_my_inward_defects_by_index 0)
~rightward_defects:(parent#ports_card#get_my_outward_defects_by_index 0)
~unexpected_death_callback:self#execute_the_unexpected_death_callback
()
in
internal_cable_process <- Some the_internal_cable_process;
the_internal_cable_process#spawn)
(* --- *)
self#make_world_bridge_hub_process
method terminate_processes = begin
let () =
Log.printf3 "world_bridge %s#terminate_processes: internal_cable_process=%s world_bridge_hub_process=%s\n"
(parent#name) (Option.to_string internal_cable_process) (Option.to_string world_bridge_hub_process)
in
(* Terminate the internal cable process and the hub process: *)
let () =
Task_runner.do_in_parallel
[ (fun () -> Option.iter (fun obj -> obj#terminate) internal_cable_process);
(fun () -> Option.iter (fun obj -> obj#terminate) world_bridge_hub_process); ]
in
(* Destroy the tap, via the daemon: *)
self#destroy_world_bridge_tap;
(* Unreference everything: *)
internal_cable_process <- None;
world_bridge_hub_process <- None;
end
(** As world bridges are stateless from the point of view of the user, stop/continue
aren't distinguishable from terminate/spawn: *)
method stop_processes = self#terminate_processes
method continue_processes = self#spawn_processes
end
end (* module Simulation_level_world_bridge *)
(** Just for testing: *)
let test = Dialog_add_or_update.make
|