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by fayl
reorganized code; added l-system road generator |
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#include "LSystemGenerator.hpp" |
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by Michał Janiszewski
bring peace to header includes - avoid unnecessary #includes in headers where simple declaration (or nothing at all) suffices |
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#include "RoadJunctionPoint.hpp" |
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#include "Road.hpp" |
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//-----//
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#include <cmath> |
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#include <QImage> |
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7
by fayl
reorganized code; added l-system road generator |
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//-----//
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#include <QDebug> |
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//-----//
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Utils::Junctions LSystemGenerator::GenerateRoads(const ConfigRoads &c, const QImage *inputImage) |
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{
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const ConfigLSystemRoads conf = *((ConfigLSystemRoads*)&c); |
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const QSize mapSize = inputImage->size(); |
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//QVector2D tmpVec((float)rand()/RAND_MAX, (float)rand()/RAND_MAX);
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QVector2D tmpVec(1, 0); |
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QList<LSystemState> aStack; |
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27
by fayl
L-system generator modified -- height awareness mainly |
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int drawLength = 8, |
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drawLength2 = 6, |
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rotationAngle = 90, |
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rotationAngle2 = 5; // rand(+-x) |
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LSystemState currentState(QVector2D(mapSize.width() / 2, mapSize.height() / 2), |
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8
by fayl
3D rendering |
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tmpVec.normalized(), |
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by fayl
L-system generator modified -- height awareness mainly |
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drawLength); |
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7
by fayl
reorganized code; added l-system road generator |
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QString currentWord = conf.system.sInitialWord; |
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RoadJunctionPoint *rjp = new RoadJunctionPoint(currentState.position); |
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junctions.push_back(rjp); |
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for (int i = 0; i < conf.system.iIterations; ++i) |
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{
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QString newWord = ""; |
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for (int j = 0; j < currentWord.length(); ++j) |
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{
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if (conf.system.aRules.contains(currentWord.at(j))) |
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{
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newWord += conf.system.aRules[currentWord.at(j)]; |
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}
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else
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newWord += currentWord.at(j); |
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}
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currentWord = newWord; |
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}
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for (int j = 0; j < currentWord.length(); ++j) |
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{
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switch (currentWord.at(j).toAscii()) |
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{
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case 'X': |
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27
by fayl
L-system generator modified -- height awareness mainly |
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currentState.drawLength = drawLength2; |
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CreateRoad(rjp, currentState, inputImage); |
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7
by fayl
reorganized code; added l-system road generator |
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break; |
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case 'F': |
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27
by fayl
L-system generator modified -- height awareness mainly |
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currentState.drawLength = drawLength; |
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CreateRoad(rjp, currentState, inputImage); |
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7
by fayl
reorganized code; added l-system road generator |
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break; |
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case '+': |
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currentState.direction = RotateVectorByAngle(currentState.direction, -rotationAngle); |
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break; |
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case '-': |
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currentState.direction = RotateVectorByAngle(currentState.direction, rotationAngle); |
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break; |
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case 'R': |
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currentState.direction = RotateVectorByAngle(currentState.direction, (rand() % (rotationAngle2 * 2 + 1) - rotationAngle2) ); |
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break; |
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case '[': |
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aStack.push_back(currentState); |
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break; |
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case ']': |
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currentState = aStack.last(); |
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aStack.pop_back(); |
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break; |
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}
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}
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return junctions; |
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}
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//-----//
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27
by fayl
L-system generator modified -- height awareness mainly |
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void LSystemGenerator::CreateRoad(RoadJunctionPoint *rjp, LSystemState &state, const QImage *map) |
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{
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int heightAngles[] = { -30, -22, -15, -8, 0, 8, 15, 22, 30 }; |
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//int heightAngles[] = { 0 };
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int num = 9; |
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Road *r; |
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Road *lowestSlopeRoad = NULL; |
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int slope = INT_MAX; |
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for (int i = 0; i < num; ++i) |
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{
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QVector2D rotation = RotateVectorByAngle(state.direction, heightAngles[i]); |
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QVector2D newPosition = |
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Clamp(QVector2D(state.position.x() + state.drawLength * rotation.x(), |
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state.position.y() + state.drawLength * rotation.y()), |
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map->size()); |
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r = new Road(state.position, newPosition); |
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if (ValidPoint(map, newPosition) && r->Valid(map)) |
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{
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int heightDiff = abs(qRed(map->pixel(state.position.toPoint())) - qRed(map->pixel(newPosition.toPoint()))); |
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if (heightDiff < slope) |
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{
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slope = heightDiff; |
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if (lowestSlopeRoad) |
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delete lowestSlopeRoad; |
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lowestSlopeRoad = r; |
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}
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else
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{
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delete r; |
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}
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}
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else
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delete r; |
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}
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if (lowestSlopeRoad) |
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{
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rjp->AddRoad(lowestSlopeRoad); |
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state.position = lowestSlopeRoad->End(); |
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}
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}
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//-----//
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bool LSystemGenerator::JunctionExists(const QVector2D &v) const |
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{
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unsigned num = 0; |
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float epsilon = 2.0f; |
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RoadJunctionPoint *rjp = junctions.first(); |
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//for (Utils::Junctions::const_iterator iter = junctions.begin(); iter != junctions.end(); ++iter)
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{
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for (Utils::Roads::const_iterator iter = rjp->StartingRoads().begin(); iter != rjp->StartingRoads().end(); ++iter) |
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{
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QVector2D p1 = (*iter)->Start(); |
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QVector2D p2 = (*iter)->End(); |
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if ((fabs(p1.x() - v.x()) < epsilon && fabs(p1.y() - v.y()) < epsilon) || |
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(fabs(p2.x() - v.x()) < epsilon && fabs(p2.y() - v.y()) < epsilon)) |
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{
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++num; |
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}
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}
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}
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return num > 5; |
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}
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//-----//
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void LSystemGenerator::FilterRoads() |
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{
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}
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//-----//
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7
by fayl
reorganized code; added l-system road generator |
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QVector2D LSystemGenerator::RotateVectorByAngle(const QVector2D &vec, int angle) |
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{
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float tmpSin = sin((float)angle * M_PI / 180); |
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float tmpCos = cos((float)angle * M_PI / 180); |
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float tmpPosX = vec.x() * tmpCos - vec.y() * tmpSin; |
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float tmpPosY = vec.x() * tmpSin + vec.y() * tmpCos; |
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return QVector2D(tmpPosX, tmpPosY).normalized(); |
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}
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//-----//
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27
by fayl
L-system generator modified -- height awareness mainly |
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QVector2D LSystemGenerator::Clamp(const QVector2D pt, const QSize &bounds) const |
7
by fayl
reorganized code; added l-system road generator |
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{
|
9
by Michał Janiszewski
Qt-ify project, port QPoint based classes to QVector2D |
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return QVector2D(qBound(0.0, pt.x(), (qreal)bounds.width()), |
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qBound(0.0, pt.y(), (qreal)bounds.height())); |
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7
by fayl
reorganized code; added l-system road generator |
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}
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8
by fayl
3D rendering |
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//-----//
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9
by Michał Janiszewski
Qt-ify project, port QPoint based classes to QVector2D |
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bool LSystemGenerator::ValidPoint(const QImage *i, const QVector2D &p) const |
8
by fayl
3D rendering |
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{
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27
by fayl
L-system generator modified -- height awareness mainly |
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return i->rect().contains(p.toPoint()) && |
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qGray(i->pixel(p.toPoint())) > Utils::LEVEL_WATER |
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;//&& !JunctionExists(p); |
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8
by fayl
3D rendering |
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}
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